
Classified Stories: The Tome of Myrkah is a first-person, micro-adventure game that tells the story of P.I. Jim Morrison's encounters with the occult and the extraordinary. Explore your surroundings and solve puzzles in order to uncover the harrowing story of your friend's descent into insanity.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a beautiful little game. It is short indeed (it took me 2.8 hours to clock) but unlike many short indie games it runs very well and looks great. The artists attention to detail is very pleasing to the eye and though it's built with unity it looks very much like they used the unreal engine. I really enjoyed the graphics. I'm a crap reviewer and am terrible at describing games but I was compelled to say something at least so...yeah, if you like good, short indie spooky games give it a go.
Hier mein Let's Play zum Spiel: https://www.youtube.com/watch?v=DsMr0q4Xa4s Ich habe vor diesem Spiel bereits "Color Out Of Space" gespielt und fand es nicht so gut, da ich die Kurzgeschichte kenne, die als Vorlage diente und mir auch einige Dinge im Spiel einfach nicht gefallen haben. Hier muss ich direkt sagen, dass mir "The Tome Of Myrkah" deutlich besser gefallen hat. Die Grafik im Spiel ist wirklich sehr gut, ebenso wie auch bei "Color Out Of Space". Die musikalische Untermalung ist auch gut, mir fehlt nur eine Sprachausgabe, aber das kann man wohl verkraften. Was mich bei den Zwischensequenzen im Comicstil (sehr cool!) stört, ist, dass die Texte viel zu schnell verschwinden. Wieso muss man jedes mal wieder neu klicken, um den nächsten Text angezeigt zu bekommen, aber die vorherigen Texte verschwinden viel zu schnell, als dass man diese richtig lesen könnte. Hier wäre es schöner, wenn die alten Texte erst verschwinden, wenn neue Texte eingeblendet werden in diesen Zwischensequenzen. Außerdem finde ich gut, dass hier größtenteils auf billige Jumpscares verzichtet wird. Es gibt so zwei oder drei Jumpscares, die aber so gut platziert sind, dass sie mich auch richtig erwischt haben, danach bin ich dann etwas vorsichtiger durchs Haus gelaufen. Die Atmosphäre hat mir also sehr gut gefallen. Es gibt nicht viele Gegner im Spiel zu bekämpfen und die Kämpfe sind so lächerlich einfach aufgrund der großen Menge an Munition, die man findet, dass man sie auch fast schon hätte weglassen können. Hier wäre es vielleicht sogar interessanter gewesen, wenn man auf die Pistole verzichtet hätte und stattdessen nur eine Nahkampfwaffe gehabt hätte. Heilung gibt es ebenfalls genug und wenn man ein wenig zurück rennt, hat man eigentlich imemr genug Zeit, um die Gegner abzuschießen, noch bevor sie nah genug dran sind, um Schaden zu machen. Ich habe etwas mehr als zwei Stunden für das Spiel gebraucht, teils auch nur, weil ich mir nicht richtig gemerkt habe, wo bestimmte Gegenstände im haus verteilt waren, aber das ist normal bei mir in solchen Spielen. Ich kann das Spiel empfehlen und es wundert mich wirklich, dass es nur so wenige Rezensionen dazu gibt. Dabei hätte das Spiel wirklich mehr Aufmerksamkeit verdient und ich hoffe, dass von diesem Entwickler noch weitere Spiele erscheinen werden.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm a sucker for Lovecraftian slow burners, and so far this one has had me thoroughly entertained. It relies heavily on the classic written-messages-scattered-throughout-the-level mechanic, but thankfully they're very well written, making it fun to piece together what has happened. It looks good and feels good; it maybe could've done with a bit more music but from what I understand this is a one-man dev team so what's on offer is great when you factor that in. No idea if it's intentional, but the farmhouse reminds me of the very first location you visit in Dark Corners of the Earth, and that's a nice big plus in my book. If intentional, it's a subtle nod done really well. If not, well, dark forces must be at work, and that's good news for this kind of game. Curious where this will take me. And excited!
