
Join your Legendary Heroes in a battle for strength in CLICK LEGENDS. A Clicker - Incremental - Management game. Battle your way through a variety of enemies by leveling up your heroes, empowering them, and finding them equipment! Click your way to victory!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
at a glance looks like the kind of game that could have a bunch of interesting choices to min/max but actually most of the interesting looking parts turn out to be checklists and linear unlocks and the prestige skills are like "1% chance to gain a 1% bonus" type of thing which presumably scales up eventually, but is prevalent across the game with little +1% effects that are not very interesting when you are trying to 100x your damage. Aside from the narrow choices and linear progression, the game also has an annoying RNG-fetish. Play as a random hero affinity, with heroes that have random linear auto-unlock 'skills' which are mostly just +%dps , gain random 'equipment' bonus which is mostly just +%dps, find random 'collectibles' which accumulate to small +1%s, click random idols for a pile of gold, unlock random prestige options, etc. Aside from all this RNG everything else is pretty much completely linear with no significant choices other than maybe long term weight of chosen prestige skill priority, but the combat only has like 2 stats so I'm just going to take a wild guess that the theorycrafting in prestige skills is pretty standard idle game "buy next optimal thing" type of nonsense and turns the illusion of choice into yet another linear progression. idle games have an untapped ultra potential to distill extreme complexity down into its raw form away from any storylines and loading screens and cutscenes and dialogues and frictions... but if the idle game is simple then you basically have nothing, because everything else was stripped away almost by definition of the genre - without any optimization min/max theorycrafting there simply is no game. It's an interactive progress bar - a loading screen where you need to click 'next' thousands of times. also this is a small side note but why do so many games start you at lvl one and you look like some kind of ultra character fighting supernatural megamonsters in the first second of gameplay does nobody know h... nevermind
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 37 reviews with recorded playtime.
One of the better Idle games that I've played. Mainly because it doesn't require hundreds of hours gameplay to complete most of the achievements. I enjoyed the game in overall, but I'm not going for that last achievements bc that one requires me spending 2-3 times more gameplay than what I have atm and I don't consider that worthwhile. Good Idle Clicker though, so if you enjoy those games, definitely give this one a try :)
Just came back to this game after a couple years. The art style & foil/sparkle/specials is great. Good design of mechanics & progression.
Fine clicker but I seen similar one somewhere on Steam that was free. This don't cost much maybe but still a little strange thing.
game needs some quality of life (reset of soul cache) and balance (scaling of costs) updates and it would be ok. some mechanics also seems to RNG heavy and not well thought. The game isn't an idle game. You must be active to make actual progress because the scaling of hero lvls and monster gold / hp are so high. E.g. you can idle for days or just play 5 mins lol. Plus if you don't raise in stages you lose mana from the equipment = less everything. Runes. Plus more collections. The Auto level mechanic is kinda useless - disabling rank up for specific heroes would change it. But the game development seems abandoned - so who cares^^ My recommendation is to play another game at same time and rebirth as soon as the next wall can't be climbed in the next 5 mins. PS: Getting the steam achievements are no problem.
重生沒有成就感 SOUL CACHE設計不良 角色沒有特色 也沒有組合這回事 可以說是還沒完成的遊戲 因為沒有繁中留言所以留個 看他還有更新就不退費了 當買了個受潮的餅乾 評分2/10
Je trouve que pour le prix, ce jeu est tres bon a mon avis.
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Players by region
Where this game's players are, estimated from review languages.
Related
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| $0 | 140 | 54% | Free | |
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| $7K | 63 | 65% | $2.99 | |
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| $1.3K | 25 | 72% | $1.99 | |
| — | 0 | — | — |
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| $2.9K | 51 | 86% | $1.99 | |
| $2.9K | 71 | 51% | $1.99 |