
Cossacks 3 is the return of RTS classics. Obtain resources, build cities and research technologies while taking command of great armies, crushing enemies in grand historical warfares on land and sea!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 17 → 3.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 16.2Kreviews | 82% | — | $7.8M |
| $6.79−66% | 258ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 915 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Местный Чикатило
пезда вкусная сочная
Пиздатая игра, но ♥♥♥♥♥ багов :(
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Czech, Polish, Russian, Ukrainian, Italian, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Turkish
Hours played at review time, across 922 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вообще далеко не худшая РТС, но и не самая удачная копия AOE. Юнитов в разы меньше, вариативность меньше, фракции очень очень мало чем отличаются друг от друга. Есть всё что присутствует классике жанра, но упор сделан на массовость (как и в прошлых частях), но при этом сами бои проходят максимально быстро. В одном бою могут столкнуться 1000 юнитов, но сам бой не будет длиться и половину минуты. Юниты нередко выбирают наитупейший путь к точке назначения, баги в игре есть, логика некоторых миссий совсем непонятна. Первая миссия вылетела после финала с тремя разными ошибками. Поиграть в сингл миссии нормально, но в мультиплеер я бы не лез
классика, рекомендую
Cossacks is one of the best strategy games i have played in my 36 year old life and i have played a lot of them. I still miss some stuff from American Conquest but its still very enjoyable, fast paced combat and pleasant management. I hope i can continue to play this game in the future. I also want to add after reading a few comments, remember this game is a decade old, its engine mostly uses a Single core on your CPU, and new computer games mostly uses all your cores. Ive played this game on Windows 11 with attached pc speccs and have only had one single crash, wich was from me playing VS 6 Impossible enemies, the troop count got off the charts. If your game crashes a lot it can be a possibility that your computer has a lot of old drivers conflicting with the new, i can atleast confirm this game is stable (counting 46hours playtime as of this review) on a clean slate windows 11 with the lastest GPU avalable
while its a great game.... it dont play well with modern systems.. animations dont work on units and unit models periodically get super stretched out and can go very derpy..
нностальжи
Звук трещит, я видите ли должен менять настройки своей операционной системы, вы не знаете. Юниты не отображаются, очередной баг. И это впечатления о 10 минутах игры. Стыдно должно быть такое продавать в 2026 году, позорище. Как и все из этой страны
Одна из любимых стратегий!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — |
| 0 |
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