
An immersive first-person-melee RPG where you create your character and fight, talk or sneak your way out of confrontation. From concrete buildings to futuristic environments - start from the bottom and make your way through narrative missions to the top of the city in a bid for control.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'd give it like a 5/10. Ambitious with a barebones execution. It's buggy but playable, and completable. This game feels like someone's little side project/tech demo and as a proof of concept I'd say it mostly works. Below are my cricitisms: The World is mostly barren and empty, and there's not much to interact with. Containers are frequently empty and exploration is poorly rewarded. You get a lot of money but only one place in the early parts of the game give you a means to "sort of" meaningfully spend it, but you pretty quickly get to a point where you can't go back there and utilize it, so the only way to use your money is on vending machines that only spit out 2 small heals before they're empty. That is unless you save-reload and then they refresh. Lockpicking is underutilized and not particularly worth putting points into to get use out of doing it. Hacking is overused and a lot of the game is annoying if you don't invest into it. Technique never seemed to affect throwing items well enough to get consistent use out of, I levelled it extensively but my weapons never actually flew directly at the crosshair, I suspect you could probably use it well enough without levelling it. I think skill utilization overall was lacking, and build freedom wasn't explored particularly well. The combat is serviceable but doesn't feel great, particularly since you have to choose between "run mode" and "fight mode". It's quite hard to make use of the environment like the game wants to when you can barely move 50% of the time during a fight. Also you never really get many means to out-maneuver or out-run enemies they just hound you, so you don't get to run around and try to be tricky. The fact your weapons break in a few swings, or in one throw leaving you bare-handed most of the time makes that all the more aggravating. You WANT to utilize the environment and throw stuff at enemies but it's jank and slow and frankly not worth it over just beating their chops. I think this system would stand to benefit either from some sort of permanent weaponry, or have enemies actually be armed and they drop their stuff for you to then use afterward. As an aside, throwing a knife at an enemy, killing them, and not being able to yank it out and use again is deeply unsatisfying. I could go on but I'll leave it there.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent work by a solo dev. some areas of the game are rough around the edges, the atmosphere is excellent as is the music. I did not explore the stealth or speech paths I focused mainly on combat and I had an amazing time going through this game. My only complaint is I truly wish it was longer, with more and/or interesting combat encounters but that is just me being greedy. I eagerly look forward to seeing what this developer does in the future, with hopefully a larger team and more money behind it.
科幻题材沉浸式模拟游戏,但是游戏里没有任何热兵器,主要玩法是用场景里任何能移动的东西砸人或者抽人。 背景是地球毁灭了,幸存的人类躺飞船冬眠舱里来到了一个叫 corpus edax 的星球,然后在这个星球上盖了一个大型殖民地。主角就是刚从冬眠舱里苏醒的一个普通老冰棍。 本作的写作部分挺糟糕的,设定部分漏洞很多,叙事和对白非常白开水,而且没有支线任务。更别提最终决斗的时候浩浩荡荡的抵抗军只有三个人陪你战斗... ban 掉枪械的理由也挺牵强的,说是因为这个世界的人寿命能到100多岁,大家都很爱惜生命,所以都不用枪。。。不是哥们,这世界观里的人类都能在太空里造超级巨构了,到底是什么神秘力量能够阻止人私造枪械啊... [spoiler](别告诉我这是 corpus edax 行星意志的一部分) [/spoiler] 游戏有一个 RPG 系统,在一开始主角从冬眠舱苏醒的时候可以进行各项能力值、性别、年龄的设定。年龄除了影响一些对话分支外没什么作用。游戏没有经验值系统,仅靠推主线和在场景里找技能书来获得主副能力值点数。主能力值每个上限为10,副能力值上限100,达到上限后不能通过推主线获得的技能点加点,但是通过技能书获得的技能点却可以继续叠加,也就是说所有的能力值都可以超过上限。再加上游戏由于有新游戏+的设定,所以理论上可以把主角的所有能力值拉满,打造完全 op 的角色。新游戏+还能给主角解锁一个额外的灵能能力,可以隔空取物,甚至可以把敌人直接用念力抓起来丢出去。 值得一提的是,这个游戏的有很多的功能做一半就丢在那里了,很多遗留的系统,例如做一半丢在那里没有任何互动的场景;除了在抵抗军总部买点垃圾和坐地铁外没有任何作用的钱;地铁本身也是一个相当半成品的系统,因为游戏几乎是线性的,几乎没有必要坐地铁返回之前的关卡;地图里上百个门都是装饰,能进去的一只手都数的过来;整个游戏只有普通人类和无人机两种类型的敌人;后期关卡又大又空而且几乎坍缩成线性,b 级公民区和世界政府区域都只有很小的关卡,几乎没有刻画... 总之,作者现在已经不再更新了。这个游戏之前在 ks 上众筹过,我本来想参加的结果因为健忘症发作错过了众筹。最后首发的时候看到褒贬不一的好评率最终没有购买,后面打折后才买来玩。只能说由于内容太少,首发原价确实有点亏。 那么我为什么要给推荐呢?那就不得不提这游戏优秀的打击感和颇具特色的物理系统。整个游戏的精华就在这上面了。场景里能动的东西基本都可以当武器揍人,还有各种花里胡哨的方式把敌人绊倒,踹到火盆、电箱上或者悬崖下面。武器抽人后会损坏或者改变形态,比如拖把是钝器,折断后会变成锐器,有不同的进攻动画和攻击效果。这点有点类似 fallen aces 那种机制。而且能拿起来的东西都可以丢出去砸人,伤害挺高的,不同的东西有丢出去的效果也是不一样的。敌人在特定条件下也会捡场景里的垃圾攻击玩家。更有乐子的部分是你甚至可以勾引一群敌人,然后用高超的身法让他们误伤友方后起内讧自相残杀,特别有节目效果。加之作者亲哥貌似是专业做音效的,优秀的音效让整个游戏的打击感更上了一层楼。 而且这游戏虽然赶工,但是还是有点有意思的小巧思的。比如有一关里你[spoiler]说服敌人的时候被他俘虏的 npc 会悄悄自己行动用椅子给他干晕[/spoiler],还有一关有致敬 prey 2017 开头部分的内容,以及[spoiler]可以在公司大楼里找到一个隐藏的夹层[/spoiler]... 其中大概能窥见这游戏未能实现的野心。 总之一周目通关之后我一直还觉得不过瘾,因为我把技能全点黑客和开锁上了,这算是我玩 imsim 这类型游戏的习惯,但是这游戏由于很多系统都是半成品,没有太多奖励黑客和开锁的机制,倒不如直接全部梭哈战斗和敏捷。于是我过了一周后没忍住又打开连玩了两个周目,战斗和敏捷全拉满。养出 op 角色之后超级无脑爽,主角性能堪比超人,看到敌人上去就是抽,一脚能给敌人从地图的一头踹到另一头。矿洞那关更是爽飞,直接把 boss 抓起来丢垃圾一样往悬崖下面丢。反正我是爽了,我无脑推荐。 总结就是,这游戏给人的感觉就是没做完,后面的关卡赶工感尤其严重,一大堆半吊子的遗留系统在那里没有完善。但是战斗,爽!!!真的超爽,难度也很低。打折的时候买一个当纯爽游玩还是相当推荐的。此外,作者正在开发一款战术射击游戏新作,貌似会继承本作优秀的物理系统,且有镜内放大等我很中意的特色,期待中...
