
City Tales is a medieval city builder, allowing you to unleash your creativity and shape vast cities that break outside a traditional grid. Plan each district for your citizens needs and aid your companions in their tales, creating a city to be proud of!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Become the leader your people need, shaping their districts and providing them with the means to thrive and expand your grand kingdom. But don’t fret my Liege; you are not alone. Companions with invaluable skills will aid you in this endeavour as their fates become intertwined with your City Tales.

Multiple maps to choose from: Start your new realm in one of the two beautiful locations available.
Organic cities: Forsake rigid grids and shape large cities that evolve naturally with a unique district zoning tool.
A relaxing pace with challenges: Enjoy rewarding play in a beautiful medieval world, where challenges emerge from the evolution of your city and it's economy.
A leader of the people: With your companions, who's skills develop with your guidance, create a city to the peoples needs and desires.

Each district has its own needs and desires, depending on the people who live there. Some citizens will love a tavern, whilst others prefer the peace of a church. But each area will evolve based on your choices.
Guide the pulse of a bustling economy. Balance resources with swift, wise decisions and lay the groundwork for your city to rise like a beacon of medieval progress.
With a variety of decorations, truly make this city your own by customizing your buildings and streets. Show off your prosperity!

With 9 companions, bring strength and knowledge to your city’s economy and story alike. By placing them in charge of vital points of production, they train them to become autonomous and add bonuses. Help them in their own missions to bring even more depth to your city and it's people.
City Tales is graced with a gentle atmosphere and a hand-painted vibrancy, breathing warmth and wonder into every stone and timber. Discover how you'd like to flow with this land to paint your own story.
Change the layouts and exteriors of select buildings and wonders!

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.79−40% | 543reviews | 90% | — | $471K |
| $22.99 | 11ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
内容不多,很休闲
Excellent village sim
It's a fun game for at least 15 hours. It's basic. Think anno but the inhabitants don't use or require resources. Resources are only used to level up the dwellings. After that, they mean nothing. After 28 hours I think I finally reached the endgame. 25k inhabitants, all achievements unlocked and all npc's to max level. And there is no endgame to speak of really. It's a fun little game for once, there is almost no replayability here. as once you reach sufficient high stocks of everything you can enter a sort of creative mode. Resources and money don't really matter once you have the mint and the unlimited store.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Ukrainian, Spanish - Spain*languages with full audio support
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is fun. I get the complaints about lack of replayability... but there's plenty of content here in the main playthrough. Story-based city builders are fun, and there's cool concepts like the hamlets and districts which influence each other.
輕鬆休閒的城市建設遊戲,不需要煩惱太多事情,不容易犯大錯
Never played a more chill city building game. It feels so good, to just build and not have to look out for resources or that the population could leave all the time. Really fun game for playing while watching Videos or similar things.
I've been enjoying City Tales: Medieval Era and already spent enough time with it to build a town of over 600 inhabitants. The art style, atmosphere and companion system are great, and overall I'm having a good time. However, one design choice feels frustrating: the lack of a regular taxation system or another stable source of income. At the moment, most of my income comes from constructing or upgrading districts and buildings. This creates a progression loop where money is rewarded for development rather than generated by a functioning town economy. As the town grows, this can lead to a situation where: * House upgrades require advanced public buildings. * Public building upgrades require money. * Money often comes from further construction and upgrades. This can sometimes feel like a circular dependency rather than a natural economic progression. I would love to see taxes, periodic income from population, or another sustainable economic mechanic added in the future. It would make larger settlements feel more self-sufficient and would give players additional strategic choices. Despite this criticism, I'm enjoying the game and look forward to future updates.
Fun, simple, has some depth. One to play with the kids.
its fun but its not doing much i feel :/, probably best to buy on sale, sorry.
Дуже розслабляюча гра! В сюжетці гарний баланс середньовічного сторітелінгу та індивідуальних історій всіх радників, менеджмент економіки для мене доволі легко балансувався (іноді навіть занадто легко як для середньої складності, потім передивлюся як воно буде на найвищій складності). Артстиль приємний, як на мене чудово підкреслював і саму сюжетку по вайбу. Сподіваюся в майбутньому буде продовження історії і більше налаштувань зовнішнього вигляду для будівель та декорацій) Окремо за музику скажу, прям чудовий і інструментал і вокал, я іноді сидів і просто слухав на повторі
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $824.9K | 1.2K | 86% | $17.99 | |
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| $0 | 0 | — | $1.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $471K | 595 | 56% | $39.99 | |
| $471.1K | 992 | 68% | $19.99 | |
| $470.9K | 1.6K | 98% | $14.99 | |
| $470.8K | 557 | 70% | $27.99 | |
| $471.2K | 1K | 99% | $17.99 | |
| $471.3K | 1.7K | 90% | $19.99 |