
A mini citybuilding roguelike. Place buildings, stack combos, and master deep strategy in short bursts to create a tiny thriving metropolis!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best AU #50, worst UK #99 · 9 markets collected
US · last 30 days
About
Combolands is a tiny roguelike citybuilder offering deep strategy in a bite-sized package! Grow your own mini metropolis: place buildings, unlock powerful synergies, and trigger cascading combos. With 21 possible guild combinations, Combolands offers strategic depth and a 'number-go-up' rush in satisfying 30 minute bursts.
Unlock new guilds as you play, each with unique identities, strengths and drawbacks. Every run will see you picking 2 different guilds to play with. You'll start with a brand-new, procedural map, and grow a tiny hamlet into a thriving city.
Break the game, refine your strategy, and build a city for the ages!
Satisfying roguelike blend of deckbuilder and citybuilder mechanics
A pantheon of 7 guilds with unique buildings and playstyles - pick 2 every run
Procedurally generated islands
120+ buildings to construct your town
100+ passive heirlooms to further enhance your build
Upgrades to manipulate your buildings' behaviour, and potions to manipulate the map
Recruit from 13+ city councillors, each with their own progressions and abilities
Work your way up 10 increasingly challenging ranks
Genres
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great roguelite citybuilder, very satisfying. Hoping for more factions or bigger maps for longer rounds in the future
An engaging set-up. There's a lot of mileage in understanding how items interact, and how to combine them most effectively.
This is an excellent citybuilder/rogue-lite/deckbuilder game. The graphics are charming, the unlocks feel good, and it's one of those games where you ponder which combo is the best based on your current situation while also trying to plan for any future buildings you can acquire that may have very different parameters. Highly recommend this one.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is absolutely fantastic and has a very addictive loop. I was able to beat regent with every combo and once I learned the quirks of each guild I never felt like any one was super under or overly powerful compared to others. Towards the end especially since there are so many different ways to approach how to win, I definitely felt myself wanting higher difficulties since out of my last 10 games or so I lost maybe 1 or 2, but I wouldn't go as far and say it was easy or simple, just that there were many ways for me to dig myself out of a hole. Definitely one I will come back to on occasion to play a few games and I hope they are able to add more since I thought this was a gem.
Great gameplay loop, delightful visuals and scratches that Balatro itch.
Good way to kill an hour... or a couple of dozens.
Absolutely charming roguelike city builder. Gets right what basically every game in this genre gets wrong: it feels good to make quick decisive plays and it doesn't overtly punish you for not planning a million turns in advance, while still letting you feel clever for doing so.
It's a fun game, well thought through, but there are a few game breakers: Just had to end an endless run where I had civic + industrial where industrial buildings kinda had a loop. rock-resources would be placed leading to a trigger of a toolhouse, which would get picked up by a mail-office which would then trigger another rock-placer. It did not formally loop, but it definitely self-reinforced. Had a couple of them next to each other. On top through civic I finished the temple buidling granting some kind of enchantment multiplier... That lead to the weekly targets increasing slower than the weekly results. I also had some gold triggers in there which granted pretty much an infinite amount of rerolls on heirlooms and more increases on the enchantment. It might be nice past the initial runs to look at weekly results and adjust the target for subsequent weeks based on that. My run pretty much outscored 10+x each period. Also... a speed-up on animations might sometimes be nice. All in all a really nice game though. Would like to get some more 'achievements'. Anyway, awesome for such a low-budget game!
Macht süchtig!!
Its actually a fantastic little time sink for when I want something difficult to think about!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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