
Connect the Dots is a casual puzzle game with many difficulty levels.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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[quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote] Connect the Dots is an asset flip, what Valve calls a "fake game". The "developer", beans rolls, took the [url=https://bupisource.com/product/flow-free/]Flow Free[/url] tutorial/demo/game asset pack from the real developers, bupisource.com, changed the name, and dumped the result onto Steam. They're attempting to scam people into buying this, so they can get your money for someone else's work. beans rolls has shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab. Here's some examples so you can see for yourself: [list] [*] "Spinner Breaker" = [url=https://assetstore.unity.com/packages/templates/packs/spin-breakout-121962]Spin Breakout[/url] developed by SgLib Games [*] "Starveling Way" = [url=https://learn.unity.com/project/2d-roguelike-tutorial]2D Roguelike Tutorial[/url] developed by Unity Technologies [*] "Twin Balls" = [url=https://assetstore.unity.com/packages/templates/packs/twin-balls-122425]Twin Balls[/url] developed by SgLib Games [*] "Wavy Trip" = [url=https://assetstore.unity.com/packages/templates/packs/wavy-trip-73917]Wavy Trip[/url] developed by SgLib [*] "Sniper Game" = [url=https://assetstore.unity.com/packages/templates/systems/advanced-sniper-starter-kit-7593]Advanced Sniper Starter Kit[/url] developed by Hardworker Studio [*] "Winding Road" = [url=https://assetstore.unity.com/packages/templates/packs/shape-change-complete-game-142295]Shape Change Complete Game[/url] developed by Ragendom [*] "Branches" = [url=https://assetstore.unity.com/packages/templates/packs/branches-64026]Branches[/url] developed by SgLib Games [*] "Badlands Racer" = [url=https://assetstore.unity.com/packages/templates/x-racer-35344]X-Racer[/url] developed by Deer Cat [*] "Bouncy Cube" = [url=https://assetstore.unity.com/packages/templates/packs/bouncy-cube-2d-full-2d-hyperbcasual-game-with-ads-integrated-196935]Bouncy Cube 2d[/url] developed by Game HUB [*] "Moon Defense" = [url=https://assetstore.unity.com/packages/templates/moon-defense-game-kit-free-65147]Moon Defense Game Kit - FREE[/url] developed by Azureda Games [*] "Hit Confirmed" = [url=https://assetstore.unity.com/packages/templates/systems/bullet-95635]Bullet[/url] developed by Lucas Lopes [*] "Air Strike" = [url=https://assetstore.unity.com/packages/templates/systems/air-strike-starter-kit-13420]Air Strike Starter Kit[/url] developed by Hardworker Studio [*] "Neon Arena" = [url=https://assetstore.unity.com/packages/templates/packs/neon-space-fighter-shooting-asteroids-and-spaceships-endless-sci-107048]Neon Space Fighter[/url] developed by Aleksa Racovic [/list] The products that result from asset flips aren't "real" games. They lack depth and content, because they're just simplistic copies of demos or tutorials. In this case, "Flow Free" is just a basic pipes/flow connection game demo for mobile phones, and doesn't have any merit as a proper, fully fledged PC game, so a copy+paste of it can't be recommended. Asset flips don't involve any professional game development. Sure, sometimes they may change a few cosmetic things, swap out different assets etc, but at heart it's functionally identical to the asset they're ripping off. Asset flips are an insult to both PC gamers and to professional game developers who create genuine, high quality PC games. Asset flips like this are harmful to the gaming industry and to Steam because they reduce the visibility that sincerely made indie games should have. Don't reward this morally bankrupt, unethical behaviour from beans rolls. Edit: Special note, beans rolls have also conducted copyright infringement by ripping off the Mass Effect soundtrack. Unfortunately, Valve don't take action on copyright infringement unless the complaint is from the copyright holder, but this should tell you exactly who we're dealing with here.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
[h1]Описание:[/h1] Треш головоломка (да такие тоже бывают). Разрешение экрана тут 640х480, графика - Paint, сами уровни простые до безобразия. Даже те что подписаны самые самые самые сложные. Всего в игре 250 уровней... А что делать надо? Соединять одноцветные кружки линиями не пересекаясь с другими линями. Непонятно толи это тупо ассет залили, толи порт с мобилок, толи автор действительно сам сделал такое У.Г. [h1]Оценка: 2/10[/h1] [h1]Послесловие:[/h1] [quote] Если вам понравился этот обзор добро пожаловать в кураторку [url=https://store.steampowered.com/curator/8114152] К и Ко [/url], там много других, хороших обзоров. [/quote]
As the title implies, you connect dots. It is a great mind game that can throw you for a loop if you are profoundly retarded. 8/10
连线解谜类小游戏,游戏性还行。 10分钟过了EASY级别的50关,分5个级别,越往后越难。 但是背景以及连线的颜色都比较鲜艳,眼睛看久了不舒服。 还有完成通过关卡时的弹框也闪眼睛...这点很不好。
Really good little game. I'll like the success but it's great. Level easy is easy but not to much and expert (wich I think is the best) is hard. I almost got stuck on the level 8 ! There are good levels. I think it should be free but this isn't too much. I hope this game will be upgraded !
