
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 46.3Kreviews | 83% | — | $55.4M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O melhor jogo que ja joguei NA MINHA VIDA INTEIRA. Melhor q gta VI
Достойний анімешний соулзлайк. На 7 з 10. У всьому програє будь якій частині Дарк Соулз. Палець вниз за критичні баги. По-перше це баг з подарунками персонажам на базі(якщо подарувати всі подарунки до останього і відразу зайти в пункт, де беремо подарунок у цього персонажа, то далі інтерфейс помирає. Тільки перезагружати гру). По-друге, керований нами персонаж постійно відмовляється реагувати на команду "Нанести удар" при повній чи наполовину повній стамині, через що ловимо в обличчя непотрібний урон і навіть помираємо. Керування має бути ідеальним в таких іграх , інакше навіщо взагалі в них грати?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Code Vein — это настоящая находка для любителей экшен-RPG и поклонников жанра Souls-like. Игра умело сочетает хардкорные механики с уникальной аниме-эстетикой, создавая атмосферу постапокалиптического мира, где стиль и глубина идут рука об руку.
PAS MAAAAL
[don't look at my playtime, I played in offline mode] This game has plenty of downsides. But also the most beautiful concrete you'll come across. (If you think I'm wrong, give me examples, I want to see more concrete) For example: 1. Bosses don't scale down if you fight them solo. This one is a bit annoying. 2. The number of equippable skills eventually becomes overwhelming - and NG+ difficulty expects you to utilize them effectively. It is easy to forget that you have The One Skill That Solves This Boss, and keep suffering. 3. The difficulty is generally low compared to other games (even if you do play it solo) - but at the same time, the NG+ difficulty is too much (even with a companion). No good middle ground. 4. The first time you play, skip the tutorial. It's overbearing and you don't yet have the context for what it tells you about (you can return later). Skip the first few cutscenes too (you're not losing anything here), they are lengthy and annoying unless you already care for what's happening - this early, you probably don't. That said, play it if you like concrete. The environments are amazing, and offer a fairly unique combination of modern wreckage with outlandish fantasy. The music is great, too. Some of the boss fights are actually fun. In addition, there are these weird (and optional) sections of.. virtual museum? - which is the manner this game chose to present lore. It works for me, but many people find it annoying.
low quality game
소울라이크에 JRPG가 묻은게 아니라 JRPG 특유의 복잡미묘한 조작육성법에 중2병 버무리고 동료 시스템이라는 더러운 행주로 대충 닦아놓은 물건임 소울류가 문젠가? -X JRPG가 문젠가? -X 중2병 요소가 문젠가?-호불호 요소이긴 해도 X 소울라이크를 표방하지만 벨런스 개판 친 동료 시스템 - 이게 제일 문제 ㅇㅇ
It's like playing an anime, the controls can be tricky at first but they get easier the more you play. Runs well most of the time be every once in a while it can be glitchy.
6 прохождений КВест на 12 карту багается не появляется NPC 4 раз, А так в целом норм
I keep receiving "server offline" or whatever, opens browser, copy some code, paste it in some weird pop up, and still the game refuses to run, I haven't even played online ever why do I need all this nonsense
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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