
Click Mage is a unique 2D resource gatherer and building game. Mine and process resources, upgrade your clicking power and construct buildings on an idyllic island with beautiful pixel art graphics.
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About
Click Mage is a unique 2D resource gatherer and building game. Harvest, collect and process resources, upgrade your clicking power and construct buildings to escape from the island.
As an apprentice to the famous Click Mage, you have been teleported to a remote island by a magical accident. Upgrade your Click Powers with the help of a mysterious obelisk, trade with the merchant, use the island's resources and build a portal to get back home.
Explore a beautiful pixel art island
Harvest resources by clicking and use them to build production buildings to further process them
Handle manageable amounts of resources
No more meaningless millions and billions of an arbitrary resource
Harvest your 5 wood and carry them yourself
Upgrade your click power, carrying capacity, auto click speed and much more
Buy blueprints from the trader, construct new buildings and unlock new resources
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i just beat the game (got all the achivements) i have to say this was a fun game it's a short game but worth it i had fun my one thing would be maybe if the developer makes games like this in the future maybe add some upgrades that make the processers speed up. because there were certainly times i was just waiting for some processers to give me my new materials.
A relaxing little clicker game, very easy to play while listening to music or a video essay. Would recommend other players to probably build more extra buildings than i did.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $454.4K | 3.9K | 94% | $4.99 | |
| $453.9K | 1.3K | 63% | $19.99 | |
| $454.7K | 493 | 74% | $39.99 | |
| $454.7K | 601 | 86% | $19.99 | |
| $453.7K | 718 | 96% | $14.99 | |
| $454.8K | 157 | 65% | $149.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2K | 30 | 90% | $4.99 | |
| — | 0 | — | — | |
| $6.3K | 21 | 67% | $7.99 | |
| $30.1K | 144 | 78% | $5.99 | |
| $6.6K | 38 | 74% | $4.99 | |
| $5.3K | 106 | 79% | $1.49 |
Languages: English, German, Portuguese - Brazil, French, Italian, Japanese, Spanish - Spain
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Worth $5 if you are into these sort of games, takes about 5 hours to complete if you are focused but at a leisurely pace
Empfohlen 👍 (6.3 Std. gespielt) Click Mage hat mich überrascht – es geht hier stark ums Ressourcensammeln und Weiterverarbeiten. Man startet mit den Basics, baut sich dann Schritt für Schritt eine kleine Produktionskette auf, um immer hochwertigere Materialien herzustellen. Nach 6 Stunden war ich durch – hab optimiert, welche Ressource ich wann sammle und wie ich sie am effizientesten weiterverarbeite. Ist ein kleines, schönes Ressourcen, Sammel und Bauspiel. Nicht riesig, aber für den Preis absolut ausreichend. Es gibt jetzt nicht 1000 Ressourcen und 50 Gebäude, aber das muss es auch gar nicht – mir hats richtig gut gefallen.
Esta muy bien, tiene una progresión bastante buena y fluida. En unas 4 horitas tienes el juego al 100% y pasas una tarde agradable mientras ves videos o escuchas algún podcast. Si necesitas que tu cerebro desconecte, bienvenido siéntate y disfruta!
This game is weird, in a bad way. Here's the breakdown: It's a clicker, but there is no automation, which sucks. The game is only about 2-3 hours long, which sucks. The price is too high for a game like this, which sucks. The UI is simple and there is no zoom or any real control customization, which sucks. So, all in all, everything sucks. Don't buy this.