Connect the Dots is a straightforward puzzle title developed and published by beans rolls that takes a familiar concept and builds an entire experience around it. At first glance, the game appears extremely simple, asking players to connect pairs of matching colored dots on a grid. However, as the levels become more complex, the challenge shifts from merely drawing lines to carefully planning routes and managing limited space. The result is a relaxing yet surprisingly engaging puzzle game that focuses entirely on logic and problem-solving rather than flashy presentation. The main objective is easy to understand. Players must connect dots of the same color while ensuring that the paths never overlap or cross one another. This accessibility is one of the game's biggest strengths. New players can jump in immediately without needing tutorials or extensive explanations, while puzzle enthusiasts will appreciate how quickly the difficulty increases. What begins as a casual exercise soon develops into a series of increasingly demanding brainteasers that require patience, foresight, and careful observation. A major highlight of the game is the amount of content packed into its minimalist framework. The game features five difficulty categories, each containing fifty individual puzzles. This structure provides a total of hundreds of stages to complete, giving players a steady stream of challenges that gradually become more intricate. Early puzzles serve as an introduction to the mechanics, while later levels demand a more methodical approach as the boards become crowded with additional connections and fewer available routes. The progression feels natural and encourages players to improve their problem-solving skills over time. Visually, Connect the Dots embraces a clean and functional style. The interface is uncluttered, allowing players to focus entirely on the puzzles themselves. Brightly colored dots stand out clearly against the backgrounds, making each challenge easy to read and understand. While the game does not offer elaborate graphics, animations, or thematic variety, its minimalist design suits the gameplay well. Everything is presented with clarity, ensuring that the puzzles remain the center of attention throughout the experience. The game's appeal largely comes from its relaxing pace. There are no time limits forcing rushed decisions and no unnecessary distractions interrupting the puzzle-solving process. Players are free to experiment with different solutions, undo mistakes, and approach each level at their own speed. This creates a calm atmosphere that makes the game ideal for short sessions or extended periods of focused play. It is the kind of title that can be enjoyed while unwinding, offering mental stimulation without becoming overwhelming. At the same time, the game's commitment to simplicity can also be viewed as its primary limitation. The core mechanic remains unchanged from beginning to end, and players looking for narrative elements, evolving gameplay systems, or major surprises may find the experience somewhat repetitive. The challenge increases, but the overall formula stays consistent throughout the entire level set. Whether this is a drawback depends largely on what a player expects from the genre. Fans of pure logic puzzles will likely appreciate the focused design, while those seeking variety may lose interest after extended play. Despite its modest scope, Connect the Dots succeeds in delivering exactly what it sets out to offer. It provides a large collection of well-structured puzzles built around an intuitive concept that remains satisfying throughout much of the game. Its accessible mechanics, thoughtful difficulty progression, and relaxing nature make it a worthwhile option for players who enjoy testing their reasoning skills in a stress-free environment. While it does not attempt to innovate dramatically within the puzzle genre, it offers a polished and enjoyable experience that stays true to its simple premise. Rating: 5/10
原本期待它能带给我轻松愉快的休闲时光。然而实际的游戏体验却让我深感失望。《Connect the Dots》在多个方面都存在明显的问题,使得原本应该简单有趣的点线相连游戏变得乏味而无趣。 首先游戏的玩法设计过于简单且重复。在游戏中玩家只需要通过鼠标或触控设备将屏幕上的点连接起来,形成特定的图案或形状。然而这种玩法很快就变得单调乏味,缺乏挑战性和深度。游戏中的关卡设计也缺乏新意,每个关卡几乎只是简单的点线组合,没有太多变化和创新。 其次游戏的画面和音效表现平平。画面色彩单调,缺乏吸引力,点线的设计也没有太多特色。音效方面,游戏缺乏背景音乐和音效效果,使得整个游戏过程显得沉闷而无趣。这样的画面和音效无法为玩家营造出轻松愉快的游戏氛围,反而让人感到枯燥乏味。 此外游戏的难度设置也不合理。游戏初期,关卡难度过低,玩家可以轻松完成,但随着游戏的进行,难度突然飙升,使得玩家感到措手不及。这种不合理的难度设置让玩家无法逐渐适应和挑战自己,也无法持续保持对游戏的兴趣。 最后游戏的社区和交互性也令人失望。讨论区并不活跃,玩家之间的交流和互动很少。同时游戏也缺乏多人游戏模式或社交功能,使得玩家无法与朋友一起享受游戏的乐趣。 综上所述,在玩法设计、画面音效、难度设置以及社区交互等方面都存在明显的问题,使得这款游戏成为了一次令人失望的体验。我建议开发者重新审视游戏的设计,增加更多的挑战性和创新性,同时提升画面和音效的表现力,以吸引更多玩家的关注。对于潜在的新玩家,我建议在购买前仔细了解游戏的实际表现,以免像我一样感到失望。
Sinceramente desde mi punto de vista, percepcion, experiencia jugandolo y entendimiento en este tipo de zonas siento que es un juego el cual cumple lo que promete, tiene el tamaño necesario para poder ser jugado sin incomodidad, la cantidad de colores al igual que el juego original, la cantidad de niveles y dificultades que se necesitan para entender y adaptarse a estos coloridos ambitos de conectar el uno con el otro, no solo conectas colores, te conectas a ti mismo con el juego lo cual hace que puedas entenderlo de una manera tan increible que . . A simple vista deja de parecer un juego de conectar colores y se vuelve una experiencia completa, la cual es como el dicho, "nunca juzgues un libro por su portada" y este juego es la clara prueba de ello.
Так себе
没中文 没成就 点点连线 这是一款多难度休闲益智解谜游戏。 玩家需要用线条将关卡内同色圆点一一相连,且连线彼此不能交叉重叠。 游戏共设五大难度档位,难度越高,圆点数量越多、连线布局空间越紧凑。每个难度各含 50 个关卡,圆点排布样式各不相同。
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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