
Embark on a complete 30+ hour monster-taming RPG adventure, now remastered for PC! Catch and train more than 120 Coromon, explore six diverse biomes, and master strategic turn-based battles as you unravel a mystery that could change Velua forever.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 22 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
More than ten years of development have shaped Coromon into a complete 30+ hour monster-taming RPG. Catch and train more than 120 Coromon, master strategic battles, and explore a handcrafted world packed with memorable places and details to discover.
Coromon Remastered optimizes the entire journey for PC, with a presentation designed for larger screens. Clearer menus and battle details make everything easier to understand at a glance, while mouse-hover information and quick battle actions make every interaction faster and more natural.
Your first day as a Battle Researcher for Lux Solis should've been straightforward, receive your first Coromon and begin investigating Velua’s six Titans. But when outsiders wielding an element unknown to science attack a laboratory, your assignment becomes something far more dangerous.
Travel through six distinct biomes, each with its own challenges and mysteries. Begin among the fields around Hayville, then journey to a thunderous city, through a haunted swamp, into a guarded desert palace, beneath a volcano, and across frozen mountains toward ancient ruins.
Between your main objectives, meet the people who call Velua home, help solve their problems, and leave the path for side quests, secrets, and minigames. Upgrade your Gauntlet to open blocked routes and reveal hidden items, then take to the water as even more of the world opens around you.
More than raw power! Build your Squad around Skills, Traits, and held items. Then adapt to entry hazards, weather, and status effects to outsmart any opponent you meet, whether it's a wild Coromon, rival Battle Researchers, or a mighty Titan.
Master a stamina-based battle system where every Skill costs energy. Spend too much and your Coromon will need to rest, giving its opponent an opening.
Hunt for rare Potent and Perfect Coromon. Their distinctive colors make them stand out, and they can earn additional bonus stat points which you can distribute yourself.
Evolve a Coromon for higher base stats, or keep it unevolved and enhance its Trait with additional or stronger effects.
As you track down each Titan, the scope of your mission grows. Every region brings a new crisis, an unexpected discovery, and another clue to the outsiders’ plans. Cross paths with new allies, survive dangerous expeditions, and venture into places no Battle Researcher was ever meant to reach.
As the pieces connect, you uncover a power capable of changing Velua’s natural order. And by the end of your journey, only one question matters: who, or what, is really in control?
Coromon lets you shape the adventure around the way you want to play.
Looking for a relaxed playthrough? Make shops and recovery more forgiving, or reduce the pressure of battle and focus on exploring Velua, building your squad and following the story.
Looking for higher stakes? Combine built-in Randomizer settings with configurable difficulty rules to change encounters, trainers, Skills, Traits, items, evolutions and even the order of the Titans.
Create the Battle Researcher you want to be with a wide selection of outfits, hairstyles, facial hair, headgear and colors.
Give your Coromon new looks with unlockable Skins earned through collecting, battles, side quests, minigames and other gameplay challenges.
Continue beyond the story in the endless Battle Dome, where Coromon Rush, Trainer Rush and Titan Rush challenge you to see how far your squad can go. Test your strategies against other players in ranked, casual or custom 3v3 and 6v6 battles.
We’re an independent studio that started with a big dream: to create the ultimate retro monster-taming adventure we always wanted to play, with the care and quality-of-life features we value in modern games.
We believe in handcrafted worlds, memorable places and thoughtful details. That philosophy shaped Coromon, brought Coromon Remastered to life, and continues to guide us as we build Coromon: Rogue Planet. We’re incredibly proud of how far that original dream has taken us, and grateful to everyone joining us on the journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.1Kreviews | 84% | — | $3.4M |
| $4.99−75% | 430ratings | 88% | #214 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game is gud
Coromon tiene uno de los Jefes Finales más difíciles que he derrotado. Cualquier Titan al final de cada Zona podía matarlo de 3 ataques, estaba convencido de que el último Titan sería igual, que solamente me ponían el camino más largo posible solamente para hacerlo durar más, pero no, Chalchiu la Titan de Agua me papeo a mi equipo llenó de Counters a Nivel 99, [spoiler]si no fuera porque la cabrona empezó a hacerse daño sola no habría ganado.[/spoiler] Estoy en mí segunda run camino a platinar el juego en Modo Insano, apenas voy con Sart el Titan de Arena, pero no creó derrotar a Chalchiu. Psdt: Gracias por hacer más fáciles los minijuegos Swurmy.
