
Countdown is a short visual novel that tells the story of an ordinary individual's journey through their thoughts and emotions as their life approaches its end. The plot includes critiques and discussions of social issues such as life, family, the workplace, and the healthcare system.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Countdown is a short visual novel that tells the story of an ordinary individual's journey through their thoughts and emotions as their life approaches its end.
The second playthrough of this game is intended for revisiting the story. The content is exactly the same as the initial playthrough, with no changes whatsoever.
Emotional Interaction: Although the game does not have branching choices, players can connect with the protagonist's emotional journey through reading the text, enjoying background music, and viewing beautiful illustrations.
Immersive Storytelling: Every page is carefully designed to ensure that players are fully immersed in the protagonist's world.
Reflection and Contemplation: The narrative includes critical reflections and discussions on societal issues such as life, family, workplace, and healthcare systems.
Genres
Stats
Languages: English, Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第一遍:有点意思 刷全成就玩第二遍:一坨
I hope someday they will stop using ai in games
I just couldn't get into it at all, and the AI didn't help (quick tip: YOU DON'T NEED TO CHANGE SPRITES AT EVERY LINE OF DIALOGUE). The text is too small, there's no game menu... Honestly it made my head hurt and gave me nothing positive. The writing wasn't good either, not a single believable conversation or character.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
它都不要钱了你还嫌什么……
别用那个宋体做正文了,眼睛看的累死,无衬线招你惹你了不用?! 手机界面除了玻璃碎不碎稍微有点说法,其他完全是累赘,铃声必须响三声是什么怪谈吗!? CG质量很不理想,在这种情况下点缀使用就好了,还铺天盖地地来 30分钟不到闪退3次,我是不懂一个VN凭什么 对重症的身体状态没点逼数,还不如纯架空造一个出来 还是别在这不要浪费时间了
[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, soulless AI generated content.[/quote] "Countdown" is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This garbage e-book is AI slop, it's unclear where the slop ends or if the "author" actually did any work here, but the prompting and "vibe coding" leads in exactly the same direction as all the other garbage e-books on Steam: This is a high school anime club dropout fan-fiction about the author's imaginary girlfriend and of course he puts himself in the book and has romance and drama with his imaginary anime girlfriend, and you get to read all that cringe and try not to throw up. The only question is what will make you nauseous first, the cringe, or the AI slop. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the e-book peaked at only 6 concurrent readers... this is a dismal public reception. This was so bad they couldn't even give it away. The funny thing is, if you wanted to print this book, you'd only need to print 6 copies to satisfy the entire world's demand for it. While this E-book is "free", you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
4/10 Я частенько пробую бесплатные визуальные новеллы, и эта не стала исключением. Удивительное. Итак, у нас есть герой настолько несчастный, что к неразделенной любви, токсичному боссу, разорванным отношениям с матерью и отчимом добавился рак мозга. Такое ощущение, что Достоевского читаешь. И довольно скоро он находит такую же смертельно больную бедолагу. И вместо того, чтобы ограбить мафию и отправиться смотреть закат на море, они почему-то занимаются общественно одобряемыми вещами вроде присматривания за детьми в приюте. Во многих рецензиях на игру их авторы пишут, как рыдали во время прохождения. Конечно, ведь автор собрал буквально все инструменты выжимания слез и довольно топорно их связал. Буквально в первый момент встречи двух главных героев ты точно знаешь концовку. И дальше просто отщелкиваешь неожиданные сюжетные повороты. Впрочем, не то чтобы я был сильно раздражен при прохождении, местами получилось довольно мило. Плюсы. - Хороший английский перевод китайской игры. Для игр из Китая такое вообще редкость по моим ощущениям. Минусы. - Ачивки. Зачем вводить две дополнительные просто для повторного механического прощелкивания? Было бы классно в таком случае добавить сцену после титров, раскрыть концовку подробнее или вообще изменить ее. - А концовка открытая. Судьба главного героя предельно ясна, а вот с героиней все не так однозначно. Возможно, все эти страдания были зря. - Я не против использования нейросетей при разработке игр, но можно было более творчески отнестись к генерации спрайтов. Позы иногда не соответствует перспективе, особенно когда есть попытки вписать спрайт в фон (дети в приюте), да и глянцевый визуальный стиль нейронки слишком узнаваем. Буквально базовые выдаваемые изображения. Если вы никогда не смотрели, играли, читали истории про смертельно больных людей, которые подаются для максимального разрыва сердечка потребителя, то вам может понравиться. Иначе будет слишком знакомо. А я на месте главного героя предпочел бы отправиться смотреть на морской закат. Ведь иначе на небесах меня признают лохом.
[spoiler]"Finally, I have one small request"[/spoiler] [spoiler]"Forget me"[/spoiler] cried... The art might be AI but still...it's free, only takes very few hours to finish and will give you a nice emotional experience.
真的很难想象,男主女主在短短十天的时间里经历了一切,从反复救人到恋爱结婚到临床试验,之后简介里说的批判和探讨就是说男主996,男主母亲改嫁,以及男主听到隔壁床患者外放的小视频就突发奇想可以拯救女主,里面的角色做事也很随便,男主为了救女主能活三个月硬是十天把自己搞没了,医生也真是本事通天,从男主想要救女主那一刻起,三天时间一天配型一天申请一天手术,真是时间一点都不浪费,别人苦苦等七八年可能都没器官来源,男女主硬是天造地和一切都那么巧合顺利,怕不是男主加班猝死前的幻想
很短的一个免费视觉小说游戏,一个小时左右就能玩完。 人物设定是一个患癌症的男主和一个有心脏隐患随时可能离开的女主,虽然听起来很老土的套路,但并没有什么太狗血的剧情。感情线写的很真实动人,不矫情也不做作。 而且女主的立绘画的真的真的很好看! 免费的还要啥自行车啊!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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