
A retro sci-fi deckbuilder where enemies play by the same rules as you. Command your ship, build powerful deck combinations, and watch your decisions unfold in fast-paced, satisfying space combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Command Deck is a sci-fi, deckbuilding, turn-based roguelike where you control your starship with a deck of cards.
As the Captain of the starship Peregrine, you’re on an exploration mission to the Outer Reaches, a remote frontier. Face a hostile civilization that has a secret to keep. Uncover the truth behind an ancient and powerful artifact that threatens the entire galaxy.
Your cards direct your ship in combat. Will you raise shields, or will you play cards to fire your blasters? Careful choices and strategic thinking will be required to survive in the Outer Reaches.
Fight enemies who fight with their own decks.
Enemy captains control their ships with cards, the same as you. Their powerful decks will create danger for your ship. But you can turn their tricks back on them by disrupting their hands, adding glitches to their decks, and stealing their cards.
Endless replayability in the Outer Reaches.
Every visit to the Outer Reaches is unique, with different map events, enemies, and rewards. Your decisions open new possibilities in this randomly-generated frontier where danger and opportunity are constantly in flux.
Build a powerful ship.
Choose cards, recruit officers, and upgrade your ship. Find powerful synergies between your deck, crew, and systems to take on your most dangerous enemies.
Uncover a galactic mystery.
A hostile civilization guards an ancient, powerful artifact. Can you uncover the truth before it's too late?



Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a great game that caught me by surprise when i played the demo.
Es un deckbuilder que se juega super fluido. Aún siendo bastante sencillo a nivel de cartas, con unos cuantos tipos de ataques como blásters, rayos (aciertan siempre pero los bloquean los escudos) y misiles (que no los paran los escudos) y otros tanto de escudos (normales, duradores o que reflejan los blásters) las partidas me siguen resultando muy satisfactorias y nada aburridas. Lo jugué cuando salió la demo y lo compré cuando se puso la venta, y aún estando en alpha cuando escribo esto después de unas cuantas vueltas, me sigue llamando a echarle algún que otro run de vez en cuando en vez de esperar a que salga la v1, y jugando en modo dífícil me cuesta acabarlo si no elijo bien lo que compro. --- It's a deckbuilder that plays incredibly smoothly. Even though the cards are quite simple, with a few types of attacks like blasters, beams (which always hit but are blocked by shields), and missiles (which shields can't stop), and several shield types (normal, long-lasting, or those that reflect blasters), the games are still very satisfying and never boring. I played it when the demo came out and bought it when it was released, and even though it's still in alpha as I write this after a few runs, it still tempts me to play it occasionally instead of waiting for version 1. And even on hard mode, I struggle to finish it if I don't choose my cards carefully.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Okay, this game was sitting on my Wishlist for a while before I decided to take a chance on it, and I’m glad I did. I wish it was just a tad cheaper for what we get, but the game is still fun and in early development. A few nit picks here and there but otherwise a pretty easy going turn based card game. At the time of writing this game is in EA. Will update if there are changes. The Good (+) Game is as presented in the trailer. (+) Easy to pick up, difficult to master. (+) High risk, high reward and casual fun – I like all the combination one can do. (+) Weirdly satisfying when things go right. The Meh (/) I wish there was better detail for what drones and equipment do. (/) Some captains just feel better than the rest. Didn’t see much point in trying some of them. (/) Would be really nice to explore the map instead of just getting to see 4-5 sections (/) Would be nice if we could start with a few cards upgraded The Bad (-) Final boss is OP, needs health brought down like a lot. Same for the second to final boss. Enemy health goes from 60 to 197 without warning. (-) Need more chances to heal. Overall, good game and fit for some casual sci-fi fun.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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