
Cosmonautica is a fresh take on space trading in a procedurally generated universe, paired with quirky humor for your intergalactic enjoyment.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 1.2Kreviews | 48% | — | $75.9K |
| $1.99−80% | 124ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They make it near impossible just to get going in the game. So you have to keep restarting to get a decent start. The tutorial lacks greatly. I might have gotten the game on sale but I am not happy with it. It should have been easy enough to make a pretty good game.
Too much grinding and not enough to do. Graphicaly funny. The game design is poor and has not been modernized, here are a couple of problems and solutions I have noticed that makes the game bad and age poorly : - The game has research but you research things that everyone in the universe already has access to : Remove the current research, make all items available in the equipment store, and access to locations with permits sold in the capital planet of each star system. - Slow game. Even at fast forward, the game is super slow forcing the player to wait. A player that waits does not play, and if he does not play he is unhappy. Solution : x10 speed or even a "jump to location" option to remove the wait. - Missions do not seem to change anything to the game world. For the 21st century game, it is sad that such a game does not have such a feature. Each mission should change something. I cannot recommand such a game. The design is too poor and research is not research but just a drag to make you wait. The game is just a bunch of waiting steps. The devs were not smart in their design. They should have remove the waiting and grind with things to do, make research a real one like to analyze space anomalies, alien artifacts, unknown lifeforms, etc. It needs much love to be fun outside the graphics.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buggy, unfinished, abandoned.
Abandoned.
Garbage
Unique and interesting, underrated game. Definitely worth some quality time
This game is why I love Indie games. The music alone is worth the purchase, and the game is actually fun, to boot!
Ich möchte es mögen, kann es aber nicht. Wie viele andere schon hier schrieben. All diese Kleinigkeiten summieren sich leider sehr auf. Habe die Kampagne 2x gestartet, einmal abgestürzt und der Spielstand war im Eimer. Beim zweiten versuch gab es anscheinen einen Bug, die Story ging nicht weiter. War im ersten viel weiter aber hier ging nach dem Absetzten der Frau die einem am Anfang fragt in den 2 Ring zu fliegen nix weiter.
Задумка игры - великолепная. Реализация - отвратительная. Первый негативный обзор на стиме вообще. Задумка - топ. Концепция менеджмента+торговли на космокорабле - прекрасна сама по себе. Графика симпатичная и самобытная. Очень интересная концепция с полетами по плюс-минус правдоподобным траекториям. Механики в целом тоже адекватные, даже всратую боевку можно терпеть. Но! Абсолютно кривой менеджмент команды. Нужно посмотреть статы или назначить позиции члена команды - велкам ковыряться в абсолютно "плоских" вкладках вкладок блокнота. Шрифты вкладок абсолютно идентичны шрифтам текста. Как угадать где что? По контексту! Абсолютно кривые статы. Пилот бастует и требует улучшения условий. Что конкретно ему не нравится? Да кто его знает, нигде не написано! Перевод местами кривой, местами вообще отсутствующий. Форматирование текста вырвиглазное. В описании модулей корабля перевода нет, нейминг ооочень неочевидный - чтобы понять зачем нужен модуль или сами переводите описание, или пытайтесь по внешнему виду угадать. Система исследований всрата настолько, что я даже не знаю как это прокомментировать. Ок, оставим за скобками тот факт, что доступные на верфи модули надо "исследовать" - допустим, речь об освоении документации чтобы можно было эксплуатировать, хорошо. Но почему не сделать обычное дерево? Это ж предельно неудобно шариться по табличкам (сортировка по умолчанию отключена) и искать нужный модуль (еще раз привет переводу), а потом пытаться понять что для открытия модуля надо исследовать отдельные кубики указанные в нем (но не те что нужны для апгрейта, а базовые). Полет по "траекториям" выглядит красиво, но абсолютно дисфункционален! Полет к соседней планете и на другой конец системы легко займет плюс-минус одинаковое время (большое или маленькое - как повезет). Траектория полета к планете частенько включает пролет прямо мимо планеты на четверть системы, затем разворот и возвращение к планете точно тем же курсом но в другую сторону. Ну и, конечно же, вылеты в рандомный момент просто потому что. Еще раз, концепт - великолепен. Механики в основном хороши (концептуально). Очень, очень обидно за реализацию. Даже денег не жалко - эти 5 часов принесли какой-то опыт и впечатления. Но возвращаться не хочется. А жаль.
Never in my life I have been punished for not taking risks,
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 7.3K | 44% | $5.99 | |
| $2.5K | 3 | 67% | $19.99 | |
| — | 0 | — | — | |
| $157.1M | 146.9K | 96% | $39.99 | |
| $6M | 8.4K | 85% | $19.99 | |
| $326.6K | 2.9K | 86% | $3.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $75.9K | 356 | 86% | $10.99 | |
| $75.9K | 384 | 80% | $9.99 | |
| $75.9K | 320 | 77% | $9.99 | |
| $75.9K | 240 | 95% | $9.99 | |
| $75.9K | 217 | 100% | $14.99 | |
| $76K | 191 | 99% | $11.24 |