No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
While visiting her sick mother, Claire takes a wrong turn and stumbles into a dark passage of echoing doors and abandoned rooms. Lost, and attempting to find her way back, Claire encounters an over-protective dog and few denizens who are seemingly uninterested in Claire’s plight. Did they block the doors and windows to keep something out, or is a malevolent force stopping Claire from leaving? Why does the sun seemingly never rise? As panic sets in, time slips and begins to fall away.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
7 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Xbox · Most Wishlisted · United States has just 19 day-to-day chart moves that followed a price cut, against 2,411 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
While visiting her sick mother, Claire takes a wrong turn and stumbles into a dark passage of echoing doors and abandoned rooms. Lost, and attempting to find her way back, Claire encounters an over-protective dog and few denizens who are seemingly uninterested in Claire’s plight. Did they block the doors and windows to keep something out, or is a malevolent force stopping Claire from leaving? Why does the sun seemingly never rise? As panic sets in, time slips and begins to fall away.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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7 on sale8 answered “not sold”0 we did not ask
The 8 “not sold” markets are read from the Xbox price pass of Sep 13: that day the store answered for this game elsewhere and gave no price in those. The 7 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 108 | 68% | $9.99 | |
| — | 30 | 82% | $14.99 | |
| — | 15 | 76% | $4.99 | |
| — | 28 | 42% | $4.99 | |
| — | 133 | 74% | $4.99 | |
| — | 196 | 92% | $29.99 |