
Sid Meier's Civilization IV®: Beyond the Sword is the second expansion pack for Civilization IV - the 2005 PC Game of the Year that has become a worldwide hit.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 4 → 1.14/day in the week after.
About
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Playing with the BTS Master of Mana mod. Oh man, this is really good. Lots of interesting mechanics to figure out and quite a blast so far. I like how every faction seems distinct visually and in playstyle. Another plus: turns don't take forever like a lot of my more 'modern' games.
One of the few games that has stood the test of time.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 25 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 115 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
civ 4 bts is a leviathan lurking in the depths of the 4x strategy genre, creeping itself around the voids of grey matter it leaves in the unfortunate minds that dares to play this game play at own risk
The last of the doom stack variety of civ games and my favorite personally. Gets a bit boring in the late game as you're usually just cruising to victory at that point but what's new with 4x games am I right
Hard to play well at high difficulties, which is good
[i]Sid Meier's Civilization[/i] is without doubt a great series. It balanced historical breadth with a deep root in history and culture, and gamified often-ridiculed elements for the fun factor. A lot of people must had learned a thing or two about history from playing Civilization; my father introduced me to [i]Civilization II[/i] when I was very young. While I was not good at playing it, browse around the game, like simply watching the introduction clips to world wonders, felt touching and moving. That was the weight of history and it was everywhere in the game, including in many of the materials in its visual presentation. The game had a great impact on me. Sure, the series is not education software; it never meant to be. After all video game needs to be entertaining. While important, the more recent entries seem to treat themselves too seriously as games, especially as board games, where rules and balance need to be rigid. The visuals also turned vivid and cartoony. The later entries feel a lot like physical board game adaptations, but there was never one in the first place. They also felt a lot more "native" as games for entertainment, stripped of historical or cultural reference and importance. While the design direction for the series shifted towards a more pragmatic and rigid direction, more in line with institutionalized strategy game design, the fourth entry in the series is the very peak, because it still somewhat stayed true to and actively embraced the duality embedded in the identity of the series. In this sense, perhaps it is not too ridiculous to call it the "last good Civilization." – if that sounds overrated, "last good square Civilization." – you can’t argue with this.
Immersive time sink of potentially hours (or days - if you want) and worth every minute. Best all-around world creation game I have ever played. I purchased some of the subsequent chapters (V, VI, etc) but I find myself always coming back to IV eventually. With the expansions (Warlords, et. al.) it is hard to imagine ever really getting this version played out. Highly recommended. Enjoy!!
To say how old this game is its still a fun game
Excellent game and the perfect difficulty! Extremely challenging but still quite a bit easier than Civ 5, which I had to sadly stop playing.
Probably the best Civ game. Great strategic depth with lots of ways to play and win.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $19.6M | 36.5K | 96% | $19.99 |
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| $820K | 2.5K | 88% | $13.99 | |
| $820.2K | 2.6K | 91% | $13.99 |