
From the team that brought you Aleph One, the classic sci-fi FPS Marathon Infinity from Bungie on Mac revived for modern hardware by the fan community.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Infinity breaks the rules - then breaks your mind.
You were dead a thousand times. Grafted to machines your builders did now understand. When all become one. One moment left. One point of space and time. I know who you are. You are Destiny.
A legendary Power Mac exclusive that finally shines on modern PC, delivering a mind-bending 20-level campaign that redefines the series' lore. Essential for FPS fans who want to experience the roots of Bungie’s storytelling before Destiny.
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Languages: English
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ваш член не має достатньої [b]durability[/b]? Жінка у вашому [b]Hangar 96[/b] бажає перетворити вас у [b]seven hundred and sixty one armless and legless corpses[/b] через ваш недолугий [b]path[/b]? Єдиним рішенням цієї [b]singularity[/b] є: Пройти всю оригінальну трилогію Marathon, по закінченню орального введення цього препарату, ваш [b]Durandal[/b] набуде філософського просвітлення, буде стріляти як [b]frog blast the vent core[/b], він змусить [b]Pfhor Naval Academy to update its curriculum[/b] та заставить [b]Battle Group Seven to drink vacuum[/b] і це все буде тривати цілу [b]infinity[/b]. Тому що... ...ти є [b]Destiny[/b] ps4 з гарною металевою коробочкою 500 грн. Договірна. Ти [b]%hero[/b].
The definitive capstone to Bungie’s retro legacy - proof that while DOS had numbers, Mac had the deepest and most complex shooter of the 90s.
This is a review of the base game, not how the port is or the possibilities with Steam Workshop content. It did not have as much improvement Marathon 2 had in comparison to it's predecessor. In fact, it's not really different to Marathon 2 in many ways at all. The atmosphere is more closer to Marathon 1 which I appreciated, a good choice. And the graphics in general looks maybe 5-10% better, again, not nearly the massive graphical improvement Marathon 2 was to 1. The only content they added at all (other than new levels and a story) was a new gun and an elite version of an already tough enemy. If I were to give this title a gimmick that sets it apart from the other 2, I would point out that the game is semi non-linear. There are secret levels, you can skip levels, you can go back to previous levels without savestating, so on. Now, the level design. I have heard that his game is the worst level design in the series. It's not that bad. I think they had a lot of good and unique ideas that they executed... ehhhh. Pretty much every level was gigantic and overly ambitious. Or maybe its a tiny level that you enter into multiple times as some sort of "hub world" almost. This game REALLY forces you to conserve your resources. Note; Energy(health) is a resource. Getting hardstuck with no oxygen to swim, or health to get through lava, or ammo to kill exploding enemies, is EXPECTED. You will likely need to go back multiple saves and redo multiple levels to be better kitted out. There is a 3 level sequence without a single oxygen refuel for example. This was already sort of a thing in the previous two games, but its a lot more pronounced in this game. Marathon 2 was basically the tutorial. There are no GOOD resources online for this game. The best you can do is watch speedruns and try to emulate their tricks. Which sucks, considering the game is just really not clear with what it wants you to do or where to go half the time. Call me a little baby gamer zoomer but god do I love markers on my map giving me a direction. oohhhh man. I would enjoy the game more with that instead of taking so many screenshots of terminals that dont help. For the story, it is just absolutely ♥♥♥♥♥♥♥. It's hard to understand what's going on you are switching between factions so much. And it doesn't help that, like Marathon 2, reading terminals does not pause the game. It wasn't much of an issue in the last game cause you could easily clear out the enemies and then read, but enemies in this game are everflowing, or I am wasting my extremely limited oxygen resources by even entertaining it. Making it so I am not encouraged to read through each of the terminals carefully. Which is pretty bad considering there can be some pretty important instructions in them. Now, I have watched a few videos about the lore of this game to make up for what I have lost, and I am now more confused than before. Seriously, I want to know what drugs the writers were on when they were coming up with this. It is so far removed from the story Marathon 1 had, it is actually unrecognizable to be from the same universe other than some familiar names. I do want to also mention that the glitches are even more common and awful to go through. The very end of my game got broken and I had to return multiple saves because somehow I activated the 2nd key card switch without ever picking up the 2nd key card, and the game had no idea what to do. Was just softlocked. I would often get stuck in a constant freefall in elevators, or they would break entirely and allow me to see a hall of mirrors effect with textures no human was meant to perceive. This could be because of the port.
Lore is peak. Gameplay and level design are what youd expect from a 90s fps, aka garbage. And I mean truly garbage level design. Actually makes the first 2 games look like peak level design.
hardstuck with no oxygen
my wifes boyfriend loves this game
For most of my life I had not played many classic shooters. About five years ago I rectified that and began to play through different classics like Doom/FEAR/Etc. I only heard about Marathon later via Mandalore's videos and I stopped them short with the idea that I would eventually play them myself later. Well, here we are some years later and I have finally played through the classic Marathon trilogy and I just have to say that each of them are incredible in their own way. I do truly feel as though Infinity serves as a culmination of all of them. This game is absolutely inspired. The story and the layers to it beg for one to engage with the text as well as the community to get the most. It contains secrets upon secrets that have been built up over the course of all three games. Truly interesting and written by someone who is engaged with books and ideas than most video games- And this game came out in 1996. It puts to shame the storytelling of many modern games and makes me long for more games that engage with heady ideas, for better or worse. Gameplay wise it is more of Marathon 2 truly, although the flechette SMG is an extremely welcome addition. The game feels better than Marathon 2 when it comes to the lack of water levels and better than the original when it comes to puzzles. My only complaint is a few of the levels, especially those with "windows" can be difficult to navigate but they never become as maze like as the original Marathon nor are there any absurd water levels like in Marathon 2. Extremely well done and I can see why, between the more general audience Halo games as well as games like Marathon and Myth, Bungie has such a strong legacy.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $23M | 33.4K | 79% | $29.99 | |
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