
A mini citybuilding roguelike. Place buildings, stack combos, and master deep strategy in short bursts to create a tiny thriving metropolis!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best AU #50, worst UK #99 · 9 markets collected
US · last 30 days
About
Combolands is a tiny roguelike citybuilder offering deep strategy in a bite-sized package! Grow your own mini metropolis: place buildings, unlock powerful synergies, and trigger cascading combos. With 21 possible guild combinations, Combolands offers strategic depth and a 'number-go-up' rush in satisfying 30 minute bursts.
Unlock new guilds as you play, each with unique identities, strengths and drawbacks. Every run will see you picking 2 different guilds to play with. You'll start with a brand-new, procedural map, and grow a tiny hamlet into a thriving city.
Break the game, refine your strategy, and build a city for the ages!
Satisfying roguelike blend of deckbuilder and citybuilder mechanics
A pantheon of 7 guilds with unique buildings and playstyles - pick 2 every run
Procedurally generated islands
120+ buildings to construct your town
100+ passive heirlooms to further enhance your build
Upgrades to manipulate your buildings' behaviour, and potions to manipulate the map
Recruit from 13+ city councillors, each with their own progressions and abilities
Work your way up 10 increasingly challenging ranks
Genres
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I still haven't gotten to grips with this game and keep finding new combinations that get me out of tight spots or allow my score to take off like a rocket. It's fun, it's satisfying and it's polished.
Worth every penny! I loved the game. Could you guys add some translations, like PT-BR? I wouldn't mind if you used AI to help with that. If something turns out pretty bad, the community would be happy to report it and help fix it — myself included! :)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought this on launch sale and felt like I rob the dev the concept is simple but it's everything I want citybuilding around combos and they really captured the numbers make brain happy itch ton of unique combo you can try especially with guild synergies where you can select 2 different guilds at the start of each run combine with things like paints that give unique buffs and heirlooms which act as artifacts It might be a skill issue on my end but some council votes seem unfeasible to achieve within the required time The difficulty could use some more tuning I'd happily pay for more guild and unlock for the price you will 100% get your money worth
I bought this game on release, because i am a fool for roguelikes and... the likes. Well, i was mostly drawn in by the nice visuals (i love pixel art) and was hooked from the first round onwards. the tutorial was short enought just let me play, but big enough to show me the ropes. it was easy enough to understand, but also not too easy to steamroll everything (well, except for when you find out a specific trick to, well, steamroll). The game is a nice mix of city builder and deck building roguelike. every mechanic makes sense and leaves almost nothing to be desired afterwards. like a clockwork everything made sense, once i understood them (some factions felt like "how should i even win with this?" - until i unlocked more buildings and objects and understood some deeper mechanics like "paint"). Needless to say, after roughly 60 to 80 hours (my steamdeck showed 80) and 100% of the achievements within like 2 weeks, i can say this is one of the best games i have played this year. probably my personal goty. But, i need to say, the game is not without some bugs, but most of them only appear in the "endless" mode, when the normal gameplay loop leaves reasonable territory (in other words: you probably won't see them when you only go for the 100% and not above and beyond). For example: once i hit Megalopolis 15, it reset its counter back t o megalopolis 1, but kept the score for megalopolis 16, which in the end allowed me to basically reach megalopolis 22, which "should" have been 37. and another bug is: once you reach that territory and leave shop to start the next milestone, sometimes the game doesn't really start the milestone and kind of softlocks you. if that ever happens: just push the "council" button and leave that window again, then the game gets you back into a shop again, for you to be able to start the next milestone then. i really cannot say anything about the music, because for some reason i never played with sound ( i know, blasphemy). overall i would say, this game is in the upper 80% area, maybe only a few percentages short of 90% (speak: 87-89%). I played on Steamdeck, the controls were solid enough (i ould have liked to adjust stick sensitivity on a controller, the trackpad in handheld was very good though) and the performance, even on my "megalopolis 37" was never even slightly tanking.
Cool game, slightly scratch the Balatro combo itch and mix it in with some puzzle/city building mechanics similar to Islanders.
If this is your favorite genre, then just buy it. You won't be disappointed.
Yes
Very good game, way more in depth than I thought it would be
Прикольная игрушка на фон
Broad and laid-back escalating challenge. Reasonable run length, can quit between milestones. The UI is simple. The feedback (audio and visuals) are neat.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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