
Computer Tycoon is a highly complex Business Grand Strategy game about Computer Evolution. Start in the 70s, invent until 2034, create the best computer systems, upgrade your infrastructure, lead a team, and alter computer history! It is time to "Think Different"
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Computer Tycoon is a grand strategy and business management hybrid about Computer Evolution and starting your own company in the 70s. Lead the research race until 2034, create the best hardware and operating system, take care of your infrastructure, handle your marketing, lead your team of experts, find video game gems to promote them on your platforms, conquer the global market, and become immortal!
Computer Tycoon differs from other building/tycoon games because it has a "grand strategy game" aspect. You will control your "computer empire" by viewing a world map and managing resources. You won't build a park or railways, and you won't arrange furniture in offices, instead of these you will analyze the market and find ways to be profitable, reinvest in research, and push out your opponents from the business.
Unlike other games, here you will see your opponents' products and their pricing, which will compete with yours on a real, simulated market. Computer Tycoon is more complex than most modern Tycoon games today. This means that the game has a steeper learning curve, but on the Beginner difficulty level (especially by turning off opponents) you can have a Sandbox-like experience as well.

Start your adventure in the 70s as a small business somewhere in the world. Learn more about hardware and software inventions that were the first steps to our current modern world, and get a taste of what is waiting for us in the future. Find the classic video games and help a new culture to be born.

In Computer Tycoon the decisions you make during development really matter. Take advantage of the technology, upgrade and design combinations! Does your product need more computing capacity or should you focus more on features, low price, or prestige? Maybe change to portable computers or develop more easy-to-use Operating Systems? These decisions will have a major impact on the success of your company.

Smartly expand your corporation into multiple countries, and build more offices, factories, laboratories, and other required facilities. Poor countries have cheaper labor, but richer countries will give you more educated engineers.

Having the best product isn't enough. Finding the right partner and managers is as important as a good product. Balance your budget well between development, production, marketing, and expansion.

You can win the game by becoming a monopoly or reaching the technological singularity if you are fast enough - but living through 60 years of computer history is let alone a victory!
The game is in an EA alpha state. You might find bugs and missing/simplified features. Everything is subject to change. Please read the EA details! Also here is a brief list of what is and isn't included (yet):
Start a computer manufacturer company in the 70s
Design and create hardware, home computers, personal computers, portable computers, and handheld computers
Rule the market of the world on a grand strategy level
Research and study technology from the earliest models to near-future computers
Expand your industrial sites across the globe
3 Map Modes: Historical, Randomized, and Vanilla
Hire and lead a team of managers, advertise, train, or steal if you must
Tech trading and "diplomacy" with the opponents (something like in Master Of Orion II or CIV)
Random events
Achievements/Steam Integration
Localizations for
a. Hungarian
b. German
c. Chinese
d. French
e. Spanish
f. Turkish
g. Italian
h. Russian
i. Portuguese
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the best computer history game I have ever seen, even if it is one of the only ones. I have only been truly playing it about 4 days now and have gotten 15 hours in in that time. I highly recommend this game to anyone who loves computer history or sandbox economic sims, as this game does both really well.
addictive, great
The concept and idea is great. It shows that developer has put his heart into making this game, Wants to play more.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fantastic grand-strategy management sim, but the early-game tech categories need a rework. I recently picked Computer Tycoon back up for the first time since 2022, and it’s still just as fun and unique as I remember. Managing the global market, pricing, and fighting for regional dominance while pushing through the decades of computer history is a brilliant loop. The macro-level abstraction of building the absolute best tech of the era to represent your entire lineup works incredibly well for the grand-strategy scale. However, there is one major flaw in the tech progression that really muddles the early game: the redundancy between the Home Computer and Personal Computer categories. You start out in the early 70s with the Home Computer category. The game dangles the Altair 8800 in our faces, but instead of letting us truly live that full Blinkenlicht-toggle-switch-programming life, the tech tree just unlocks Personal Computers in the late 70s/early 80s, where you end up making essentially the exact same products. The game’s main distinction is that the Personal Computer category suddenly allows you to sell parts and upgrades. This is a highly artificial division—real-world early home computers and hobbyist kits were incredibly modular. In-game, it just creates two redundant product lines competing for the exact same market share and clutters the interface. A Constructive Suggestion: Since the game doesn't deal in trim levels and relies on your top-tier desktop to represent your whole consumer/workstation lineup, the Personal Computer category is fully capable of carrying the desktop market on its own. It would make far more sense to convert the current "Home Computer" category into a dedicated Mainframe/Server pipeline. The progression tree for this B2B category could look like this: Early Game: Mainframes and Minicomputers targeting massive government, university, and corporate contracts (e.g., DEC PDP-7 and PDP-11). Mid Game: Enterprise network servers (e.g., the DEC VAX series). Late Game: Blade servers and massive cloud data center infrastructure (e.g., the ProLiant lines). It would be incredible to start in a true PDP world and possibly even sell scaled-down Home PC versions of our minicomputers to consumers as the market evolves. Ultimately, the game should let you decide your corporate identity. You should be able to choose whether you want to build an enterprise behemoth like DEC, HP, or IBM, or a consumer-focused giant like Apple or Commodore. Overall, this is still one of the most ambitious and enjoyable tech tycoon games out there. I’d just love to see the tech tree refined to remove that awkward early-game overlap and possibly give us a true enterprise server pathway!
This is genuinely one of my favorite simulation/management games of all time. There is a good balance and challenge in the game. You can go as in depth as you want, or keep it casual.
Игра в общем и целом хорошая, есть свои неровности, но всё-таки хорошо. Организация производства относительно неплохо реализована, без сильных замарочек, но и не слишком просто. Возникают вопросы по исследованиям - сначала мы легко можем вырваться вперёд по тезнологиям, насобирать кучу крутых "железок", но к середине двухтысячных часть технологий станет настолько дорогими, что будет по паре лет изучаться, а значит гонка закончится и начнётся унылое ожидание. Надеюсь со временем этот аспект поправят.
Das Spiel ist super. Es gibt echt ausgeklügelte Mechaniken und das Setting ist sehr spannend. Die Lernkurve ist hier und da aber durchaus holprig - aber man lernt. Es macht riesigen Spaß immer wieder neue Methoden zum Gewinnen zu finden :) Durch die verschiedenen Spielmodi hat man auch die Möglichkeit entweder HARDCORE zu spielen (also wie die Computergeschichte halt so war mit allen Ländern) oder EASY für Casual Gaming mit größeren Ländern und einfacherer Verwaltung insgesamt. Kann ich nur empfehlen, echt genial!
Its nice.
If you built your own computers from the 70s through the early 2000s, its a nice trip down memory lane.
无法切换语言是怎么回事呢?It cannot change language
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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