
A mini citybuilding roguelike. Place buildings, stack combos, and master deep strategy in short bursts to create a tiny thriving metropolis!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best AU #50, worst UK #99 · 9 markets collected
US · last 30 days
About
Combolands is a tiny roguelike citybuilder offering deep strategy in a bite-sized package! Grow your own mini metropolis: place buildings, unlock powerful synergies, and trigger cascading combos. With 21 possible guild combinations, Combolands offers strategic depth and a 'number-go-up' rush in satisfying 30 minute bursts.
Unlock new guilds as you play, each with unique identities, strengths and drawbacks. Every run will see you picking 2 different guilds to play with. You'll start with a brand-new, procedural map, and grow a tiny hamlet into a thriving city.
Break the game, refine your strategy, and build a city for the ages!
Satisfying roguelike blend of deckbuilder and citybuilder mechanics
A pantheon of 7 guilds with unique buildings and playstyles - pick 2 every run
Procedurally generated islands
120+ buildings to construct your town
100+ passive heirlooms to further enhance your build
Upgrades to manipulate your buildings' behaviour, and potions to manipulate the map
Recruit from 13+ city councillors, each with their own progressions and abilities
Work your way up 10 increasingly challenging ranks
Genres
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game reminds me of Maximilian Robespierre: pretty neat idea, spectacular execution
连续几天玩了十几个小时,基本把游戏的玩法摸清了~ 强烈推荐! 游戏易上手,随着等级逐渐解锁的各种物品和新的建筑又让游戏难精通,后期玩法非常丰富! 优秀的美术表现,轻松愉快,加分的动效特别爽! 各个系统之间的逻辑清晰,文本易读性也很高,要是有中文肯定能在中文互联网掀起一波热潮...可惜还没有。 [spoiler] 其中有很多有意思的细节,比如一个税务局的功能是把旁边的住宅降级...哈哈![/spoiler] [spoiler] 玩家可以根据地图的资源分布规划自己想玩什么流派,每个流派也都有各自的玩法,玩家可以选择种田,采摘,捕鱼,造住宅,开商店等等各种初始流派,流派中由于建筑的不同又会衍生出很多新的流派,还有两个流派共同作用的各种玩法。[/spoiler] [h3] 总之,非常丰富,感觉我16小时的游戏时长仅仅是个开始,还有很多内容都还没体验。[/h3] 同一个流派的复玩价值也非常高,适配不同地形和不同的道具,能有很多组合。 不多说了,去再开一把! 唯一需要调整的我觉得是UI的布局,主体的UI没问题,但是选择Vote或者开出小东西的时候UI显示在下方感觉很奇怪,明明是需要玩家在此刻就做出决定的内容,却放在下方,而不是正中心。还有就是地图边界,在玩fishing的时候只能自己看那个地方能不能放置。同时希望可以在Overlay中有个显示所有别的建筑范围的功能!
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $489K | 2.3K | 83% | $12.99 | |
| $489K | 623 | 97% | $19.99 | |
| $488.9K | 944 | 69% | $19.99 | |
| $488.9K | 714 | 61% | $19.99 | |
| $488.8K | 1.7K | 72% | $11.99 | |
| $488.8K | 867 | 76% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $59.5M | 198.8K | 98% | $14.99 | |
| $25.1K | 93 | 91% | $9.99 | |
| $3.1K | 21 | 100% | $6.99 | |
| — | 0 | — | — | |
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game pls add about 12 - 36 more guilds perhaps in themed packs
Its super fun and totally worth the price. Anyone would enjoy it
Total 10/10 little roguelite. It's cute, it's simple, it's a great game to play while watching shows. You start small, an empty generated island to build your tiny nation! Break the game with complex combos. It really scratches that itch like Balatro did for me. Satisfying sound design and chill music. RNG on draws and relics feels fair. I've lost rounds I was so sure I'd win and won rounds I was totally sure I was going to lose. The devs seem like they're really invested in fixing all the little bugs, though there aren't many that I've encountered. This is the first game in quite a while I couldn't stop until I hit 100% achievements. 55ish hours as of the time of this review, my only complaint is I'm out of things to do. I played endless at one point until I locked the game up and had to abandon the run. I sincerely hope they add more guilds, maps, maybe even game modes or challenges. I'm done with it for now, but if they add more content or things to do you bet your ass I'm diving back in for more! Can't give it higher praise than that.
I would have loved to have even more guilds to discover for one is enough to end the hardest difficult with a bit of luck, the 40h are mostly due to the demo because I had a infinite set up that got destroyed with the release but that alright because I got to discover new content.
Islanders, but runs don't last forever because it's also Balatro. Being derivative ain't bad when you do it well.
Great game. Was able to complete all levels and tiers in 14 hours. There is probably a person that would play this for hours every day trying to go for a win streak. Unfortunately that's not me Good: Easy to understand, pretty animations, fun, good combos. Bad: Walls are pain - it is practically impossible to encircle your buildings with stone walls (palisade is pretty easy though) so usually don't even try If you want pretty towns - play Civic. Any other guilds result in pretty much mess of a city. It's has some charm, but if you expect a city builder - that's not it. This is more of a carcassone rather than cities skylines turned into a tiling game Still, amazing 14 hours spent and I will probably spend more Especially if new buildings are released
Dude. Yes.
Neat little puzzles with variety due to the different factions
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