
In this absurd co-op horror game you are medieval monks--and the only chefs who can prevent the apocalypse. Feed enormous monsters with a catapult, evade supernatural enemies, and navigate a reality-bending labyrinth with up to 4+ players!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Co-Op Kaiju Horror Cooking is exactly what the name suggests.
You and your friends are medieval monks, chefs--and walking liabilities.
In this absurdist online multiplayer horror game, 2-4 of your favorite people (or more, if you want to risk your computers/sanity) must use traps, proximity voice chat, and Gregorian chanting among other tools to feed giant monsters known as 'kaiju', gather treasure, and prevent the apocalypse.
You have 10 minutes.
Don't stay in the Larder.
Don't get caught.
Flexible tag-based cooking system. Chop ingredients, salt them, burn them--and then fire them into a kaiju's jaws!
A story about grappling with your faith as your leaders begin to die off, leaving you to carry the torch, told across 13 levels.
The first-ever multiplayer project from the developers behind Clickolding and I Am Your Beast.
Dramatic medieval soundtrack by award-winning composer David Mason (Dredge, Creepy Redneck Dinosaur Mansion 3).
Run away from monstrous creatures--and when necessary, turn them into food.
No tomatoes, since they were only introduced to Europe in the 16th century.

Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A wild twist on the recent co-op multiplayer trend, Co-op Kaiju Horror Cooking tasks you and your friends with, well, feeding Kaijus. I am yet to beat Chapter 1 and the tutorial barely scratches the surface on how to play, but so far it's wild, sending party members into the dungeon to uncover ingredients, setting up whole restaurant lines at the campsite to put meals together, everyone chanting like some cursed sous chef chorus... me like. I'm yet to try this with 64 players but I'm really dying to.
Giant Rats take your rolling pin. 8/10 cause it makes me mad.
uh oh!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love this game and would like more ingredients, monsters, and actual weapons(sticks work for monks or let me punch em). 10/10, would recommend
arkadaşlarla sarıyor ama biraz garip yani öğrenene kadar ayı sizi 5-10 kere öldürüyor
Edited after the Molotovs and Trained Rats update: A game that's pretty fun for going around dungeons, killing rats, zombies, and minotaurs, and then feeding them to oddly picky kaiju that sometimes only like garlic and oil or salt. Netcode's a little jank though, so expect items to sometimes just... vanish for everyone but the host.
I hate it here. But also I need to play. What is going on? Why did I die? Why am I a giant heart, and why is a friend-monk feeding me to a giant bear. HELP MEEEEEEEEEEEEEEEEEEEEEE.
Cool game to play with friends! mic gets a little weird but the game is very very fun (Cooking go brrr)
This game seemed, so promising! The idea is fun, and you can tell that the devs put some thought into it. There are a lot of easter eggs and the dungeon is designed so beautifully. The unfortunate bit is the lack of progress, and changes through chapters. The feeding post you start with stays the same with no new recipes or upgrades. Each chapter feels the same and no matter how cool some rooms in the dungeon you find are, they often feel meaningless due to lack of substantial payoff for solving the puzzle or activating it. The points you aquire throughout the game also feel pointless. There are merchants, but the point you have aren't easily tracked and the items merchants sale do not feel that useful. This game has some great potential! If not for a fact that each chapter feels the same (even with dungeon changes), and lack of upgrades/meaningful rewards, the game would be an amazing coop experience. Sadly in it's current state it falls flat. It is fun for first 30 min to an hour in coop but then the repetition kicks in and without any progress there is no reason to keep grinding. If you grab it on sale for low price it is worth a shot (maybe with some updates), and I really hope one day I can come back and correct this review.
Games a lot of fun, nothing better then running around clubbing my friends to death with a rolling pin. Rats are my new number one enemies, still followed by dogs. It's silly and fun, and the more I played the more I started to see there is a story under all of it. By mid chapter 2 my friend and I where honestly interested in what was going on. Trying to optimize how we did things to push a little further to uncover the story. 100% recommended, it's a good time.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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