
An online RPG with the story and turn-based combat of a classic fantasy tabletop campaign. Play a party of up to four characters solo, or co-op with other players. Adventure together in real time, or take turns at your leisure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]A good idea, plagued with gameplay issues[/h1] What started as an easy to learn, and simple online co-op RPG, quickly showed how little thought was put into the gameplay mechanics, balance, and debugging. I could easily look past the fact that there is no character depth, very little customisation, and how small and bare bones the world felt, specially considering how tiny the development team was, unfortunately the game is plagued with frustrating issues, which are no doubt a result of the platform the game was developed one - sacrificing gameplay and a more powerful engine for the ability to play on a browser. [hr][/hr] To give you a small sample of how unbalance and unfair the game is I'll describe you one of the fight maps and enemies (spoilers ahead): [list] [*]The map starts with 6 enemies revealed, with two of them hiding themselves on the first turn. [*]There are walls through which the players can't attack, but the enemies can. [*]The enemies can lay arrow traps from far, directly underneath the players. [*]The arrow traps if stepped on are automatically triggered and deal damage in a circle (affecting 7 tiles maximum). [*]Damage dealt by these arrow traps breaks player stealth. [*]The enemies can step and trigger the arrow traps they placed, but they take NO damage (so they also remain in stealth). [*]The map can easily have 6 of these arrow traps setup in a cluster, together with Poison traps that reduce all stats if you are sitting on that tile. [*]You start the fight in a corner, behind a wall, giving you limited options of movement and attack opportunities when you are already outnumbered. [*]You are incentivised to group up to dispatched the enemies more quickly, but the trap placement counters this. The damage you take from the traps and the attacks of the enemies can easily destroy the party in two/three turns. [/list] This is supposed to be a 'Medium' difficulty mission at level 4... but looking past the difficulty, which I have no problems with, the most galling issue is the fact that mechanics don't apply globally giving the player a tremendous disadvantage. [hr][/hr] [b]PROS:[/b] [list] [*]Can play on a browser pretty much anywhere as long as you have internet [*]Asynchronous turn-based gameplay, allowing you to play at your rhythm with friends [*]Easy to learn, with some added complexity when you purchase new skills/items [*]Simple gameplay, pick a mission and go fight/make decisions until you finish [*]Soundtrack is great [/list] [b]CONS:[/b] [list] [*]Gameplay mechanics are not applied globally (things that affect you don't affect your enemies) [*]Limited customisation options [*]Limited class/skill options [/list] [hr][/hr] As the last update was done in 2017, I have zero hope for this game to ever get an update to address these issues, and so I [b]DON'T RECOMMEND[/b] anyone to purchase this game for the current full price (£7.19). Play the browser trial, enjoy that and move on to better things.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got this game because it was recommended as a D&D "itch-scratcher". The game did not have any real entertainment value for me. I did not care for the lore, setting or mechanics, leaving pretty well nothing for me to write anything positive about.
I love it and keep coming back to this game, even after 7 years. This game is a gem if you are into pen and paper roleplaying games. The UX is a bit clunky, and the speed of the game is quite slow, but this is at the same time it's charm: you really take the time to think over your next move and it gives you time to let your fantasy really put yourself in that situation. This laid back game play, combined with the strong written quests makes it a really cool single player game experience and the next best thing compared to playing pen and paper roleplaying games. Did I mention it also offers online multiplayer? :)
It's okay. I don't really want a third party account just to use it tho.
The resolution is not adjustable, so it's teeny tiny on my high res monitor. A Game designed for phones and poorly ported to the PC. I would recommend that you do not buy this if you own a PC and monitor made after 1980.
Not flashy, but a nice and light spin on the world-building: different without forcing the player to memorize a setting. Gameplay is text-based for non-combat stuff, and top-down gridded combat, like a very stripped down digital tabletop. Combat plays a lot like 4E D&D (the best of D&Ds for tactical combat, and arguably one of the best RPGs for tactical combat in general), but again, rules are nicely simplified without being simplistic. Movement is very slow, but that makes forced movement very impactful, and teamwork is an force multiplier. Game is multiplayer, but I played solo with no trouble whatsoever.
Perfect for a simple, tabletop-like experience with one or more friends online.
Is vere good gaimz. Somtaime not so good, somtaimes very good. For play with friend, is another good taime, want you like if party ok bang bang kill everytaim. Buy my mixtape.
Only supports very small resolution (800x600 i think) playing above this size results in the game view being a tiny window.
I love rpgs for the stories and so far i have enjoyed this
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20K | 65 | 72% | $14.99 | |
| — | 1.2K | 79% | — | |
| $0 | 409 | 83% | Free | |
| $0 | 47 | 85% | Free | |
| $384.5K | 3.5K | 74% | $4.99 | |
| $63.2K | 140 | 72% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7K | 82 | 95% | $3.49 | |
| $3.7K | 78 | 62% | $2.99 | |
| $3.7K | 78 | 85% | $2.99 | |
| $3.7K | 84 | 88% | $1.19 | |
| $3.7K | 53 | 74% | $2.99 | |
| $3.7K | 53 | 98% | $3.99 |