An adorable, chill game with great sound effects and amazing soundtrack that reminded me of the PSX-era Crash Bandicoot games - a huge positive remark! The game will run between 5-8 hours, depends on your playstyle, and while it lacks in details, the pixelated artworks are great and items are fun to move around. Do not expect a diverse gameplay or mechanic outside gathering/storing/upgrading, but what you have is peak-chill Spoilery feedback for the devs: [spoiler][Nitpick] Being so easily accessible at first glance, the Portal lead me to believe on my LP to be a fast travel option for gathering spots.. I got quite confused until I realized it was the endgame building! [Balance] Glass and Ash feels a little bit intricated for an early/mid-game material.. the Ash requirements make up for a lot of wood gathering and making Glass is also quite odd with numbering being 2x Sand and 3x Ash per block. I guess the easiest solution would be to reduce the ash requirement to 2x for the Glass recipe. [QoL / Balance] It's quite odd ending up on 100 chest storage, 45 building storage and 40 hand size. I'd suggest for an extra upgrade for building storage and two more for hand size to make the experience quite a lot smother [QoL] We need a trash can! the feeling of having 103 water and not knowing what to do with the extra that won't fit a chest is quite annoying for someone who wants to keep the base tidy and organized![/spoiler]
es un juegazo, dura lo justo, las mecanicas nunca se hacen pesadas y hasta el farmeo tiene la velocidad justa para hacer todo a ritmo rapido, el unico consejo real que puedo dar es, farmeen vidrio jajaj
正直もっと効率化とかできると思ってた
🧙 **A Slower Incremental Where Gathering the Resources Is Half the Fun** I've now completed **Click Mage from beginning to end, earned 100% of the Steam achievements**, and after around six hours with the game, I've come away thoroughly satisfied with the experience. Click Mage very much clicked with me. 😜 You play as the apprentice of a famous mage who has rather inconveniently found himself teleported to a remote island with practically nothing. Getting home isn't going to be as simple as waving a wand and shouting something magical. Instead, you start gathering. And gathering. And then gathering something else because you've discovered that the thing you actually wanted requires three other things first. 😂 Click Mage describes itself as an incremental game, and it absolutely is one, but there's a surprisingly strong **resource-management game** sitting alongside it. You begin with very little and gradually establish yourself on the island. Resources can be gathered, stored and processed, while a trader provides access to blueprints that allow you to construct useful new buildings and devices. Those new facilities then open up further possibilities. Basic resources become processed resources. Those resources help create more complicated things. You need somewhere to store all of those things. Then you discover something else you want to build. Which requires another resource. And suddenly you've created yourself a rather lovely little production problem to solve. **That's the part I particularly enjoyed.** This isn't an incremental game that's desperate to shower you with upgrades every thirty seconds. Click Mage is considerably slower paced. Progress feels deliberate, and there's a noticeable amount of grinding involved from surprisingly early in the game. Normally, describing something as *slow and grindy* doesn't sound like I'm doing a particularly good job of recommending it. 😂 But strangely, neither bothered me here. The pace fits the game. I'm stranded on an island starting with practically nothing. Gradually gathering what I need, unlocking another blueprint, constructing something useful and becoming a little more established makes that progression feel earned. There's also a story developing alongside everything, giving you another reason to keep moving forward beyond simply making the numbers bigger. And importantly, I thought the balance was good for the vast majority of my playthrough. There were certainly periods where I needed to concentrate on gathering particular resources, but for most of the game I wasn't sitting there thinking: **“Oh, just give me the thing already.”** Instead, I was normally thinking about what I could work towards next while gathering what I needed for the current objective. That's an important difference for me. I don't mind grind when I'm still engaged with the process. I mind grind when I've effectively finished playing and the game is simply making me wait. Click Mage kept me on the right side of that line for almost the entire game. The **final hour was definitely the grindiest part**, but even then it didn't feel evil or artificially stretched out. By that point I knew what was left to accomplish. I knew what I needed in order to finally escape the island, and gathering those remaining resources felt like the final push towards something I'd spent the entire game working towards. So yes, there was some waiting. There was some grinding. There may have been an increasingly suspicious amount of staring at resources. 😂 But because I understood what I was working towards, I was fine with it. My one genuine disappointment came **right at the end**. After spending the whole game gradually working towards escaping the island, I would have liked the actual ending to have a little more weight to it. It felt somewhat anticlimactic. It's not a major problem and certainly doesn't undo the enjoyment I had getting there, but after several hours building towards that particular moment, I think the game deserved a slightly more satisfying final send-off. That's really my only notable negative. Click Mage also isn't necessarily going to suit every incremental fan. If your favourite part of the genre is instant gratification — enormous numbers, constant upgrades, rapid prestiges and systems exploding into existence every few minutes — you may find this one frustratingly slow. But if you enjoy **resource gathering, resource management, production chains and steadily building yourself up from almost nothing**, its slower pace becomes part of the appeal. That's certainly how it worked for me. I started with virtually nothing. Several hours later I had built an entire little production operation, followed the story through to its conclusion, finally achieved what my stranded apprentice had been working towards and watched that final Steam achievement pop. **100% complete.** And I sat there afterwards feeling satisfied with the journey. That's ultimately what I wanted from Click Mage. It isn't trying to overwhelm you with spectacle or turn you into an incremental god producing numbers with thirty-seven zeroes after them. It's a smaller, slower and much more methodical progression experience. Apparently being magically teleported somewhere with no resources, no established home and several hours of manual labour ahead of me is still my idea of a good time. **Incremental gamers really are a strange bunch.** 😂 💜 **Tom Recommends** Particularly for incremental fans who enjoy resource management and don't mind taking their time. If you're looking for instant gratification, approach with a little caution. If the thought of slowly turning **nothing into something** makes your incremental brain happy... 🧙 **Click Mage is well worth your time.**
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