No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
It's chess. With fists. Combat Chess is real, full-rules chess until a capture is contested. Then both pieces drop into a real-time brawl, and the winner keeps the square. No piece goes quietly. Not even the king. ACTION CARDS: FIGHT FOR THE SQUARE You start every match with 3 Action Cards. When your piece is captured, spend one to force a fight instead of just losing it. Win the brawl and the capture is repelled your piece holds the square and the attacker is removed. Cards are spent win or lose and never refill mid-match, so card management is a whole extra layer of strategy. Run dry, and captures land like ordinary chess. FIGHTS THAT MATTER - Fighting power scales with chess value: pawns brawl at 75 HP, knights and bishops at 125, rooks at 175, queens at a monstrous 275, kings at 300. - Damage persists for the ENTIRE match. Wound the queen now, hunt her down later a health bar follows every piece that has fought. - A pawn can topple a queen. It just takes near-flawless play. SIX-BUTTON ARCADE COMBAT - Left punch (fast jab) and right punch (slow, heavy cross). - Side-matched blocking read the tell and guard the correct side to absorb 80% of the hit. - Timed dodges perfect timing negates all damage and charges your meter. - A stamina system that punishes button-mashing. Burn out and you're exhausted: unable to act and taking 1.5x damage. - Land perfect dodges to unlock the SUPER a single power shot worth 2.5x a heavy punch. Spam loses. Reads win. THE KING NEVER FALLS QUIETLY - In check, you can move out of danger or spend a card to send your king to fight the checking piece directly. - Checkmate isn't automatically the end. It triggers a mandatory final fight: your king duels the mating piece at 300 HP, no card needed. Win the last stand and the mate is broken. This cuts both ways: to beat you, your opponent must finish the job in the ring. A REAL CHESS ENGINE UNDERNEATH - Complete standard chess: castling, en passant, promotion, check, checkmate, and every standard draw rule. - Powered by the Stockfish engine, tunable from 600 to 3190 Elo - friendly beginner to superhuman, with a strength slider for every difficulty in Settings. - Single-player works fully offline. Sound and haptics are yours to toggle. CHALLENGE FRIENDS ONLINE - Turn-based multiplayer through Game Center: invite friends, run several matches at once, and take your time. - Get notified when an opponent moves, captures, or starts a fight with daily reminders before the 4-day forfeit window closes a stalled match. - Built for turn-based play: when you contest a capture, the fight resolves instantly on your own device against a computer-controlled version of your opponent's piece fighting with its true HP and power, including damage it already carries. No waiting around, and your opponent sees a full recap on their turn. EVERY MATCH ON RECORD - Match history with wins, losses, draws, win rate, streaks, per-difficulty records, fight stats, and your biggest upset.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
10 on sale2 answered “not sold”3 we did not ask
The 2 “not sold” markets are read from the App Store price pass of Aug 7: that day the store answered for this game elsewhere and gave no price in those. The 10 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 3 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
Every market we sweep.
About
It's chess. With fists. Combat Chess is real, full-rules chess until a capture is contested. Then both pieces drop into a real-time brawl, and the winner keeps the square. No piece goes quietly. Not even the king. ACTION CARDS: FIGHT FOR THE SQUARE You start every match with 3 Action Cards. When your piece is captured, spend one to force a fight instead of just losing it. Win the brawl and the capture is repelled your piece holds the square and the attacker is removed. Cards are spent win or lose and never refill mid-match, so card management is a whole extra layer of strategy. Run dry, and captures land like ordinary chess. FIGHTS THAT MATTER - Fighting power scales with chess value: pawns brawl at 75 HP, knights and bishops at 125, rooks at 175, queens at a monstrous 275, kings at 300. - Damage persists for the ENTIRE match. Wound the queen now, hunt her down later a health bar follows every piece that has fought. - A pawn can topple a queen. It just takes near-flawless play. SIX-BUTTON ARCADE COMBAT - Left punch (fast jab) and right punch (slow, heavy cross). - Side-matched blocking read the tell and guard the correct side to absorb 80% of the hit. - Timed dodges perfect timing negates all damage and charges your meter. - A stamina system that punishes button-mashing. Burn out and you're exhausted: unable to act and taking 1.5x damage. - Land perfect dodges to unlock the SUPER a single power shot worth 2.5x a heavy punch. Spam loses. Reads win. THE KING NEVER FALLS QUIETLY - In check, you can move out of danger or spend a card to send your king to fight the checking piece directly. - Checkmate isn't automatically the end. It triggers a mandatory final fight: your king duels the mating piece at 300 HP, no card needed. Win the last stand and the mate is broken. This cuts both ways: to beat you, your opponent must finish the job in the ring. A REAL CHESS ENGINE UNDERNEATH - Complete standard chess: castling, en passant, promotion, check, checkmate, and every standard draw rule. - Powered by the Stockfish engine, tunable from 600 to 3190 Elo - friendly beginner to superhuman, with a strength slider for every difficulty in Settings. - Single-player works fully offline. Sound and haptics are yours to toggle. CHALLENGE FRIENDS ONLINE - Turn-based multiplayer through Game Center: invite friends, run several matches at once, and take your time. - Get notified when an opponent moves, captures, or starts a fight with daily reminders before the 4-day forfeit window closes a stalled match. - Built for turn-based play: when you contest a capture, the fight resolves instantly on your own device against a computer-controlled version of your opponent's piece fighting with its true HP and power, including damage it already carries. No waiting around, and your opponent sees a full recap on their turn. EVERY MATCH ON RECORD - Match history with wins, losses, draws, win rate, streaks, per-difficulty records, fight stats, and your biggest upset.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | Free | |
| — | 0 | 0% | $1.99 | |
| — | 0 | 0% | $4.99 | |
| — | 1 | 100% | $2.99 | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | Free |