
The world of Copper Odyssey returns! You play as an Angel named Celeste who must touch 30 paintings to bring color back to them. This is a JRPG that takes place in a museum. Respect the craft and yourself by fighting against the living artworks who want to make you one of their own.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Copper Odyssey 2, you will be playing as Celeste, the little sister of Herman the Printmaking Angel. She has gotten a job outside of the print studio and into Nickel City. Her first day will be turning blank canvases into paintings. Go through the museum and do the best job you can. She’ll be able to make some friends along the way. Reveal the 30 paintings and you'll be done for the day.
This game uses JRPG combat to destroy enemies. There are many enemies who are beautiful artworks, they want to take Celeste to the Unicorn’s art studio…but she has a job to do.

This game, like the previous Copper Odyssey, is open-ended. You can handle things in any order you want, as long as you respect the craft!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Respect the craft.
After almost thoroughly playing the game through, I can say that the visuals, music, and story are very spectacular. Some mechanical aspects were a bit iffy, however. The softlocks were a bit annoying, some of them are near places you can save, yes, but I don't believe the ones I encountered [spoiler] as a result of switching into the animal costumes and using the jetpack in Rockworld [/spoiler] were intentional. The battle themes also seemed to persist into other enemy encounters, such as the boss track playing for every enemy encounter after fighting a large craft. I'm not familiar with RPGMaker, so I don't know if it's a fault of this particular engine, or if this was intentional; but the entire effect was slightly jarring at worst, and almost unnoticable at best. Besides these abnormalities, I happened to get the true ending on my first playthrough! The anticipation from seeing each blank canvas and wondering what each one held, along with the occasional flavor dialog, helped me get immersed in the world of the Canvas. Even going through New Game Plus was satisfying with the extra characters, [spoiler] especially when I learned what the deal was with Doc and Rang. I hadn't even noticed the subtlety of their conversations until Monitor and Royale made it somewhat clear. [/spoiler] Also important to note: Bad Girl can still knock the rocky socks off of anyone.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.1K | 58 | 97% | $2.99 | |
| $3.1K | 167 | 57% | $0.99 | |
| $3.1K | 157 | 42% | $0.99 | |
| $3.1K | 52 | 83% | $2.99 | |
| $3.1K | 57 | 77% | $2.99 | |
| $3.1K | 83 | 78% | $1.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.3K | 29 | 93% | $3.49 | |
| $1.7K | 8 | 75% | $7.49 | |
| $184 | 2 | 100% | $3.49 | |
| — | 0 | — | — |
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Falling into the quasi-genre of surrealist, expressive, outright weird, low-fi rpg games (perhaps most notably featuring Yume Nikki, but carrying back to Earthbound), everything about Copper Odyssey 2 is executed to explore its themes. The art, scenarios, characters, and world live and breathe with an esoteric dreamlike logic and disorienting aesthetic sensibility. It’s not so much pixel art, as pixel hallucinations. A demon-like angel who doesn’t want to be in the printmaking department of heaven has been assigned to a mad scientist museum owner’s bratty kid, which is a pretense for a much more sinister…something… happening. Living rooms, ♥♥♥♥ talking paintings, absurdist dialog, demonic statues as companions to help you battle the dreams of aliens, and discordant lurid visuals, all somehow coheres internally like a Boredoms record. Deeeefinitely give this a play.
I LOVE COPPER ODYSSEY AND THE DOCTOR IS MY VALENTINE THX
The sequel to Copper Odyssey is such a massive improvement and great continuation of the story from the first game. The new setting of a large museum is much larger than i would've expected based on the description and each location and character is very unique and interesting. One of my highlights for the game is the artwork, the art seen throughout this game is beautiful and is alot more in your face than it was in the previous game with its limited graphics and sprite smaller sprite format. With the new engine, alot more can be seen in the environments and characters. I also really enjoyed the soundtrack which was done by the returning musician Lintilion, breathing alot more life into the world of Copper Odyssey, it's definitely another highlight for me. The combat is really fun in this game and i quite enjoy the deeper thought that has to go into every encounter, Its really satisfying to have the right ability or item needed to exploit an enemies weakness, and having a pretty large amount of party members to find lets you experiment with playstyles quite a bit throughout the game. I found myself playing multiple times to achieve the multiple different endings to the story and it was quite a challenge, but I never found myself hating the gameplay or finding it tedious throughout my playthroughs. Respect The Craft!
This game is cool and makes me smile! The sounds and sights make my eyes and ears feel good.
the game really does embody fine art. as in it is overpriced, jank as ♥♥♥♥, and i would squint at you if i saw it anywhere in your house
This is the type of game when, at any random point while playing it, really strikes you as something special. I said it already in my review of the first game, but you can really feel the pure unabashed love and thought put into it. I never want to leave this world and these characters. I love you copper odyssey. Respect the craft and such. Play it.
Goat game and goat dialogue
I'd like to believe that Jax is my sleep paralysis demon
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Players by region
Where this game's players are, estimated from review languages.