
Conundrum is a first-person puzzle-game that takes you on a journey through a complex where every room is a puzzle, and the whole complex is a mystery.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bon petit puzzle game à pas chère ! On aime ça !
Неожиданно интересная игра. Первое прохождение дает доступ к другим концовкам, скрытым местам и ачивкам. Если нравиться исследовать и находить скрытое, то однозначно стоит ее попробовать.
My brain hurts !!! I finish every achievement in the game and it really a fun experience.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The dev will conun on your drum until you REMAKE PLEASE CONUNDRUM REMAKE NOW
Greatly surpassing its initial impressions, this is a neat little puzzle game with a focus on interesting multi-layered secrets. Some sections that rely on timing and precision could be a little frustrating but overall I enjoyed the game a lot. My final play time for completion was over four hours, so I think there's good value to be had here; I heartily recommend it.
Fantastic. At first the Portal-esque framing with a so-so voice actor was very close to turning me off. It was only for an early secret or two and the knowledge that the game was going to "unfold" that kept me going. The game all but flat out tells you it's going to unfold. And unfold it did into something great. The puzzles became sharper, the atmosphere changing, the carrot on a stick more refined and I had to break out the notebook for a few. It also made me glad that this has been so under the radar (unfortunately) because it meant I had no written guide to follow - I had to solve it all myself. It falls into some tropes and the voice acting is somewhat charming but more so amateur, but I felt like the puzzles and the way it reinvents it's setting over and over was truly novel
alt+F4 mais trés bon jeu
super jeux énigmes super cool même pour une personne qui gère pas les énigmes
Very cool indie game! I liked the aesthetics, some may find it a bit simple but I think it has its charm. The puzzles were for a good 90% fun though some solutions feel like you're cheating. My main gripes are the last 10% of the content. The very last puzzle took half of my playtime with so much painfully slow backtracking. It has basically no indications. A shame to end on a note like that when the rest is pretty nice! I wouldn't recommend if you're looking to 100%, but I do if you're looking for a funny puzzle game to try!
Conundrum is a first-person puzzle game which takes large inspiration from games like Portal and the Talos Principle. Starting off simple enough, the game takes you through a set of test chambers manipulating buttons, switches, and boxes to get to an exit. It's all standard stuff, until you reach the game's ending 20 minutes in, unlocking a Glitch Visor. Here is where the game becomes something special. Developer Nogam uses everything in the toolkit and more to make the most of the space given. With the help of the Glitch Visor, the player is asked to deconstruct the levels in the first 20 minutes and use the items, world, and design to find various hidden exits. The love of secrets and hidden mysteries are apparent, and each new discovery and hidden passageway is not only crucial to finding the ultimate exit, but enjoyable when you realize the world doubles back frequently on itself. While I love everything introduced, I wish there was more. More mechanics, more room types, and more on the presentation side. There is little to no music and some of the endings blend together narratively because they boil down to one way of escape over another. The voice acting doesn't help this, as I wish they got even a robot voice to deliver lines as opposed to the accent-heavy mess that exists now. Additionally, basically the final puzzle in the game is a joy to gather the clues to solve for, but the actual solution is nonsensical, and I wish had way more direction that compares to how well the rest of the game directs the player. Overall, Conundrum is an impressive effort from this developer and I'd love to see more attempts at breaking the mold and pushing the narrative further.
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| — | 0 | — | — |
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| $1.7K | 172 | 66% | $0.69 | |
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