
Conqueror's Blade: Three Kingdoms is an open-world action war game blending hero combat and troop command. Lead legendary armies alongside allies to siege cities and claim vital resources. Forge alliances, crush rival factions, and seize the realm with steel and strategy!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

The Eastern Han Dynasty is crumbling, and the majestic capital of Luoyang has been ruthlessly engulfed in flames.
In this era of rising heroes, you shape your own destiny. Choose to pledge your loyalty to historic warlord factions, or stand together with other players to build your own forces and carve out your legacy in a chaotic world.

The game features dozens of historical units from the Three Kingdoms era. You can recruit elite troops once led by iconic figures like Lu Bu, Cao Cao, and Guan Yu, including renowned forces such as the Tiger and Leopard Cavalry.
From cavalry and archers to infantry and shieldbearers, diverse combinations of unit types and formations offer infinite tactical possibilities for strategic combat.
Victory on the battlefield relies on mastering unit counters and flawless teamwork with your allies. Exploit these tactical counters, coordinate offenses and defenses with your comrades, and pinpoint the enemy's weaknesses in an ever-changing battlefield to secure a decisive triumph.

You will face a spectacularly expansive and vibrant open world of the Three Kingdoms.
From historic cities and unyielding mountain passes to desolate frontiers and the heart of the Central Plains, every location is a strategic prize fiercely contested by you and rival players.
Beyond the endless warfare, this land breathes with the rhythm of daily life. Watch peasants tend to crops outside the walls, while merchants and caravans bustle within the cities.
Travel across diverse regions and experience the distinct cultures and customs of each territory.

Across this expansive open world, classic moments—such as the famous Oath of the Peach Garden—and fascinating hidden anecdotes take place, waiting for you to personally explore and witness.
Every discovery can bring unexpected rewards and achievements, leaving an unforgettable mark on your glorious journey.

Dynamic weather, day-night cycles, and shifting seasons will dictate your army's marching pace and the flow of combat.
Dense forests and tall grass conceal your movements, treacherous muddy swamps slow advancements, and blinding sandstorms or toxic miasma introduce unpredictable variables.
Master your surroundings and turn these natural conditions into the ultimate tactical advantage to crush your enemies.


Every great military campaign relies on a solid foundation of fortifications.
Construct defensive towers to halt enemy charges, establish medical camps to support your frontline, and build production sites to forge siege engines and amplify your firepower.
Read the battlefield and adjust your deployments in real-time to maintain absolute supremacy over your opponents.

An army marches on its stomach. Every supply route is a vital lifeline that decides victory or defeat.
You and your allies must personally escort grain and ration convoys, constantly fending off enemy raids and deadly interceptions along the way. Once a supply line is severed, even the most overwhelming advantage can instantly collapse. Protect your logistics, and you secure the key to victory.

Inherit the peerless martial prowess of epoch-defining generals like Guan Yu and Lu Bu to dominate the battlefield.
An all-new mechanic allows you to learn and execute the exclusive signature techniques of these historical legends. Experience uniquely stylized skill animations and devastating power.
Channel the exclusive abilities of different Three Kingdoms heroes to plunge into enemy formations and execute your rivals.

A brand-new combat mode introduces a thrilling, high-stakes 5v5vE experience.
Players will dive into dangerous, heavily guarded zones to fight over top-tier loot against rival squads.
It is a ruthless game of survival—if your character dies, all your carried items will be dropped.
Only the team that slays the final boss can claim victory and leave the battlefield fully loaded.

