
Codename: Terranova is a Co-Op Communication Game between two Players: Agent (PC) and Operator (Web App) . Speed and precision are required to complete the Mission within the time limit and set a new record. Will you have the necessary concentration?
Modeled estimate, not a reported figure. How we estimate →
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Spettacolo! Gameplay: il gioco necessita di due giocatori: l'agente e l'operatore. L'agente è la persona che dovrà vagare tra i vagoni e comunicare all'operatore ciò che vede, l'operatore deve guidare l'agente a risolvere i vari enigmi attraverso ciò che vede sul suo display. Per chi ha giocato a giochi simili (vedi Keep Talking) il divertimento sta proprio li, nel cercare di acquistare sempre più sintonia con il proprio compagno, Passerete minuti a cercare di capire come risolvere alcuni enigmi. Grafica e Audio: stra-curato, graficamente nulla da dire. Sopra le aspettative. Ad oggi il gioco è in accesso anticipato, esistono 9 livelli e gli sviluppatori stanno lavorando per garantire al gioco una maggiore randomicità dei vagoni. In questo modo si otterrà una altissima rigiocabilità. Non vedo l'ora! Consigliato!!
Me and a buddy have recently been on a bit of a co-op puzzler binge, and after working our way through all the known titles (We Were Here and the like) we had thought we had ran out of options. Then by chance I spotted this game on offer and bought us both a copy to try out. Now technically you can get away with only owning one copy, as one of you will be using a website, but we found each owning a copy more fun as we could swap roles after a successful mission. Gameplay is split between the agent on the train (the one playing the game) and the operator (the browser based player) guiding the agent through, kind of like Keep Talking and Nobody Explodes in that regard. You have to work together in order to solve the various trials within the time limit, and errors come with rather hefty time bonuses. The best way I can explain is by talking you through a hypothetical room. Firstly the operator needs to know the number of the carriage, and then they type. Currently there are 7 (I think) room types, ranging from standard passenger cars to cargo holds and even server rooms. Once the type has been identified, the operator will be given 4 variations of the floor plan of the carriage, This is where communication is vital, as later layouts can be quite similar to each other, requiring careful deduction of the correct one. Once the carriage is identified, the operator gets the floor plan and details of relevant obstacles that the agent must overcome. This could be as easy as pressing a button to open a door, to a complex series of buttons that the agent must press in the correct order. There are quite a few different puzzles, many of which having procedural solutions, meaning replaying a specific mission isn't as easy as memorizing all the passwords and such. Unfortunately, this level of procedural generation doesn't appear to influence the designs of the rooms themselves. Like I said there are 4 options the operator has to pick from, but after failing the same mission a few times, the level design is always the same, making exploration and description less important than it could be. I'm fully aware this is an early access title, so hopefully this will be addressed in the future. Now, as of me writing this little (ok, not so little) review, me and my buddy haven't actually finished the game yet. We thought we had, but as it turns out there is one last challenge ahead. To put it into perspective, standard levels have a time limit of 30 minutes, with the largest time penalties being 5 minutes...this final level we have to play has a time limit of 90 minutes, so assuming we fail at least once before finishing it, we have a ways to go yet. So would I recommend Codename: Terranova? Yeah, but that's with a little bit of a caveat. If you like puzzles and co-op gaming then sure, give this a go. However, if you are new to this type of game, I don't think I would start with this one right now. Add to your wish list for now, and come back after you have played some others, fingers crossed by then the kinks will have been worked out and a good game could become great. tl;dr version Fun little puzzle game to play with a friend, just be prepared to shout at each other for not following instructions.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*languages with full audio support
Hours played at review time, across 29 reviews with recorded playtime.
Un'alternativa platform a "Keep Talking". Graficamente curato, non ho riscontrato particolari bug. Otto ore che scorrono che è un piacere, con bestemmie tra Operatore e Agente nelle situazioni concitate, amicizie che finiscono fraticidi e sudore a frotte. Unico pecca è la longevità.