Media

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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.4M | 5.1K | 83% | $19.99 | |
| $3.4M | 8.4K | 89% | $16.99 | |
| $3.4M | 10.7K | 65% | $9.99 | |
| $3.4M | 9.2K | 83% | $19.99 | |
| $3.4M | 8K | 90% | $19.99 | |
| $3.4M | 7.8K | 88% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
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| $6.4M | 39.3K | 81% | $8.99 | |
| $49.2K | 69 | 83% | $19.99 | |
| $1.1M | 12.7K | 91% | $4.99 | |
| $219.3K | 468 | 91% | $17.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Spanish - Spain, Italian, Russian, Japanese, Korean, Simplified Chinese, Arabic, Indonesian +6 more
| $19.99 |
| — |
| 93% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo bom da porra
Really fun Monster Taming game! Positive points: - The monster designs are really well done. Animations and so are really good. - The world is well designed. Teleport between visited areas is also available really early. Fun little puzzles. The gauntlet with a ton of gadgets to interact with the world and reach new areas and items. Also items to improve and variate which monsters you encounter! - A lot of features to train and improve your monster team. Leveling Potential for each Pokemon, the feature to increase it for your existing monster. A ton of traits that can be actively changed/chosen at some point. Your monsters learn all attacks forever, and you can always change the 4 active skills, is great! - Challenging combat! At least the first half so far, it's not possible to just train one monster that defeats everything! The boss fights also need utilization of status effects, not just pure damage! - A lot of customization for your character, A LOT. That you find on your journey. Also Skins for your little monster friends! - Built in options to customize how the game/combat works. A lot of challenge runs possible with this. Also randomizer options build in the game already! But also options to make it less random and less challenging! Some minus points: - The few number of Types the coromon can have, limits the effectiveness of your coromon in combat a lot, at least in the beginning, where your monsters mostly only have one type of attacks that is only effective for exactly one counterpart type... In Pokemon e.g. most types have multiple types its effective against. Also trainers don't specify on one type of monsters, which means your monster is effective to one enemy and weak against the next one. This makes combat really struggling, and you need to stock up on healing items a lot. Or activate the option to be asked to change your monster after each defeated enemy, like in Pokemon. But that feature is off by default! - Updated cause progressing further in game, some spoilers: The end part is sadly not that well done and a bit out of place. You encounter a new monster type, the alien type, processing through the story. And that type is resistant to EVERY other type except itself. [spoiler]The last area and boss are exclusively this type.[/spoiler] So you are met with damage sponges. You can either struggle through these battles with the team you trained and grew attached to, or you catch new alien type monsters to have an easier time with the ending... It's less tedious, cause you can choose which attacks your team should use, so it really doesn't matter to train a monster from low level up, you can just catch any high level monster and set the attacks you want. Makes you less attached to that monster tho... [spoiler]Also there are almost no trainer fights anymore, in the area before the last two bosses, which feels out of place compared to the rest of the game.[/spoiler]
game is fun but the controller settings for this game are broken because the "A" button is both "A" and "B" and you can't change it because when you try to bind the back button it closes the menu which is funny honestly but the game is still playable so far on steam deck just has that one annoying binding
Worth a try if you like "creature collector" games
Je recommande ce jeu de par son style cartoons inspirants
Gen 3/4/5 Pokémon with several differentiating and POSITIVE spins on the whole formula. A must for fans of old/mid school PKMN fans. Will renew your faith in the creature collector/battler genre. All this and I'm only halfway through, and started on hard mode, as a veteran of a few Gen 3 Nuzlocke runs.
great monster taming game, even has shiny mons
TL;DR it's a fun game to feel the old pokemon nostalgia. While I think the game is worth playing I do think it's simpler and not as fleshed out as the old pokemon games. The coromon designs are mostly kind of bland in my opinion, they're not bad they just don't really have that "wow that's cool" feeling that i had with a lot of pokemon especially in older gens. Other than that it's 30h long if you grind a little in between objectives which is fine. I do not like the typing at all, that is the biggest issue I had with the simplification of stuff compared to pokemon. Still a worthwhile game to play on the side. Maybe they make the next installment a bit more engaging and fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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