
Constance is a 2D hand-drawn action adventure featuring a paintbrush-wielding artist, striving to escape from a colorful but decaying inner-world, created by her declining mental health.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 16 → 2.75/day in the week after.
About


Utilize paint-based mechanics to experience a constant state of flow—dive into the ground and walls, slice through the air and enemies!
Become stronger by unlocking new techniques with your brush that aid you in defeating threatening foes, overcoming platform challenges, solving complex puzzles, and advancing your progress.

Explore Constance's non-linear interconnected world and discover countless secrets, abilities, upgrades, characters, side quests, and inspiring moments.
Using your brush techniques will corrupt your Paint. If you become fully corrupted, negative effects await you, so be wary!
Use inspirations that you find on your travels to sketch in your journal. Your sketches enhance and customize Constance's capabilities. By gathering materials, you can upgrade your sketches into even stronger artworks.
Upon death, choose how to continue your journey. Do you want to persevere through the challenge, at a price? Or do you return to a safe point and explore other unbeaten paths?
The inner world is strongly connected to Constance's mental health journey, with each colorful biome and its unique set of enemies and characters representing different aspects of her psyche and personal history.
Experience playable flashbacks about personal struggle, creativity, work-life-balance, and inner purpose. Step into Constance's socks to uncover her past!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 3Kreviews | 83% | — | $1.4M |
| $19.99 | 252ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 347 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
im so good at constance btw
this game wants you to suffer more than to let you have fun the design of some areas is so ass and kinda make you rage quit for some reason
Very cute game that is similar to games such as Hollow knight in terms of feel. In terms of difficulty and challenge I would say this game is very easy but can be challenging if you try to rush as things such as boss fights tend to reward patience. Overall this game is simple and fun, would recommend.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 31 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, French, Italian, Spanish - Spain, Polish, Russian, Thai +4 more
| $19.99 |
| 39ratings |
| 90% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 348 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game. A friend recomended it while I was playing Hollow Knight for the first time, and I didn't think much of it. I first started and played, but wasn't really hooked and did not continue, but two months (and two Minecraft Modpacks and a Satisfactory playthrough) later, I gave it another shot and it is amazing. It is alot smaller than Hollow Knight and more forgiving, but that's why I like it. It is just a good platformer with simple fighting and great movement. The bosses of the game are not hard just for the sake of being hard but because they test your understanding of the mechanics and abilities, which makes them really rewarding as you learn to get more proficient in using the abilities given to you. Doing some of the later challenges that really test your ability to use all movement options were kind of dfrustrating at first , but once you master the movement it is incredibly smooth and satisfying. I now have 2 100% playthroughs (my casual and one for an achievment) and I really enjoyed my time playing.
curto, mas bem bom
Muito divertido e bonito, vale a pena.
Хммммм, достаточно неоднозначная игра... Хоть я и прошёл её на процентов 70% в плане закрытия карты и полностью сюжет основной, однако ярого желания возвращаться в игру у меня нет. С одной стороны приятный визуал, анимации, саундтрек, и самое главное - аспект метроидвании: меня порадовало, что после "пролога" игрок волен идти за любой из способностей и получать их в любой последовательности! На самом деле такое далеко не в каждой хайповой и не особо метроидвании есть, так что одназначно балдёёёёёёж. И САМОЕ ПРЕКРАСНОЕ платформинг и джамп пазлы. Они реально хороши, интересны, приятны, но их мало, увы... Однако достоинства игры перевешивают минусы, на котороые во всяком случае я не смог закрыть глаза... В первую очередь боёвка(собственно основная проблема): я без понятия на кой чёрт вменяемого способа хилла не предусмотрел(ну не нравится мне хиллиться от окружающих предметов или атак краски, ну хоть хиллку 1 добавили), это не сильно мешает ибо боссы и особенно мобы зачастую закликиваются быстро. Меня ещё позабавило, что босс, срущий мобами оказывается сложнее финального, хехе. Мобы выступают ещё 1 проблемой: минимум из них требуют адаптации к их мувсету, что делает их скучными из раза в раз.. Следующая проблема на мой взгляд билдострой.. Я за всю игру раза 2 билд менял и игра не мотивирует сменить плейстайл и т.д. с местными амулетами(вдохновением) никак не меняется плейстайл и они скорее для галочки по мне. И самое уморительное - краска. Супер смешная вещь.. Это по идее стамина, чтоб игрок не мешил кисть и деши, но игра даёт вдохновение, дающее возможность игнорить лимиты краски и дешить до долбанного отказа без какого либо штрафа, лол.. Ну хоть кисть мешить не даёт - на том пасибо В заключение я бы хотел сказать, что мб и не так хорошо затыкал игру и не прочувствовал игру, боёвку и прочее, но и сама игра коротка(согласно игре, прохождение заняло 8 часов, хотя стимчик тупит с временем, ибо я в оффлайне с дэка проходил), и тем не менее оставлю положительную оценку исключительно за прекрасный платформинг(эх, сделали бы они платформер, а не метроидванию...). Ну пусть каждый решит сам стоит ли оно того, я же отвечу, что скорее нет. Такие делы, спасибо за прочтение!
Sad it's no bigger
Obra Prima
Tuff
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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