
A retro sci-fi deckbuilder where enemies play by the same rules as you. Command your ship, build powerful deck combinations, and watch your decisions unfold in fast-paced, satisfying space combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Command Deck is a sci-fi, deckbuilding, turn-based roguelike where you control your starship with a deck of cards.
As the Captain of the starship Peregrine, you’re on an exploration mission to the Outer Reaches, a remote frontier. Face a hostile civilization that has a secret to keep. Uncover the truth behind an ancient and powerful artifact that threatens the entire galaxy.
Your cards direct your ship in combat. Will you raise shields, or will you play cards to fire your blasters? Careful choices and strategic thinking will be required to survive in the Outer Reaches.
Fight enemies who fight with their own decks.
Enemy captains control their ships with cards, the same as you. Their powerful decks will create danger for your ship. But you can turn their tricks back on them by disrupting their hands, adding glitches to their decks, and stealing their cards.
Endless replayability in the Outer Reaches.
Every visit to the Outer Reaches is unique, with different map events, enemies, and rewards. Your decisions open new possibilities in this randomly-generated frontier where danger and opportunity are constantly in flux.
Build a powerful ship.
Choose cards, recruit officers, and upgrade your ship. Find powerful synergies between your deck, crew, and systems to take on your most dangerous enemies.
Uncover a galactic mystery.
A hostile civilization guards an ancient, powerful artifact. Can you uncover the truth before it's too late?



Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one to keep an eye on if you have sworn off early access games. Otherwise, there's already a very good gameplay loop with a fair variety of content even at this early stage. The mechanics are decently complex but explained very well giving this deckbuilder a good starting foundation. For the asking price, this is an easy recommend.
This game is a pleasant surprise. I bought it with no real expectations, and found a game with quite a lot of depth. It is fun and I replay it from time to time. This is worth the price in the current (early access) state. With a bit more love from the the developer this can become a real gem.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Strong early-access entrant. Love the retro-spaceship aesthetic. Gameplay is engaging, though the dificultly curve probably needs a little tweaking here and there. Excited to see what new cards and mechanics will be added as development progresses
This game is quite a bit of fun. It starts simple but grows in complexity as the game progresses. Graphically, its very good, especially the ship-damage decals and destruction animations. They are excellent, so much so that they seem to be ... underused. Basically, I think the dev could do so much more with gameplay that impacts battle damage. Never-the-less, I have found it addictive and satisfying; a good purchase.
great little deck builder game, very addictive
Space Cards Fun
basic, but fun.
En su concepción me gusta como esta desarrollado, visualmente esta bastante lindo.
I have 500+ hours playing FTL over many years. I think I'll eventually have 500+ hours on this game once it exit early access. The core game right now in early access is already very enjoyable. With a bit more polish and *balance mostly and maybe more story/crew/cards, this will be my new FTL. (*it does need more balance, sometimes this game will feel unfair right now) At each node, you usually fight a ship. You then have to think about the order of cards to play (which decide what weapons, equipments, defenses to deploy each round) to take out the other ship while taking minimal damage (so a bit like in FTL) I like this game because I can pick this up, play a run (a few hours) and enjoy the game but not be stuck in having to play this for hours and hours like other turn base games like Civ and AoW before any action happen. You're blowing ships up in the first 5 minutes. I like that I can just use my mouse only (too lazy for keyboard), and not be stress with all the pause and lining up weapons unlike FTL, so you can relax, listen to music or do other stuff while playing this game. The graphics are pretty good (in battle) but I can use my rubbish laptop to play this (doesn't take much hardware requirements). If you like FTL, looking for a relaxing way to blow ships up, this is the game for you.
Damn fine game. Its somewhat similar to things like Slay the Spire, but with its own nuance (at least in my opinion). There are many synergies and strategies, the fights are very satisfying and pleasing. Honestly my only gripe is that I want more. New ships or even more XOs (sort of characters, modifiers, or things that change the run) would be really cool. Excited to see how it develops!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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