It's short, it's janky, and the environments are quite empty — but it still manages to be endlessly entertaining for nailing the same general type of ragdoll chaos that makes games like Dark Messiah compelling. Worth noting that the difficulty is a bit front-loaded, it's much more enjoyable once you get your footing and realize both how strong thrown objects are and how to make the most of your healing items.
A short and sweet immersive sim/RPG that's more on the RPG side. One of many of the explosion of indie imm sims on the market. I generally prefer imm sims that are more Thief or Dishonored flavored, but sometimes some sci-fi is fun too. This game is pretty rough, there's a lot of jank to the combat in particular, but it was a fun little romp that didn't overstay it's welcome. I kinda wish the devs had done something a little more visually interesting with the level design, but the concrete and metal hellscape fits the setting and story. I definitely wish combat was less janky, and that there was more enemy variety. Would've been nice to have some guns. Still, it gets a pass for being short and entertaining within the time it takes to complete. I wouldn't consider this a "hidden gem" of the imm sim genre, as it doesn't hold a candle to the New Blood offerings, and lacks the distinction of something like Cruelty Squad that has a cohesive and deliberate style that sets it apart. There's a good chance it'll be forgotten by the time some of the more interesting in development indie imm sims come out that have a more developed vision and identity, but I'd like to see the developer/dev team continue to make games because they have potential, and despite the jagged edges I do think this game is worth playing.
Внезапно удивительно интересная сюжетная игра, которая удерживает внимание до самого конца и не успевает надоесть. Хороший баланс механик и экшена. Графика странноватая, но не напрягает. В последнее время становится популярен стилистический дауншифт графония и анимаций в играх - меня это в основном раздражает, но в этой игра всё достаточно органично. Однозначно надо брать, пробегается за несколько вечеров без духоты.
Great
It's like Deus Ex and Dark Messiah had a buggy bastard child, but my god is it fun. Has typical im-sim features such as alternating paths based on your character's skills, but also an excellent melee system that invites the player to get creative and tactical, especially when faced with groups of enemies. A Unity engine game, it looks pretty good, though some of the character models look a bit basic/janky, but I would imagine this was to compliment the physics system. As far as glaring issues go, I will say the game really encourages a combat heavy style, but you can stealth/lockpick which I felt were mostly useless for a large portion of the game. Enemies seem to know exactly when you're standing right behind them right before the killing blow, and the lockpicking minigame was so precise it isn't even worth bothering unless you plan on dumping a load of stat points into the skill. As far as technical problems, despite a few bugs such as weapons vanishing from my inventory in between load zones, it felt like a very polished experience. This is a strictly melee game, and the movement/combat reminded me not only of the previously mentioned Dark Messiah with it's great physics based damage, but also the first person immersion of games like The Chronicles of Riddick: Escape from Butcher Bay and Mirror's Edge. While not a super long experience, Corpus Edax provides a great compact indie Immersive Sim experience without compromising gameplay quality. Props to the creator, if you are reading this, you did an amazing job and I can't wait to see future work! Edit: There is one major bug that I somehow forgot to mention. Sometimes when you quickly equip a Quick-Fix syringe or other items (This happens to objects too, but I found it most frequent with the syringes) and click, it'll disappear or even sometimes start floating in the air, which left me really frustrated in those in-a-pinch moments. I thought it was worth mentioning, but it doesn't detract from my positive experience with the game, but it did really aggrivate me when it happened.
It has a vibe. I suck at it.
Um jogo curto com uma base bem sólida de combate e outras mecânicas. Bem impressionante tendo em vista que foi feito por uma pessoa. Existe bugs e algumas inconsistências que atrapalham um pouco a gameplay. Mas acredito que vale o tempo para apreciar o trabalho e as ideias apresentadas aqui. Chutar os inimigos nos buracos nunca fica chato.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
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