
Cosmic Cursor fuses simple mouse-based controls with a challenging, reactive bullet hell for the ultimate pick-up-and-play roguelike experience.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Overall great game, and absolutely worth its small price point. Pros/Cons below. ++ Combat is really fun ++ Every ship plays really differently (some more fun or strong than others, try Blades) + Good sound design makes it pretty clear what's happening while you play + Creative and interesting enemies / Really hard, but there exist options that keep it easy if you wish - Menu is not clear that you need to hold left click to level up - Default settings (without modifiers) are sort of boring, with you just fighting one type of ship for some waves (+ You can easily change this by paying a very small amount for a modifier) - The roguelite features seem a little forced. They don't add anything to the game imo. (+ The game offers a true roguelike mode, so you don't actually need to play roguelite mode) As you can see, most cons are minor or completely mitigated by the game offering you options.
This is a Fun Game. A good way to kill some time if you enjoy something that keeps you engaged and are willing to try some different build strategies. game play and strategies vary between replays depending on your build. well worth the $. Would recommend it to friends.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 21 reviews with recorded playtime.
This game popped up in a random YouTue suggestion and it looked fun enough to try for the cheap price. 5 hours in and still having plenty of fun!
+Skill plays a major role +Player choice -...but not enough player choice that feels meaningful -Somewhat poor UX/UI; e.g. forced back arrow from "sell" -Feels boring to play; upgrades just feel "meh" I played a single run on the shield ship, cleared it and it just felt like a waste of 15 minutes. I didn't feel good about anything. I didn't feel like playing again. = Neutral review, but since I wouldn't recommend this game for myself, I wouldn't recommend it for you either.
This game is awesome! A friend recommended I play it so I did and 110% worth it. Please add support for Linux!
A fairly good cursor-control game, upgrades aren't that crazy but they allow for some powerful builds and i like the option for no meta-progression pure roguelike leisure experience to your liking
Needs waifus.
no real sense of progression with all the ships being available at the start, visual clarity is poor with everything having the same colour scheme and the ship keeps randomly teleporting
:)
The game idea is interesting, but it's horribly balanced, there's basically 1 ship that is even viable and reliable without extreme luck on the stuff that you can buy upon level up, the upgrades that you can buy for the roguelite mode is also a very poor decision, because you honestly can't get much credit quick, and depending on the ship you choose to torture yourself throughout the slog that is the game, you won't even be able to reach much far to get credits. Cruise ship is honestly the worst ship in the game imo, it's gimmick is horrible, and the best upgrade for it is just anchor charge to completely avoid interacting with it's gimmick and still being able to progress the level, that ship needs badly a rework or a gigantic change to be even worth using
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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