Abbiamo provato a giocarci in 2 entrambi con una copia del gioco e non ho riscontrato nessuna proceduralità, ci siamo scambiati di posto (operatore/agente) e i livelli erano tutti identici almeno fino al livello 4. cambiavano i codici da inserire ma il meccanismo per la soluzione e le stanze perfettamente uguali. quindi purtroppo ha una bassissima rigiocabilità. se hai fatto le missioni come operatore non è divertente rifarle da agente perché sai già cosa dire per fare tutto giusto al primo colpo. Cioè è carino ma avevo capito fosse un diverso tipo di gioco da poter giocare più volte con gli amici. a sto punto a che è servito prendere 2 copie :(
Conosciuto grazie a QDSS, davvero innovativo!
Franchement le jeu est vraiment bien la coop est super bien gérer. Petit point négatif pour le moment c'est la rejouabilité. Elle n'est pas présente du tout. Il y a des changement très très minime comme un code ou un objets différent mais la mission est la même a 98% environ ce qui empêche de la rejouer avec un amis hors "speedrun" Le jeu est en accés anticipé quand je publie cet avis et j'espere que cela évoluera dans le bon sens ! Je recommende en tout cas pour ceux qui aime les jeux coop et qui aime "Keep Talking and nobody explodes" qui est assez proche niveau communication entre deux personne.
Gioco cooperativo, divertente sia dal lato dell operatore che da chi gioca su steam. Consigli: - sarebbe interessante lato operatore vedere il personaggio muoversi all interno del vagone - come già da vostra intenzione sarebbe anche piacevole la generazione dei livelli in modo procedurale - e per finire sarebbe carino avere ogni x tempo un nuovo enigma che a tendere con la creazione procedurale dei livelli farebbe rendere la creazione delle mappe molto intrigante. Lo consiglio a patto che il progetto non venga abbandonato e che vengano rilasciati aggiornamenti costanti...vedremo tra qualche mese/un anno. L'idea alla base è bellissima insieme alla grafica utilizzata, continuate così dev :)
So bummed this game was never really completed. My brother and I had a lot of fun with it even it in its limited pre-release state, and I hoped it would get some major content updates before its release. Sadly, that hasn't really happened, and the current state of the game is almost the same as when we began playing it. It definitely has some bugs and issues that can make some parts difficult to get through or downright unplayable. That being said, the actual game is very fun. The puzzles are unique and interesting. There is a good level of challenge, and a fair amount of replay-ability. I do recommend it, but not for the price in its current state. If it goes on sale, pick it up! You'll definitely enjoy it. Otherwise maybe pass on this one.
il gioco si mostra come una corsa fra puzzle e indovinelli ambientali dove la coordinazione fra te e il tuo compagno sara fondamentale per raggiungere la fine del livello. In se il gioco mostra la sua complessità nella mancata conoscenza del punto di vista del collega. molti degli errori vengono a compiersi per via di una incorretta comunicazione il che rende l utilizzo di un lessico appropriato e comprensibile a entrambi allo stesso modo un pilastro portante del gameplay. di per se il gioco è lineare e molto divertente. forse unica pecca i livelli ripetuti mantengono lo stesso modello di indovinelli e quindi per i giocatori piu avvezzi con la memoria risulteranno un po ripetitivi. inoltre l impossibilita di scambiarsi liberamente e/o facilmente operatore con agente rende sbilanciato il godimento del gameplay da ambe le parti. In ogni caso ottimo gioco. utilizzato di tanto in tanto quando si festeggia al tavolo con gli amici e si vuole giocare a qualcosa di alternativo a un tipico gioco da tavolo.
The game and concept was somewhat fun, i remember my brother and i having fun, buuuuuuuuuuuuuuuuut... we are achievement hunters and completionists at heart. And these achievements are ridiculous. Cheated all of them in, i am not gonna sit here and play this monotone game for another 50h grinding them chievies. 7/10
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