When the global war reaches its boiling point, all top-tier factions will march on the ultimate battleground: Luoyang.
The final showdown unfolds in a massive new warzone, where nearly a hundred players fight simultaneously, fiercely contesting key strongholds, camps, and strategic chokepoints.
Building fortifications, deploying siege weapons, and reinforcing the frontline—every single tactical command can turn the tide and become the key to victory.
In this absolute climax, overpowering your enemies requires more than just brute strength, courage, and cunning.
It ultimately depends on the unspoken trust between you and your allies, as well as the battle-forged instincts you've honed throughout your relentless campaign.
Genres
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Languages: English, Simplified Chinese*, French, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Traditional Chinese, Spanish - Latin America, Korean +3 more
Engagement
Reviews
Themes across 366 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
za celou dobu od vydaní vyvojáři nebyli schopní vyřešit její problémy a nedostatky, za 3 měsíce jediné co udělali je že nám do mailu ve hře posílají itemy jako odškodné za stálé problémy
I have been playing the original Conqueror's Blade for a few years now, and put in many hours. I love the game and have greatly enjoyed. While it has some similarities to other games, primarily Dynasty Warriors and Mount and Blade, it is its own game, and there is nothing else like it. This new abomination is awful. While I was initially excited about this, I was very quickly disappointed. It just isn't very good, and not fun at all. It is supposed to be seasonal, yet feels as grindy, if not more grindy, than the main game. As most of the units are just Three Kingdoms versions of a lot of units that already exist in CB, it just feels like lots of grinding for something you already have a better version of. The Territory Wars in this mode has a lot of new features, yet somehow feel less good than in the main game. Once again, just not much fun. And once again, lots of grinding needed for TW as well. In addition to it just being an overly grindy bizzarro-world version of the CB that many of us know and love, the game feels incomplete and VERY buggy. They have also leaned heavily into the gacha system in this one. Overall, this spinoff feels like a waste of time, both the players and the devs. I don't know why the devs didn't spend time fixing, improving and expanding Conqueror's Blade, instead of making this unfun pile of garbage, but here we are. Honestly, it kind of makes me want to uninstall both games and call it a day.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 39.1K | 67% | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $1.6M | 94.4K | 74% | $0.99 | |
| $663.7K | 4.1K | 60% | $6.99 | |
| $875 | 10 | 70% | $2.99 |
Hours played at review time, across 366 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
史上最垃圾的遊戲超多問題還會惡意封鎖玩家,只會騙錢
The current version is not ready for statements like “everything has been fixed” or “Territory War is completely fair.” There are still known issues under investigation, and the long-term effect of several rule changes remains uncertain. A more accurate assessment is that the developers have made specific adjustments to several important friction points. Spirit Resonance is permanent, durability drains more slowly, Unit Kit costs are lower, reward routes are clearer, and the Territory War map now operates under new faction and Cohort rules. Those are meaningful changes, but their value depends on stability. A rule that works for one week and fails later does not solve the underlying problem. A bug fix also needs to remain effective after future patches. I appreciate the fact that the recent notes are concrete enough to evaluate. Players can test whether a Spirit effect works, whether loading problems have improved, and whether participation requirements are displayed correctly. That is more useful than relying only on a roadmap. My opinion is therefore cautiously positive. The game has not completed a full recovery, but it has moved beyond doing nothing. The combination of hero combat, troop command, sieges, and territorial warfare is still worth improving. The next several updates will show whether the current progress becomes a stable foundation or remains a temporary response to launch problems.
The recent patches are more encouraging because they address specific problems rather than only promising future improvements. Loading issues, unit replenishment errors, broken Spirit effects, quest blockers, cavalry attributes, and several open-world interactions have all appeared in recent fix lists. This does not prove that the game is fully stable. A high update frequency can mean the team is working actively, but it can also show how many systems still need attention. The important question is whether the same problems stay fixed and whether new updates avoid creating additional ones. Still, specific repair notes are more useful than vague statements. Players can compare each patch against what they actually experienced and judge whether a frustrating issue has improved. That gives the community a more concrete basis for evaluating the game. I also appreciate that the fixes are not limited to one isolated area. Progression, combat effects, loading, matchmaking, replenishment, and Territory War rules have all received attention. For a game with many connected systems, that broader approach is necessary. There is still a long way to go, especially with stability and onboarding. However, seeing individual problems identified and addressed makes me more willing to keep observing the version. Progress should be judged by what remains fixed over time, but recent updates at least provide measurable changes to look at.
一坨屎 抄啥都抄不好 唯一做好的就是氪金系统
這是要多肝的一款爛遊戲啊 乾脆回去老戰意還更單純
LOW
b.k gibi
差评
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