
As an apprentice magician and alchemist, you learn from different alchemy masters. They teach you to mix elixirs, create potions and control them on alchemist table. Prove everyone that you are a born alchemist!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great puzzle game that I spent a good couple of hours on. It's worth the price.
Уже почти классика )
[h1]Гоняешь жижу из пустого в порожнее[/h1] [h1]Положительное:[/h1] + [b]Идея "жидкой" головоломки[/b] довольно таки интересная и сделать можно было даже в двухмерной плоскости намного больше, чем перекашивание водицы и деление на жирные капли. [h1]Отрицательное:[/h1] - [b]Плохой дизайн уровней[/b]. Самое главное для игры-паззла что? Правильно, уровни-головоломки. Понятно, что все они завязаны на работу с жидкостью (которая по физике напоминает разбавленный гель для душа), поэтому это скорее пазлы на ловкость, на умение управлять жижей, чем на логику. Однако, управлять ею неприятно, капли разлетаются во все стороны, бортиков нет, а игра при этом не прощает ошибки - только рестарт. Нет глубины и прогрессии, то что ты делал в первые пару уровней, то же самое будешь делать и на последних. Уровни или пролетаются вообще без усилий, или ты сидишь и танцуешь тарантеллу пальцами по стрелкам. - [b]Всратый визуальный дизайн[/b] - ну просто "привет" из нулевых, визуал нечто среднее между браузерок и "Петя Курочкин и волшебный сапожок". Положительно выделить могу только пиктограммы самого стола-паззла, солнышко и тд. - [b]Надоедливая музыка для мобилок[/b], поверхностная и сильно приедается, я насчитал 2-3 постоянно повторяющиеся композиции - [b]Баги[/b], мне не засчитали ачивки (ни одну), а прохождение одного из последних уровней всегда провально, как бы я правильно его не выполнил. [h1]P.S.[/h1] Испытал больше негативных эмоций, чем позитивной работы мозга. Короче, фу.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Portugal, Portuguese - Brazil, Ukrainian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Here I will leave the cat, friends who pass by can pet it and give it a thumbs up /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
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Pretty good game. The only issue with it is that you can´t even launch it anymore . But you can watch a couple trailers on store page what it was like :-(
Игра впечатлила с первой минуты. Помнится, раньше, в детстве, у меня были игрушки-головоломки, в виде стеклянного лабиринта, в котором нужно провести до конечной цели металлический шарик. До этого момента, мне, такой игры не хватало. Здесь вместо шарика, немного жидкости, которую нужно провести по тому же лабиринту на доске, по пути выполняя задания, к примеру, выкрасить жидкость в определённый цвет. Я только начала играть, но это уже интересней детской игрушки. Огорчил один момент: если умудрился проглядеть\забыть задание, больше его никогда и не за что не покажут, догадывайся как хочешь. Я надеюсь, что это небольшое недоразумение не будет самой сложной частью прохождения игры, и в дальнейшем будут более сложные и интересные уровни. Ещё бы хотелось, чтобы была поддержка контроллера XBOX и запуска на Linux. P.S. У меня уже четыре достижения! 9 полных вёдер из 10.
Colours of Magic: Aqua Teeter is a small but distinctive indie puzzle title that leans heavily into charm, experimentation, and a hands-on sense of magical tinkering. Developed and published by RunServer, the game casts the player as an aspiring alchemist tasked with manipulating magical liquids across a series of tabletop-style contraptions. Rather than relying on complex rules or dense mechanics, it builds its identity around simple ideas—tilting, guiding, mixing, and timing—and explores how far those ideas can stretch across dozens of increasingly demanding puzzles. At its core, Aqua Teeter revolves around directing streams of colored liquid toward specific targets using platforms, barriers, and angles that influence how the fluid behaves. Early levels introduce the fundamentals gently, teaching players how gravity, slope, and momentum affect the flow. As the game progresses, puzzles grow more layered, requiring players to split liquids, combine colors into new solutions, or ensure that precise quantities reach their destinations. There’s a deliberate, almost tactile satisfaction in watching a plan unfold successfully, as a carefully guided stream reaches its goal after several seconds of suspenseful movement. The game’s difficulty curve is built less around intellectual complexity and more around execution and patience. While the underlying logic of most puzzles is easy to grasp, achieving the intended result often demands fine adjustments and repeated attempts. Small changes in angle or timing can drastically alter outcomes, especially in later stages where multiple streams interact simultaneously. This emphasis on precision gives the game a unique rhythm, where success feels earned through iteration rather than sudden insight. Visually, Colours of Magic: Aqua Teeter adopts a hand-drawn, storybook aesthetic that reinforces its whimsical alchemy theme. Soft colors, playful character designs, and lightly textured environments create an inviting atmosphere that contrasts nicely with the sometimes unforgiving nature of the puzzles themselves. The presentation feels intentionally cozy and unhurried, as if inviting players to experiment without pressure. Complementing this is a gentle soundtrack that supports the magical tone without becoming intrusive, keeping focus on the puzzles while maintaining a relaxed mood. However, the game’s reliance on fluid physics is also its most divisive element. While the animation of liquids is visually appealing, their behavior can occasionally feel inconsistent. Identical setups may produce slightly different results, forcing players to adapt to outcomes that don’t always align perfectly with expectations. In some cases, this unpredictability adds excitement and encourages creative problem-solving, but in others it can undermine careful planning and turn success into a matter of persistence rather than skill. This inconsistency becomes more noticeable when aiming for higher star ratings, where perfection is often required. Progression is tied to performance, with stars awarded based on how efficiently each puzzle is completed. Accumulating stars unlocks additional levels and allows players to bypass particularly frustrating challenges if needed, providing a small safety valve against stagnation. Steam achievements and collectible cards add extra incentives for completionists, reinforcing the game’s appeal as a casual but goal-oriented experience that rewards dedication without demanding mastery from every player. Player reception reflects this balance of charm and frustration. Many appreciate the originality of the concept and the soothing presentation, praising the game as a pleasant diversion that offers something slightly different from traditional logic puzzles. Others are more critical of its rough edges, particularly the occasionally erratic physics and moments where difficulty feels more aggravating than clever. As a result, the game occupies a middle ground within the puzzle genre—neither a universally polished standout nor a throwaway experiment. In the end, Colours of Magic: Aqua Teeter is best understood as an experimental puzzle game driven by atmosphere and curiosity rather than strict mechanical refinement. Its strengths lie in its whimsical identity, creative use of color and fluid interaction, and the quiet satisfaction of solving problems through trial and observation. While it may not appeal to players seeking rigorously precise physics or consistently fair challenge, it offers a distinctive and often enjoyable experience for those willing to embrace its quirks. Approached with patience and an open mind, it delivers a magical little journey that feels like playful alchemy brought to life on a puzzle board. Rating: 6/10
Игра не работает, хотя бы карточки есть, но играть не получится, у меня так и не получилось а как тогда достижения получить? И так как играть не получается то моя оценка этой игре 0/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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