
City Tales is a medieval city builder, allowing you to unleash your creativity and shape vast cities that break outside a traditional grid. Plan each district for your citizens needs and aid your companions in their tales, creating a city to be proud of!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Become the leader your people need, shaping their districts and providing them with the means to thrive and expand your grand kingdom. But don’t fret my Liege; you are not alone. Companions with invaluable skills will aid you in this endeavour as their fates become intertwined with your City Tales.

Multiple maps to choose from: Start your new realm in one of the two beautiful locations available.
Organic cities: Forsake rigid grids and shape large cities that evolve naturally with a unique district zoning tool.
A relaxing pace with challenges: Enjoy rewarding play in a beautiful medieval world, where challenges emerge from the evolution of your city and it's economy.
A leader of the people: With your companions, who's skills develop with your guidance, create a city to the peoples needs and desires.

Each district has its own needs and desires, depending on the people who live there. Some citizens will love a tavern, whilst others prefer the peace of a church. But each area will evolve based on your choices.
Guide the pulse of a bustling economy. Balance resources with swift, wise decisions and lay the groundwork for your city to rise like a beacon of medieval progress.
With a variety of decorations, truly make this city your own by customizing your buildings and streets. Show off your prosperity!

With 9 companions, bring strength and knowledge to your city’s economy and story alike. By placing them in charge of vital points of production, they train them to become autonomous and add bonuses. Help them in their own missions to bring even more depth to your city and it's people.
City Tales is graced with a gentle atmosphere and a hand-painted vibrancy, breathing warmth and wonder into every stone and timber. Discover how you'd like to flow with this land to paint your own story.
Change the layouts and exteriors of select buildings and wonders!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Ukrainian, Spanish - Spain*languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.99 | 619reviews | 90% | — | $470K |
| $22.99 | 11ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Милая, даже очаровательная игра. Строится красивая, хоть и слегка однообразная, деревенька. Чудесная музыка! Так успокаивает, что по вечерам медитировать под нее - самое то. Игровой процесс интуитивно понятен, за исключением обучения по автономности зданий, сюда бы чуть больше пояснений. Но не могу похвалить оптимизацию: характеристики моей машины значительно выше рекомендованных, и, хотя игра идет без фризов, кулер орет так, что его и у соседей, наверное, слышно. Орет, даже если игра на паузе. В целом, рекомендую для тех, кто хочет немного позалипать и ненапряжно отдохнуть. Однако без авиационной турбины для охлаждения, возможно, не обойтись. UPD: отзыв вынуждена поменять на отрицательный. Поиграла подольше и спустя еще часов 5 провалилась в бездну ничегонеделания, пустого ожидания, пока персонажи в домиках накопят ресурсы и продвинутся по квесту. У игры плохо продуман мидгейм, начинается-то все просто замечательно. А вот когда выходишь на этап, где построено уже 5-6 деревенек и идет гринд ресурсов на постройки-шедевры - геймплей приходится разбавлять ютубом и ждать, ждать, ждать.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ah, I adore this game - some really unique mechanics with companions (who are also part of the story!) having to build up different resources and production buildings. It has the nice organic feel of the layout too like in Manor Lords, rather than a rigid grid system. Very much enjoying so far!
City Tales ist ein Aufbauspiel für alle, die es farbenfroh und gemütlich mögen. Man kann im Grunde nichts falsch machen und wird durch eine Story durch das Spielgeschehen geführt. Die verschiedenen Gefährten, die in Produktionsgebäuden eingesetzt werden können oder in neuen Stadtbereichen, hat jede/r eine eigene Hintergrundgeschichte, was das Spiel noch ein wenig persönlicher macht.
There's several negative posts about this game in regards to it being too easy or like a mobile app. After completing the Demo and then the campaign on medium, I found myself still wanting to play City Tales and started a hard campaign that same day. I enjoy City Tales so much BECAUSE it is like an idle / mobile app. I am not a huge video gamer, but so far I have throughly enjoyed Frost Punk, The War of Mine, Farm Manager 2021 and Anno 1800. I can't play games in first person or second person view, so generally I gravitate to city buiders due to their top down view. I completed Frostpunk and This War of Mine on my 3rd run of each. I am still working through Anno 1800 and Farm Manager, where I had to re-start both camapigns due to poor build decisions on my part. City Tales - Sometimes you just want a cutesie City Builder that you are guranteed to succeed, but it just may take longer if you haven't set your city up well. I played the City Tales campaign in about 12 hours, but it will be faster if you know what resources are more in demand and build duplicate buildings early, and much slower if you aren't familiar with city builders. A pretty, chill, resource conversion city builder if you don't want the stress (or perhaps interaction) in Anno 1800; where you can always recover even if you make some poor decisions in your city build. The biggest flaw of the game is that the "fast speed" is way too slow, which has been commented on several times.
