
Coffee Talk is a coffee brewing and heart-to-heart talking simulator about listening to fantasy-inspired modern peoples’ problems, and helping them by serving up a warm drink or two.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.49−50% | 12.6Kreviews | 95% | — | $2.1M |
| $13.99 | 6.1Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 213 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
çok tatlı bir oyun. hikayesini ve kasabalıları seviyorum
An incredibly addictive game. I spent entire nights playing, learning how to communicate and how to make coffee. It was hugely entertaining and full of anecdotes that would have been perfect—if only people didn't exaggerate quite so much at times. I recommend it 100 percent.
I first discovered Coffee Talk through Xbox Live Gold, when it was offered for free. Around June 2020, I downloaded it thinking it was just another free indie game I could go through for achievements. It seemed like a relaxing game about preparing drinks and listening to customers talk about their lives, all accompanied by a lo-fi soundtrack. That description is technically accurate, but it does not fully explain why it matters so much to me now. It is a simple game mechanically, but that simplicity allows its writing and characters to become the main focus. It taught me that conversations alone can carry an entire story, and it helped me understand how personalities and emotions can be expressed through small details. I'm not exactly a very empathetic person, but somehow, this game helped me understand that there are things you may never know about a person that still motivate their actions. You do not always need to know everything that moves someone for them to feel vivid and human. Coffee Talk also strengthened my own desire to write stories. It made me want to create characters that people could understand, remember, and care about in the same way. Characters who felt real and close to me, but whom other people could still relate to and perhaps even learn from. It is a game I discovered thanks to pure chance, and I am genuinely grateful for the ways it helped me improve as a person. That is why I eventually wanted to buy it again. I wanted to properly own it and support it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.38/day in the week to Aug 3 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean, French, German, Traditional Chinese, Spanish - Spain, Turkish, Russian, Portuguese - Brazil, Indonesian
| $13.99 |
| 4.9Kratings |
| 88% |
| — |
| not modelled |
| $6.49−50% | 122ratings | 82% | — | not modelled |
| $12.99 | — | 95% | — | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 214 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Это не прям ужасно, но почему-то я ожидала большего. Скучноватое повествование, персонажи не цепляют, надоедает
nosy biri olarak milletin dükkanda kavga etmesini izlemek çok zevkli.
Like reading a beautiful book. Loved it. May you rest in peace Mohammad Fahmi.
Кайфовая и приятная ВНка, 7,5 часов геймплея на 100% прохождения, жалко что коротко, особенно за свои деньги, даже со скидкой, НО, я не жалею, ламповая атмосфера, проходил вообще не спешно, проникся персонажами, остался доволен, советую
默特尔和阿库娅很萌但无尽模式后面的咖啡关键词给的异常抽象 只想把咖啡泼在顾客脸上
ırkçılığa, cinsiyet ayrımcılığına, farklılıklara, ailelere olan tutumlarımıza, kendi ilişkilerimize olan tutumlarımıza, dostlarımıza olan tutumlarımıza, insanların sahip olduğu şeyler hakkında ne kadar vurdum duymaz olup iş işten geçtikten sonraki tutumlarına, hemcinsine aşık olabileceğine, bu oyunun aslında hikayelerini dinlediğimiz sohbet ettiğimiz her karakterden bize verdiği mesaj farklı başarılı bir etkileşimli novel... oyunun özeti benim çıkardığım yorumca insan olmak zor değil aslında sadece zorlaştıran yine insanlar.
I love how much details and art in this game, also quite good messages it conveys during the story. Thank you developers for making it! <3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.2M | 2.5K | 97% | $7.49 | |
| $1.1M | 1.8K | 89% | $17.99 | |
| $247.7K | 494 | 90% | $14.99 | |
| $3.9K | 17 | 100% | $5.99 | |
| $4K | 26 | 96% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 9.3K | 98% | $19.99 | |
| $2.1M | 6.8K | 88% | $9.99 | |
| $2.1M | 3.3K | 89% | $29.99 | |
| $2.1M | 2.6K | 90% | $39.99 | |
| $2.1M | 5.1K | 92% | $14.99 | |
| $2.1M | 5.7K | 96% | $19.99 |