
Connie and the Essence of Chaos is a cute and colorful old school 2D platformer. JUMP and PUNCH your way through 6 different worlds on your quest to defeat the evil overlord Lucilate and free the island of Cuisinia from his reign of terror!
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About

Connie and the Essence of Chaos is an old school 2D platformer inspired by some of my favourite childhood games.
In this game you control the limbless hero Connie and her Spirit friend Plum on their quest to defeat Lucilate, an evil overlord who has taken over the island of Cuisinia. Travel through 6 different worlds, battle against tough bosses, free all the imprisoned Spirits and take down Lucilate for good! Harness the power of Essence to solve platforming challenges and navigate your way through tricky levels. Think before you jump because precision is key!

This game is 100% human made.
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Reviews
[h1]A fantastic fan-game for fans of Rayman.[/h1] Connie and the Essence of Chaos is a a love letter to Rayman fans, being mostly inspired by Rayman 1 and Rayman 3. The developer of the game, Ryemanni, is actually the same person who developed Rayman Redemption, which is a Rayman fan-game that's essentially Rayman 1, but bigger and more polished. Connie and the Essence of Chaos follows a similar design philosophy. And that's very blatant as soon as you step into the game. This game truly makes no attempt to disguise the fact that it's based on Rayman 1 (and Rayman Redemption). Everything from the character animations to the enemy types and the powerups are all unapologetically Rayman. Just like Rayman 1 (something I'm probably going to say quite often in this review), the story is very bare-bones and ultimately serves as just a vehicle to get the player moving instead of something deep to be invested in. All of the worlds in the game are very creatively designed. Whereas Rayman 1 had half of its worlds be "whimsical" worlds (Band Land, Picture City, and Candy Chateau) and the other half were "realistic" worlds (The Dream Forest, Blue Mountains, and The Cave of Skops), Connie and the Essence of Chaos only has one "realistic" world (the first one), and every other one amps up the whimsy factor to the extreme by having several food-themed worlds (fast food, candy, a freezer, etc.) and a casino world. Not only are they just pretty to look at, but they give the game a distinct visual identity past just being a Rayman 1 clone. Speaking of not being a Rayman 1 clone, Connie plays fairly differently from Rayman in spite of her similar design. The most glaring omission is the lack of Rayman's signature helicopter hair ability, and also his ability to hang onto ledges. Connie's combat also works quite a bit differently as you don't hold the fist down to throw it farther. Instead, your fists travel the exact same length every time, but you can hold the button down to rapid fire it. This comes into play especially during boss fights, as unlike most platformers (and that includes Rayman 1), you can attack most bosses at any time (with some exceptions), which encourages you to find opportunities to attack the boss whenever you can at the risk of possibly putting yourself in more danger to get hit. The bosses in this game are generally quite fun. Also carried over from Rayman 1 is that game's notorious difficulty, although in Connie and the Essence of Chaos, you have unlimited lives, falling into a bottomless pit only costs you a single hit point and sends you back to your last platform, and your only penalty for dying is losing 20 jelly beans (the game's equivalent of Tings from Rayman 1), meaning you can actually do this on purpose to farm for them (although the likelihood of you needing to do this is incredibly slim). The level design and the enemies are quite challenging, but they're quite enjoyable at the same time. It's a very tough ride just like the game it's based on, but because of the game's modern-day amenities, you will always eventually be able to complete it as long as you're patient and adaptable. Whether this is a good thing or not is entirely on you. It's a fantastic Rayman fan-game made by someone who's both very passionate about the series its based one and the game they made. Definitely worth looking at. [h1][url=https://store.steampowered.com/curator/42368614-OutOfGames/?appid=504230]Steam Curator Page[/url] | [url=https://outof.games/news/9556-connie-and-the-essence-of-chaos-is-a-triumphant-love-letter-to-rayman-fans/]Full Review[/url]
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Languages: English**languages with full audio support
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Maybe it's too early for me to write this review, since I haven't played the entire game, but I finished the demo and I've been following Rye for a while I loved the demo and I'm really glad that there are people who are able to express themselves in such sincere, lovely way with their art, that reminds me a lot of the childhood experiences I had with the original Rayman trilogy
If Ubisoft would stop sexually assaulting their employees for five minutes and give developer Ryemanni the rights to the Rayman franchise already, the world would be a better place. Essence of Chaos is Rayman 1 if the developers didn't ♥♥♥♥♥♥♥ hate you (or rape their coworkers) - the dream Rayman 1 sequel I've waited my entire life for. It hones in on Rayman 1's strengths as an ultra hard precision platformer in a beaming bright whimsical world, while fixing a lot of the trial and error slop that has always made it one of gaming's greatest “what ifs” for me. But despite the obvious Rayman inspiration, what I loved about this game is that it feels like a love letter to the entire 2D platformer *genre*, taking just as many cues from Donkey Kong Country, Mario 3 and a million other classic genre conventions. Its core philosophy is peak DKC - introduce a mechanic, stretch it to its absolute breaking point, move on to the next mechanic… but then BRING BACK that first mechanic and start mixing it with the second one. It's a symphony of game design, escalating and calling back to ideas in a way that was constantly putting a smile on my face. All creative mediums have similar principles in their skeletons - those concepts of setup, payoff, callbacks, etc. This was a masterclass in the fundamentals of structure, constantly surprising me in a way that rewards mastery of earlier