
Close Combat 2: A Bridge Too Far challenges you to take control of five strategic bridges in the most dramatic battle of World War II. From war-room strategy to gritty trench combat, battlefields come to life as you command Allied or Axis powers. It's a fight where every second counts.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is a lot more fun than the screenshots suggest. As good as the newer games in the series.
Loved this game back in the day and runs great for me on Windows 10.
Played this way back when it first came out and its a great game. Just the right balance of being very easy to understand and play, but very challenging too. Close Combat 2 is widely considered the best of the series and i can see why - the first one is a bit less of what 2 offers and has primitive graphics, and the later games just add complexity without improving on the fun factor. I am very happy to see this being sold again in a state where it runs on newer computers! And at this price i will more than get my moneys worth from this title in its new form. Conclusion: Great game worth your time if you have any interest in war gaming. Good times!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cheating ai, moronic units. A 50 being overrun by a dozen people, firing from elevation over 200meters of flat ground? Honestly, I think the nostalgia glasses were surgically implanted with this one.
The greatest computer wargame ever made
Excellent squad level game play.
How could you not recommend this game? It is classic 90s War Strategy at its best
I have plenty of hours in this game back in 1997 kicking ass with my AMD K6 processor and Voodoo graphics card. What a beautiful thing it's made it's way to Steam, really brings back the nostalgia. Great game, super linear these days and the AI I still haven't figured out. These guys will hit a pinpoint mortar attack on one of my hidden units. It's insane, I restarted the game and put my Sniper super far out, hidden and the same damn mortar found him there. AI is cheating but the game is still fun, love the German tanks.
Close Combat 2: A Bridge Too Far stands as a compelling reminder of how timeless game design can outlast technological limitations. Set during Operation Market Garden, one of World War II's most daring and controversial campaigns, the game puts players in command of forces fighting for control of critical bridges throughout the Netherlands. Developed by Atomic Games and published on Steam by SNEG, this classic tactical experience embraces historical authenticity and thoughtful battlefield management rather than cinematic action. Even decades after its original release, it remains an engaging example of how strategy games can create tension through intelligent mechanics instead of visual spectacle. The game's greatest strength lies in its commitment to realism. Players can command British, American, Polish, or German units across a campaign where every engagement matters. Unlike conventional real-time strategy titles, soldiers in Close Combat 2 are not mindless pieces waiting for orders. They become exhausted, panic under sustained fire, and may refuse commands if morale collapses. This human element gives battles an unpredictability that feels remarkably authentic. A carefully planned assault can fall apart within minutes, while a desperate defensive stand can unexpectedly turn into a decisive victory. The result is a battlefield experience where adaptation is just as important as preparation. Campaign management adds another layer of depth to the experience. Capturing and defending bridges becomes more than a simple objective because every loss affects the broader war effort. Units persist between encounters, meaning casualties carry over and depleted formations become increasingly difficult to maintain. Players are encouraged to think several battles ahead, weighing whether to preserve elite troops for future operations or commit them to securing a vital objective. This sense of continuity makes victories feel earned and defeats genuinely painful, creating an investment in the campaign that many modern strategy games struggle to achieve. Despite its age, the game's presentation still serves its purpose effectively. The overhead maps are easy to read, environmental details provide useful tactical information, and unit animations communicate battlefield events clearly enough to keep players informed. Naturally, the visuals cannot compete with contemporary releases, and the interface occasionally shows its late-1990s origins. Newcomers may find the controls less intuitive than those found in today's strategy titles, while the slower pace can initially feel demanding. However, players willing to adjust to its design philosophy will discover a game that prioritizes substance over style. Another standout feature is the atmosphere generated through sound and pacing. The crack of rifles, the thunder of artillery, and the sudden silence after a failed assault contribute to an immersive representation of World War II combat. Battles rarely feel scripted, as terrain, morale, and unit positioning constantly influence outcomes. Every farmhouse, road, and bridge can become a focal point for intense engagements. This unpredictability gives the game tremendous replay value, especially for players interested in military history or tactical simulations. The Steam release successfully preserves this influential title for modern audiences, offering compatibility improvements that make revisiting the classic considerably easier. While some rough edges remain, including dated interface conventions and occasional pathfinding frustrations, these issues do little to diminish the overall experience. Close Combat 2 understands exactly what it wants to be: a challenging, methodical examination of small-unit warfare during one of history's most fascinating military operations. Close Combat 2: A Bridge Too Far may not appeal to players seeking fast-paced action or cutting-edge graphics, but for those who appreciate historical strategy games, it remains a rewarding experience. Its combination of persistent campaigns, morale-based combat, and tactical decision-making continues to hold up surprisingly well. Few games manage to capture the uncertainty and pressure of battlefield command with such effectiveness, making this entry a worthy addition to any strategy enthusiast's library. Rating: 7/10
Pathetically bad rehack in the modern "style" of making dumb games stupidly "smart" using fake RNG to create a so called challenge. Enemies that know exactly where you set up and magically get a perfect first shot every time on a hidden and critical battle changing unit with a "random" mortar shell across the map? GTFO. Just another lazy and junk slot machine with a fake game layered on top
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