
Abide by three rules. 1. Never remove your blindfold. 2. Don't let Ashioto catch up to you. 3. Collect all five talisman. Cover your eyes, trust your ears, and...Cling to Blindness.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Have you ever played a game without any visuals and just sound alone? And on top of that what if you had to wear a blindfold while playing it?
Cling to Blindness is a horror game played entirely by sound, requiring you to navigate the world blindfolded.
The playtime is roughly 1 to 1.5 hours, and the level of fear is relatively low and is accessible even for those who don't usually enjoy horror games.
There are no jump scares, only immersive tension built through sound and imagination.
How to Play
Cling to Blindness is a horror audio game where you must rely solely on audio cues to complete a ritual. In this ritual, being blindfolded is a must and not just a suggestion. Playing with headphones is strongly recommended for the full experience.
Navigate with Your Mouse
Use your mouse to progress through the game. Moving it left and right changes your perspective and will help you locate where sounds are coming from. Left-click to step forward.
Follow the Sounds
Once Ashioto catches up to you, it's game over... Rely on sound to navigate and achieve your goal. Instead of visuals, you'll have to depend on a variety of audio cues to help guide you through the darkness.
There are no sudden jump scares as this is a sound-driven horror experience designed to be playable even for those who aren't a fan of traditional horror games.
However, if you begin to feel unwell, we recommend you stop playing the game immediately.

1. Never take off your blindfold.
2. Do not let Ashioto catch up to you.
3. Collect all five talismans.
You play as Satsuki, a girl who travels to the ruins of an abandoned village to perform a ritual.
Listen carefully.
If you hear footsteps... that means Ashioto is near.
Never, ever let them catch you.
Use the sound of wind chimes to locate the talismans.
Your hearing becomes your vision as nothing will be shown on the screen.
So do not remove your blindfold—
not until it’s time for it to be taken off.
Approximately 1 to 1.5 hours
Satsuki – Anya Floris
The Guide – Soness Stevens
While Cling to Blindness features minimal horror imagery and avoids traditional jumpscares, a special "Penguin Mode" has been included to make the game more approachable for players sensitive to fear. In this mode, players can press "P" to change modes and toggle Penguin Mode. When in Penguin Mode, Ashioto's footsteps are replaced by the gentle, endearing sounds of a penguin walking.
Players who find horror games intimidating can still enjoy Cling to Blindness and we encourage them to try out the Penguin Mode setting for a more lighthearted experience.
To all Streamers and Content Creators, we invite you to stream and make videos on Cling to Blindness!
Official blindfold assets are available for streamers, and content creators who wish to incorporate them into their streams or videos!
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
エンディングが素晴らしい。
간단 요약 : 리신 체험기
cute short game i really like the idea of the controls and only playing with your hearing tho i would say it could use some improvements like i couldn't hear any difference from when you hit a wall so i had to cheat sometimes to get any further and story based it is okay not like mind blowing or totally satisfying but okay so game play i would say 7/10 tho mostly only because of the idea. story 4,5/10
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, Simplified Chinese*, Traditional Chinese, Korean**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
눈을 가린다는 특이한 설정을 게임내의 설정에서도 잘 녹여냈다고 생각함 기본적으로 아이템들을 모으는 게임이지만 같은 작업이 반복된다는 느낌이 심하게 들지 않을 정도의 기믹이 있고 지루해지기 전에 끝난다는 느낌 단점으로는 분량이 짧다보니 스토리가 함축적이고 설정에 대한 설명이 부족함 의식에 대한 설정을 좀더 풀어줬으면 좋았을 것 같음 아쉬운점으로는 게임이 끝나고 안대를 벗었을 때의 임팩트가 부족하다고 느꼈음 새로운 방식의 게임을 체험해보고 싶다면 추천
cool game, more of an interactive movie than a game
視覚情報って大事だと思った。聴覚だけで判断するのは斬新で面白いと思ったけど、よく考えてみると演出の幅が極端に狭まるだけだし、音で驚かせる演出もなかったから緊張感はあったけど恐怖はあまり感じなかった、しいて言うなら正面に壁があるかの判断が難しくて焦ったぐらい、FPSとかでサウンドプレイやりなれてる人なら簡単にクリアできる。アイデアは面白いけどそれを生かせてない、視覚が無くても面白い作品ではなく、視覚があったほうが面白い作品だった。あとストーリーは悪くないけど物足りない、ボリュームではなく内容の濃さ、土台も骨組みもちゃんとしてるのにそこで止まってる感じ、もったいないよね。
画面を見ずにっていうのは良かったんですがストーリーは特に驚くこともなく主人公が他責過ぎてシンジくん過ぎて逆に面白かった
이거 한 18회차 하면 진엔딩 나옵니다ㅎㅎ 아 정말 재밌었다ㅎㅎㅎㅎ
10/10! Really fun! Extremely high quality too! JUST DONT TAKE OFF YOUR BLINDFOLD!
[h1]簡介:如互動劇場般的模擬體驗[/h1] 遊戲時長約1.5~2小時就能結束。沒有畫面,純粹以聲音引導和簡單互動組成的恐怖氛圍模擬作品。 遊戲中,玩家須追尋風鈴的聲音,並避開足音大人的腳步聲。核心概念便是要玩家以場景聲音建立出對空間的想像,到達指定地點,但同時腳步聲的逼近也會加大感官對未知的恐懼。 (*遊戲在視覺和聽覺上都沒有Jump Scare喔!) [h1]視覺化輔助[/h1] 值得一提的是,遊戲中可開啟[u]簡易的視覺化地圖指引[/u],這不只是輔助通關的解方,更是對實況直播或多人遊玩場合提供共同參與的體驗。 操控的玩家/實況主可以真的戴上眼罩,觀眾們也能看著地圖一同參與。這也是我覺得可以擺入互動型劇場體驗的最大原因。 [h1]稍嫌不足之處[/h1] 不過體驗上較可惜的,還是在關卡設計沒有做出太多變化,都是點對點移動、遇到牆壁就繞路,變成比較純敘事的模擬體驗,和我預期會稍微帶有解謎探索成分不同。 其中像是第三.四張咒浮時提及[b]「足音大人無法進入封閉空間」[/b]的設定,最後也僅是以劇情交代過場而已,感覺上應該會是個可以加以著墨室內關卡的切入點。
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