
Classic tower defense rules meet modern systems. Build medieval towers, face adaptive waves, and experiment with upgrades, modifiers, and roguelike progression.
Modeled estimate, not a reported figure. How we estimate →
About
It follows the traditional rules that defined the genre:
a single path, medieval towers placed around it, and enemies that advance relentlessly toward their goal. Towers cannot be attacked, positioning matters, and strategy comes from planning rather than micromanagement.
On top of this familiar foundation, the game introduces modern systems and deeper mechanics that significantly expand replayability and strategic depth.

Each tower features advanced stats — critical chance and critical damage, multi-target attacks, range, fire rate and scaling effects — and its own skill set that unlocks as the tower levels up.
Archer, Ballista and Canon hold the physical line — quick volleys, piercing bolts and siege blasts
Fire, Ice and Storm burn, slow and chain lightning across whole lanes
Chaos, Resonance and Greed bend the rules — raw arcane power, support auras that amplify every tower around them, and gold squeezed out of every kill
Level a tower to unlock its skills — from poison arrows and meteor rain to marks that amplify all damage a target takes. Nine towers, forty-two skills: the same tower can play a completely different role in every run.

After key waves the game deals you a hand of rewards — pick one, and shape the whole run:
Blessings strengthen your towers: damage, attack speed, crits, range
Curses strip the enemy down — sundered armor, broken wings, exposed essence
Doctrines bend the economy and the rules of engagement
Tower skills unlock each tower's signature abilities
Unique effects are rare, powerful and run-defining
89 modifiers across three rarity tiers — Common, Rare and Legendary — with rerolls for when the hand does not fit. Every choice is permanent, and no two runs play out the same.

The main mode is a ten-level campaign designed as one self-contained run — from the first breach at The City Gates to the last stand in the Silent Necropolis, where twenty waves crash against everything you have learned.
Pick one of four professions: the Adventurer sees an extra reward card in every deal, the Warlord marches with a physical arsenal, the Elementalist commands every magic tower, and the Merchant starts with one of everything — and a heavier purse
Choose one of three difficulty levels, from a relaxed defense to a real siege
Survive special waves that break the usual rules and force you to adapt on the spot
Progress is saved between missions; every playthrough deals different rewards and modifiers
Inspired by roguelike progression, each run feels different — but without permanent unlocks.
All mechanics and modifiers are available from the start, ensuring that success depends on decision-making, not grind.

The horde grows with you: wolves and skeletons give way to golems, griffins and werewolves, until dragons and leviathans darken the sky. 24 enemy types across three tiers — walkers and flyers, elites with swollen health bars, and a boss arriving every fifth wave.
Every enemy carries real physical, arcane and pure resistances — the armored knight that shrugs off arrows will melt under arcane fire. The in-game compendium (bestiary, arsenal and modifier codex) keeps every number one click away.

Endless Mode turns every map into a proving ground: waves keep scaling in strength, speed and composition until your defense finally cracks. Push a build to its limit, then push further — the game keeps a personal best record for every map, waiting to be beaten.
Built with modern technology, the game features clean, readable visuals, detailed environments, and impactful effects designed specifically for a top-down tower defense experience.
Sound design and visual feedback emphasize clarity, intensity, and atmosphere.

We are a very small team, and this game is balanced almost entirely from what we can observe. To do that, the game sends an anonymous record of each run: the map and difficulty you chose, which wave you reached, what you built, and whether you won.
It never sends your name, your Steam account, your e-mail, your IP address, or anything you have typed. The only identifier is a random number generated on first launch, which is not connected to you in any way and cannot be traced back to you.
You can turn it off at any time in Settings > Game > Share anonymous statistics.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Love the concept, enjoyed the campaign. Keeping upgrades from one battle is genius. You can fully customize your deck. Bear in mind, once the campaign is beaten a few times, it loses replay ability. This should be expanded into a lot more towers, game modes, unlocks.
Fun little game that's well worth the tiny price tag. Graphics are great but the game is optimized enough that it doesn't affect gameplay. i haven't gotten past wave 20-30 in the endless mode yet, but the hordes aren't causing any lag either. Anyways, if you want to see if you'll like it just try the free demo and quit reading reviews lol
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Ukrainian, French, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Portugal, Polish, Portuguese - Brazil, Traditional Chinese
Hours played at review time, across 26 reviews with recorded playtime.
Впервые вижу ТД с такими механиками, однозначно стоит попробовать!
This is the best TD game ever, there is not soo much that it starts to annoy you but the deck building needs thought. Simple and understandable progression. Amazing Graphics, Casual, Chill but challenging all at the same time. Absolutely Love It!
Класичний тавер дефенс не відходить від своєї назви, нічого революційного в жанр не превніс, але це йому і не треба. Гра добре збалансована і, не дивлячись на елемент рандома, відчувається справедливо, в випадковій хвилі не з'являються вороги-танки, які точно пройдуть всю вашу оборону, тільки щоб ви програли і провели більше годин у грі. В той же час гра справедлива в обидві боки, і вороги не легка мішень, якщо заступив, то рятівних спелів за якусь платну валюту немає, і ти вигрібаєш. Таким чином гра цікава, бо ти маєш думати стратегічно - зберігати монети на покращення і брати вигідні покращення, якими скористаєшся тільки через 2 рівні, і з іншої сторони не дратує несправедливою складністю. От так і виходить, що чергова спроба пройти всі рівні (до речі гра дуже реграбельна через рандом, що змушує змінювати стратегію на ходу кожну сесію) і не помічаєш, як 2 години пройшли, поки якась виверна нарешті не знесе твій замок. Всі критичні і геймплейні баги були швидко виправлені ще в перший тиждень після релізу, а дрібні візуальні (наприклад з текстом) не впливають на гру, і також поступово виправляються. Одним словом, добротна гра "старої школи" вважай за безкоштовно, однозначно рекомендую!
A lot of fun for a low price.
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Players by region
Where this game's players are, estimated from review languages.
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