
Platformer based on a 22 year old blueprint. Help Comit boost his was through several planets in an attempt to stop the evil space pirate Krater from taking over the Star System.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Story:
The evil space pirate Krater has dispatched his robotic army to capture all of the planets in the system.
The only hope to stop him is Comit the Astrodian, a meteor man from the planet Astrodia who has a rocket pack attached to his back.
Kick Krater off each planet and take back the system.
Comit's Abilities:
Comit can use his rocket pack to boost and double jump his way through each stage while collecting yellow and red stars that give him lives or
allow him to entire bonus stages.
Development:
Comit is designed like early 90's platformers because it was actually created back then on paper. The first prototype was created in 2011. The current
incarnation started development in January of 2016. While simple in formula, the game was created to hold true to it's original 1994 blueprint with the
addition of a save system that was created to accommodate the modern style of game.
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3-5 yaşıdan yeğen felan varsa açın oynasın 2d basit platform oyunu
Esta muy bueno!
☀️
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
типо соник, но типо нет, боссы если честно слабаки, последний так тем более, поэтому ставлю где та 8 из десяти, мне нравитса очинь
Comit the Astrodian, developed and published by LunarCore Games, is a retro-inspired side-scrolling platformer that embraces the straightforward design philosophy of classic 16-bit era games. Released on Steam in 2016, the title was intentionally created as a tribute to the simple but satisfying mechanics that defined early console platformers. Rather than attempting to modernize the genre with complex systems or cinematic storytelling, the game focuses on delivering a nostalgic experience centered around tight movement, colorful pixel art, and traditional level-based challenges. Its design reflects the developer’s clear affection for old-school platforming adventures, resulting in a game that feels like it could have existed on a classic console decades earlier. The story provides a lighthearted setup for the action but remains intentionally minimal. Players take control of Comit, a small alien hero from the planet Astrodia who embarks on a mission to stop the villainous Krater and his robotic forces from conquering planets across the galaxy. The narrative serves mostly as a background framework that motivates the journey rather than a deeply developed storyline. Much like many platformers from the era it draws inspiration from, the game focuses primarily on gameplay and progression through levels instead of lengthy dialogue or complex plot development. Gameplay revolves around classic side-scrolling platforming mechanics where players guide Comit through a series of stages spread across different planets. Each level challenges players to navigate platforms, avoid environmental hazards, and defeat enemies while making their way toward the exit. The controls are simple and responsive, emphasizing careful timing and precision when jumping across gaps or maneuvering through obstacles. What gives the game a slightly distinctive twist is Comit's rocket pack, which allows him to perform enhanced jumps and brief bursts of upward movement. This ability effectively acts as a double-jump mechanic and opens up new possibilities for exploration and level traversal. The rocket pack plays an important role in the flow of the gameplay. Instead of relying solely on basic jumps, players must learn how to combine standard movement with mid-air boosts to reach higher platforms or correct mistakes during difficult sections. This mechanic adds an extra layer of control that helps the game feel more dynamic than the simplest platformers. Mastering the timing of these boosts becomes essential in later levels where the layouts demand more precise aerial movement. Throughout the stages, players can collect stars that function as both rewards and progression incentives. Yellow stars typically contribute toward earning extra lives, encouraging players to gather as many as possible while navigating the environment. In addition to these common collectibles, rarer red stars can unlock bonus stages that provide additional challenges and rewards. These optional areas reward careful exploration and give players an incentive to revisit levels in order to find hidden items they may have missed during their first playthrough. The level design reflects the retro philosophy that defines the entire game. Stages are generally compact and focused, featuring classic platforming elements such as moving platforms, patrolling enemies, spike traps, and vertical climbing sections. While the overall structure of the levels remains traditional, each planet introduces slight visual variations that help maintain a sense of progression. Different environments bring their own layout challenges, ensuring that players must remain attentive even as they grow familiar with the core mechanics. Visually, Comit the Astrodian fully commits to a pixel-art aesthetic that mirrors the style of early console games. Characters, enemies, and environments are presented with bright colors and simple animations that evoke the charm of classic platforming titles. The graphics do not aim for high realism or complex detail; instead, they focus on clarity and readability, making it easy for players to quickly identify hazards and platforms. This approach fits well with the game’s retro theme and reinforces its identity as a homage to earlier generations of gaming. The audio design follows a similar nostalgic direction. The soundtrack features upbeat chiptune-style music that accompanies the action without becoming overwhelming. These energetic melodies complement the rhythm of the gameplay and help reinforce the retro atmosphere. Sound effects for jumping, collecting stars, and defeating enemies provide satisfying feedback that enhances the sense of responsiveness in the controls. Despite its charm and nostalgic appeal, the game’s simplicity can also be its greatest limitation. Because the mechanics remain largely unchanged throughout the adventure, the gameplay loop can begin to feel repetitive over extended sessions. There are few additional mechanics introduced as players progress, which means the core experience remains consistent from beginning to end. Players accustomed to modern platformers that introduce new abilities or evolving mechanics may find the lack of variety somewhat limiting. Even so, the straightforward design is also part of what makes the game appealing to fans of retro platformers. It captures the spirit of classic games that relied on solid controls and well-timed jumps rather than complex systems or narrative depth. The focus remains firmly on navigating levels and mastering the basic mechanics, creating a gameplay experience that feels refreshingly uncomplicated. Ultimately, Comit the Astrodian stands as a loving tribute to traditional platform games. It may not revolutionize the genre or introduce groundbreaking ideas, but it successfully recreates the charm and simplicity that defined many classic platforming adventures. For players who enjoy retro aesthetics and straightforward gameplay, it offers a nostalgic journey through colorful alien worlds filled with familiar challenges and satisfying platforming moments. Rating: 7/10
᠌ ᠌
A fun little game that doesn't take too long to beat. Definitely going to play the rest of the games in the series! Works great on controller, did not try it with mouse + keyboard. Had a few bugs in boss battles/moving around in the levels, but nothing ever game breaking, just needed to boost out of the problems.
This is a good old fashioned platformer, which is fun to play even if it is a little on the easy side. Nice for just passing some time. Pretty good music as well.
Sonic if he was a meteor with a jetpack
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Players by region
Where this game's players are, estimated from review languages.
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