
A satirical side-scrolling office RPG. Walk the open floor plan, survive standups, reviews and layoffs, dodge the AI quietly absorbing your tickets, sneak job interviews on company time, and grind toward the only real win condition: enough money to never come back.
Modeled estimate, not a reported figure. How we estimate →
About
Corporate Slave is a satirical single-player RPG about surviving a modern tech job. You walk a
side-scrolling open floor plan in real time, from 9:00 to 18:00, and every hour is a decision: ship the
ticket, dodge the meeting, refill the coffee, or use the company laptop to apply for a different life.
Then you go home, spend your handful of evening hours, and do it again tomorrow.
There is a win condition. It is money. It is a long way away.
Nine hours, one floor, a clock that does not care about your plans.
Actual work — feature tickets play out as SHIP IT, a coding QTE against the build timer,
or BUG HUNT, where you swat bugs before they escape into PROD. Escapees become "known issues".
Known issues are immortal.
Meetings — standups, syncs, and the ones that appear mid-sentence. Stay awake, answer with the
correct buzzword, and decide every time whether joining is worth the hour. Leaving early is noted.
Everything is noted.
The floor — printer duels (PC LOAD LETTER), coffee timing, water-cooler gossip that leaks real
intel, and a window you can stare out of. Staring helps.
Micro-events — SEV-2 incidents, fire drills, cake for a stranger named Craig, mandatory IT
restarts at 1:47 PM, and the VP walkthrough: a 2.6-second ALT-TAB reflex test.
Job-hunting on the clock — check mail or Easy-Apply at your desk and roll the dice on someone
seeing your screen.
Rest, side hustle, BeetCode prep, doomscroll — you get a few slots and never enough. Take a therapy
session on the commute. Get shaken down by a dentist. Pay $10 a week for an app you don't remember
subscribing to. And run the job hunt properly: a fake email client where recruiter invites, offers and
rejections land overnight between the spam, and a satirical professional network where applications
percolate for days before fate arrives by mail.
Interviews are full multi-round gauntlets. Skill rounds, a rapid-fire question stage that escalates
from normal to unhinged, and a culture-fit finale — taken over video from your couch if you're still
employed, or in person inside the target company's own rendered interview room, under their values poster.
Offers expire in four days, because urgency is a core value. You can negotiate. They might rescind.
Your new colleague was plugged in overnight. They roam the floors of different companies and absorbs your tasks, and the tasks count for them now. A five-act story runs the length of your career and it goes somewhere specific —
and when you finally learn what those agents actually are, you get to decide what to do about it. There is a seat
being offered. There is also a door.
Perform well enough and the ladder forks: +15% pay and your IDE license revoked within the hour. As a
manager you hire your own team through a proper hiring minigame, run 1:1s for your reports, keep morale
above the resignation line, and watch your performance become a function of someone else's output.
Congratulations. You are the calendar now.
Or take an internal transfer. Or hand in your notice, serve the week, and sit through the exit interview.
Six parody employers, each with its own office, CEO caricature, salary bands, stability and
mission statement — and their own all-hands announcements about the betaverse, the AGI timeline, or the
Year of Efficiency (#4).
Probation, performance reviews, PIPs, reorgs and layoffs — rumored at the water cooler, delivered
as a calendar invite titled "Quick Sync". Survive on performance and visibility, or take the box and do the
walk of shame.
RSUs that vest just slowly enough to keep you here. Rent, bills, salary, and a rival whose career
advances whether you log in or not.
Hackathons, mandatory HR seminars, employee surveys, remote all-hands, CEO floor visits, overtime
— and a side hustle you can run at your desk, at escalating risk of being caught.
Stats with teeth — energy, stress, performance, visibility and money all push back. Max out stress
and you break down. Do it three times and the run is over.
It's just a job. You can leave any time. Prove it.
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Languages: English
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3K | 39 | 95% | $4.99 | |
| — | 0 | — | — | |
| $44.4K | 366 | 78% | $7.99 | |
| $21.9K | 119 | 94% | $9.99 | |
| $15.2K | 44 | 93% | $9.99 | |
| $4.2K | 26 | 96% | $4.99 |