东西比较难找 解密就差东西了提示都没有一个 难受的一X
Really good and well done mystery game. Very engaging right from the start. No super long game videos to wait through till player gets controls to start playing, big plus. I liked this game a lot. Lets you play at your own pass and doesn't overwhelm the player. Great details and atmosphere here. played 3-30-26
Classified Stories: The Tome of Myrkah, has catched my interest since it is the same type of game I'm creating right now and especially since it comes from a fellow Romanian game developer. *** Short version: It was OK, properly executed (I understand) by a single person. Often games like this tend to promise a lot and deliver nothing, but this is not the case. The trailers and screenshots are exactly representative of the game: modest, simple, classic I would say. Deserves your attention if you want to enjoy a short dark experience with some Lovecraftian mood. *** Long version: While everything was ok, if you are a pretentious horror fan, the game will probably not impress you. The writing is again OK, but there's nothing special about it. It feels rather a cliché story about a detective who is called by a former colleague at his farm after his daughter vanishes. After looking around your office (not a very good looking one in comparison with the other locations), you take your gun and leave towards the farm. As expected, the farm is deserted and your friend and his daughter are nowhere to be found. There are here and there Puzzles reminding me of Resident Evil, having the same quality: not difficult, just a few items that need to be placed somewhere to open a door, etc. At some point, a monster shows up trough a portal, and here is where the Lovecraftian elements start showing up. In my opinion, the shooting and the few times a monsters shows up is just "to be" in the game. There isn't anything challenging or frightening about them. One thing I appreciated was the attention to details for the books. Usually game developers add books in their games just as props with no particular interest on the titles. Here I was particularly pleased to discover some titles about ancient history which I really appreciated. The game at some point introduces you into a fantastic realm inspired by Lovecraft's writings, where you get a hold of the Tome of Myrkha (if I'm not wrong) and you have to interact with some ethereal symbols. For me, this was rather confusing. The most difficult part for me was actually the final boss (Guess it was Cthulhu) where I had no idea what I had to do. After watching a gameplay video of that, I finally managed to beat the boss and finish the game. Everything takes around an hour and for how short the game is, it is acceptable and understandable the fact that it doesn't shine in all it's aspects. I always thought that it is very difficult to make a good horror game in a Lovecraftian universe since Lovecraft himself wasn't the best writer out there. This endeavor requires a talented artist/writer. But enough rambling. *** The game deserves your try. Buy and play if you like the trailer and the screenshots. :) Congratulations to the developer! (and sorry for my English, I'm not a native speaker)
Ein süßes Micro Detektivspiel, das kleine Rätsel hat, etwas "Kampf" und doch recht viel Lovecraft. Es ist wirklich schnell durchgespielt, aber fühlt sich weder zu kurz noch zu lang an! Ich mochte vor allem die kleinen Details wie beispielsweise das Tome, das man braucht, um Symbole zu erkennen und die Poster-Eastereggs. Wünschenswert wären mehrsprachige Untertitel oder sogar Voice acting! Nur der Protagonist würde reichen, um dem ganzen mehr Leben einzuhauchen. Ansonsten gerne weitere Spiele in diesem Stil! :) Wer das Let's Play auf Deutsch schauen möchte: https://bit.ly/3dhRKbp
Cheapiest ♥♥♥♥♥♥♥♥. I really don't know why reviews so positive, it feels cheap at every scale.
It's not bad. It's a bit overpriced for what it is, even when I picked it up on sale during the winter sale for just shy of 5 euro. It's just barely over a hour of gameplay, and what you get for that is a competently put together house with many locked rooms and boxes, that you need to explore, find items, and unlock bit by bit. They're also included combat which I'm not entirely sure about - there's one time of imp that comes at you sporadically through portals and you shoot them with a pistol until they fall down. It's not revolutionary stuff, it's just there. There's a few other oddities, like once where I got stuck for a bit because a door wouldn't open even though I had gotten all the pieces of the door key puzzle to open, so I did another full loop of the house until I realised that to open the door I had to press use on the door, and not on the giant lock in the middle. It wasn't intuitive at all. Also I couldn't get over how quiet everything was. As you explored the house it was deathly silent. And not in an atmospheric point of view, it was just absent any form of audio at all. So overall, recommended on sale.
Bravo such a awesome game!
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