
Clash is a hard-core action/rpg arena blend. With a wide variety of skills to mix and match that inspires creativity and unique styles, Clash lives up to its goal as an action game for the brainy. Play multiplayer with friends or compete in the single-player league by making your way up the leader-board.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Stats
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This feels unfinished. And not because it is obviously a small indie game of likely fledgling developers. But rather because there is so much missing feedback for how complex the game actually is. <edit> Need to mention BOT SUPPORT IS A THING. So you can play by yourself. Big plus! </edit> There is something interesting brewing here- I did not play long at all, but there is clearly a lot of consideration gone into crafting a unique experience with the way mid-match leveling works. It is almost MoBA esque. That said, when you give players that much freedom to build their character, it can be overwhelming and necessitate a learning curve that almost nobody will be willing to go through with how subtle or non-existent the feedback is. e.g. What is that move my opponent unlocked? Did my ability work? When can I use it again? Am I winning? There is just an obvious lack of polish in the UX department. Can't it isn't unique though.
Clunky gameplay, weak feedback, poor tutorial, overloaded UI, no players
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
R.I.P.
[h1]#tinygamereviews[/h1] [code]tries but falls short of being a Tribes game; nobody plays, so all you have are bots now, and they're exceptionally dumb[/code] [list] [*][b][u]Overall Score[/u][/b]: 2/5 [/list] [hr][/hr] [h1][b]Curator: [url=https://store.steampowered.com/curator/42137521/]Nostalginauts[/url][/b][/h1]
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $215.4K | 277 | 82% | $19.99 | |
| $0 | 15 | 80% | Free | |
| $0 | 0 | — | Free | |
| $0 | 7 | 57% | Free | |
| $0 | 30 | 73% | Free | |
| $0 | 198 | 63% | Free |