mechanics. I'm not a game designer but I do enjoy writing, and I bizarrely found myself getting inspired by the ways this game plays with structures like pattern recognition and payoffs. And the boss fights, ♥♥♥♥ YES DUDE. As someone who has worshipped the platformer genre for 20+ years as man's greatest achievement, I've developed PTSD eye twitching trauma over “hit the weak spot” boss fights that curse 80% of otherwise amazing platformers. Dodge 500 attacks for 12 minutes, hit the gremlin's butthole while it's exposed for 0.3 seconds, repeat for another 4 hours. So this game's approach made me NUT INTO THE STRATOSPHERE. This game takes the Sly Cooper/Ratchet & Clank/Kirby and the Forgotten Land approach where, with rare exceptions, a boss is able to be hit at all times. This might sound like such a trivial difference, but it makes the boss fights so much more engaging because I always have AGENCY. Rather than the boss fights feeling like rigid scripts I'm learning, there's a flexibility that raises the skill ceiling. I'm not JUST dodging, but also looking for openings where I can chip down the boss’ health DURING those dodges. It turns the fights into these frantic, multi-layered scrambles. A tug of war where I'm weighing whether I can fit in another punch or two before the boss does his next attack, or if I can dodge this one specific attack in a way that allows me to get a hit in mid-jump. Considering the core platforming is usually slower paced, the boss fights act as a perfect juxtaposition to this - they're BURSTS OF CHAOS. However, you might have noticed that I said this game fixes “a lot” of Rayman 1's design flaws. Because unfortunately, I do think this game occasionally suffers from trial and error. From time to time, there's scenarios where the game will give you an obstacle that you cannot humanly respond to in time. A jump across a death pit that you're magically expected to know to do a LIGHT jump over rather than a HIGH jump or you overshoot it and die. That ♥♥♥♥♥♥♥ swinging challenge, frequently asking you to swing off grappling hooks with specific levels of momentum to reach the next hook but not TOO far or you die, which it expects you to magically guess first time around MID-AIR. The hidden collectibles suffer from this too. You don't know if you've missed a collectible until you get another one later in the level, a great system on paper because it helps you pinpoint the general area the collectible you missed is. But on numerous occasions, levels are structured in a way where you're unable to return to previous areas. So if you missed a collectible… you have to replay the entire level again. The entire *15-20 minute* level. This was one of the major issues with Rayman 1, so I'm surprised that a game whose mission statement is “Rayman 1 but less ♥♥♥♥♥♥” somehow overlooked this. On a moment-to-moment basis though, Essence of Chaos is awesome. If you like difficult platformers, this is an easy recommendation. Developer Ryemanni has consistently been THE shining star of the Rayman community. After decades of mistreatment from its creators, Ryemanni has constantly been the one to remind everyone how amazing this goofy ass franchise is. Be it through his beloved Rayman and Designer remakes or even just his social media efforts over the years, this dude has consistently kept my love for the Rayman series alive, and there's very few developers in the world right now who I think deserves support as much as him. Go buy this absolute banger post haste. TLDR - One guy takes on the Epstein Island of the gaming industry and wins
This Rayman inspired game with a sprinkle of DKC makes for a fun adventure, although the final moments do ramp up a bit too much in difficulty in my eyes, granted there is an assist mode to ease them out if you want to. Didn't expect to enjoy it as much as I did but this was a pleasant time.
Достаточно сложный и довольно прикольный платформер, но если у вас проблемы с нервами. Не советую пытаться это пройти.
The game manages to capture the charm of the original Rayman while also refining the formula, especially when it comes to difficulty. It does away with the lives system, and in exchange, the difficulty curve gets a little steeper, which I think is an excellent decision. I can’t find a single fault with the level design; I think it’s far superior to Rayman in that regard. It also includes extra challenges for those looking for a greater challenge, though I’m not one of them. I loved it, I played it with the same excitement I felt playing Rayman when I was a kid, and it’s now in the “Favorites” section of my Steam library. That said, let’s move on to the downsides. Artistically, it falls short of Rayman, but that’s completely understandable, considering it’s the work of a single person, and it’s still very good. On this point, I’d note that the music is quite uneven, with some great tracks and others that can get annoying. I think starting from the penultimate world, the artistic design of the levels and characters drops off a bit. The penultimate world could be much more thematic, and I think the final world takes a shift in tone compared to the rest of the game that I didn’t particularly like. Something similar happens with the last two bosses, they’re too dark compared to the rest, and they change the gameplay, turning it into chaos with too many things on screen, which I didn’t find fun at all. That said, I think it's amazing how the developer was able to create something like this. Rayman Redemption was a showcase of what they were capable of, and this game is the culmination of that experience. I can't wait to see what they´ll do next.
Muy entretenido, cuando complete algunos juegos pendientes me lo paso
I think this game is really good, you can really tell the amount of love and effort that got it to its release, and the inspirations that have influenced it however this isn't just about the game's DNA, the platforming is great too! if you are looking for a difficult but fair game with a really charming world and a well thought out Codex, with plenty secrets and challenges, this is right up your alley, more than enough to even go beyond the obvious origins from the other limbless hero. get it now!!!!!!!!!!!!!! OR ELSE!!!!!!!!!!!!!!
Connie and the Essence of Great Level Design
Absolutely amazing! Game was such a blast to play through! If you're a general fan of 2D platformers this is a MUST play!
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