
Boki can copy the special abilities of any foe and then combine up to 3 of them into a unique super-weapon! Blast through hordes of evil robots in cyberspace, while training to become a superhero!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is wild, it's weird, and it's SO unabashedly itself. Its aesthetics call back to that Gamecube 3D jank era in the BEST way possible, it has no end of fun and quirky enemies to fight, the sheer amount and versatility of powers you get access to is ABSURD... it's just an absolute delight, top to bottom, and you WILL NOT regret picking it up!!!
This is more of a sideways thumb. The game has a unique idea of combining powers from enemies and then using the powers against them, and you can combine powers in unique ways and there are a ton of them to use and figure out, which can keep things interesting. There are also unique boss fights which are usually pretty fun, although they do repeat one boss like 5x. Then there are the issues. The hitboxes can be wonky, animations are stiff. I found the game really ugly with the colors and the overuse of flashing effects, it just comes across as excess visual noise. Aiming is pretty finicky, as you'll hold up and it will aim diagonal, and you'll hold diagonal and it will aim up or sideways, it can make shooting the guy you want to pretty frustrating. The actual gameplay outside of the boss levels feels more like a tech demo. You're in these generic small levels with similar layouts where you dont go that far, and its basically just an objective to kill a certain number of enemies then the level just ends, kind of like a training simulation. It can be hard to tell whats going on between you spamming shoot and 7x guys around you shooting and doing things and theres just too much screen clutter. Also theres not much to the gunplay besides holding down or spamming shoot while spraying in all directions since theres lots of guys around you. I tend to like tighter gunplay and gameplay overall, and this one couldn't feel less like that. This game feels more of an experimental game where you try out different powers as opposed to accomplishing a specific goal. There's also another character to play but for some reason you can't play them on the same single player campaign, instead you have to replay the same levels you already beat with a different character which seems like a waste of time. They do try to change things up in the game with levels that are forced puzzles where you have to use specific powers to progress but it tends to just slow up the pace too much and there can be times where you can't tell what they want you to do because it's not explained so you may need to look it up. This goes against the free flowing gameplay and seems too constrained that you're forced to use only 1 shot or one combination of powers as a gimmick to clear a wall. I know some people love it but with the ugly and overly loud visuals, the training simulation feeling levels, the mostly skippable story told through cutscenes, and very loose gunplay and mechanics, I was torn on this one, but I think I found myself waiting for it to end more than I was enjoying it, but I know many people seem to love it, just wasn't for me. 6/10.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A Mega Man like Jump n Shoot in High Velocity. The trailer delivers exactly what you hoped for. You can buy this without any worries if you enjoy this genre.
games like this dont happen very often at all, where every crevice has so much effort dedicated to itself that i cant help but be completely charmed by everything about it. its rare for me to have a dumb smile throughout practically an entire game but this does that to me (╯▽╰ )
I'll admit, I slept on this game a bit, but if youre a fan of the combining power system from Kirby 64 and/or Megaman in bite sized chunks, this game is awesome. So far the Sound track has kept me pumped and, while the movement and aiming took a little getting use to (Press action/fire and then aim when pressed, rather than aim first then fire) but honestly works well.
Very good game, joyous robot blasting that I come back to every few years
Boki after doing the most anime thing in the world: "Meow." (Play the game, it's amazing!)
An overlooked gem of a game that showcases combining weapons very well.
This is an INCREDIBLE game. I'm about halfway through and am straight up blown away by how much variety and spectacle is on display. It just keeps getting crazier and crazier! I know I'm not gonna be able to shut up about this game for a long, long time
fun platformer that feels easy to just play, the minimal damage challenges aren't hard either.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 1.7K | 96% | $24.99 | |
| $6.8K | 84 | 87% | $3.99 | |
| $6.6K | 30 | 67% | $9.99 | |
| $5.5K | 39 | 90% | $9.99 | |
| $1.5K | 24 | 92% | $2.99 | |
| $306 | 2 | 100% | $5.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.7K | 218 | 87% | $4.80 | |
| $30.7K | 74 | 99% | $12.79 | |
| $30.7K | 151 | 64% | $3.89 | |
| $30.7K | 97 | 69% | $9.99 | |
| $30.7K | 324 | 89% | $4.99 | |
| $30.7K | 139 | 62% | $17.99 |