City Tales: Medieval Era presents an inviting take on the city-building genre by focusing less on rigid efficiency and more on the joy of watching a medieval settlement come to life. Developed by Irregular Shapes and published by Firesquid, the game places players in the role of a ruler tasked with transforming undeveloped land into a thriving community. While many modern city builders emphasize survival mechanics or unforgiving economic systems, City Tales instead leans into creativity and atmosphere, offering an experience that feels as much like crafting a storybook kingdom as it does managing resources. The game's standout feature is its organic construction system. Buildings and districts naturally form around player choices, creating settlements that look unique rather than manufactured from a fixed template. Roads weave through neighborhoods, residential areas grow alongside marketplaces, and industries emerge where resources are plentiful. This freedom gives every town its own character and encourages experimentation. Players are rewarded not only for efficient planning but also for creating places that feel lived in. The title's philosophy is evident throughout: a city should reflect its ruler's vision rather than simply serve as a collection of optimized statistics. Beyond construction, City Tales incorporates a cast of companions who contribute to the development of the settlement. These individuals possess their own backgrounds and abilities, adding a layer of personality to the management systems. As they progress and mentor apprentices, players gain a greater sense of continuity within their cities. This storytelling element helps distinguish the game from many of its peers, making expansion feel like the growth of a community rather than a checklist of completed objectives. Although the narrative aspects remain relatively light, they provide enough charm to make the experience memorable. Resource management is present throughout the game, but it rarely becomes overwhelming. Players must maintain production chains, manage workers, and balance the needs of their population, yet the systems are designed to remain approachable. This makes City Tales particularly welcoming to newcomers who may find more complex city builders intimidating. At the same time, there is enough depth to keep experienced players engaged as they refine their layouts and experiment with different settlement strategies. The pacing is deliberate and relaxed, encouraging players to enjoy the process instead of rushing toward an end goal. Visually, the game excels at creating a warm medieval atmosphere. Its colorful art style, detailed environments, and bustling citizens contribute significantly to immersion. Features such as viewing the world from a villager's perspective further strengthen the connection between player and settlement, offering a reminder that every building serves a purpose within the broader community. Combined with a calming soundtrack and a clean user interface, the presentation consistently supports the game's emphasis on comfort and creativity. However, City Tales: Medieval Era may not satisfy everyone. Players searching for large-scale warfare, intricate political systems, or punishing economic challenges may find its design too gentle. Some gameplay mechanics become familiar after extended sessions, and the lower difficulty curve can diminish tension during the later stages of city development. The companion stories, while enjoyable, occasionally feel underutilized and could benefit from additional depth. Nevertheless, these shortcomings do little to undermine the game's overall appeal. City Tales: Medieval Era succeeds by embracing a clear identity. It is a medieval city builder designed to inspire creativity and provide a relaxing escape rather than test a player's endurance. Its combination of organic settlement growth, charming presentation, and accessible management mechanics makes it a standout choice for players who appreciate thoughtful world-building. While it may not redefine the genre, it delivers a polished and enjoyable experience that captures the simple pleasure of building a medieval town and watching it flourish over time. Rating: 8/10
第一个档就差全6级助理的成就了,总体上是很推荐的,机制不是很复杂,音乐很好听,还有一些培养和剧情,主线剧情再长一些就好了。缺点是到后期就是有点无聊,而且字太小,而且画面色彩保护度太高,都是大红大绿,看的眼睛有点难受。
I eat city builders for breakfast, lunch, and dinner. I have dreams about City Skylines and Anno. And this game? It's nice! Very chill, not to stressful, good management system and satisfying to watch it grow. Like a garden, not like a fungus.
has some unique mechanics and is pretty chill
good fun!
It's a nice game if you want to manage a city without stressing out
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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