
Experience a city-building game, where the citizens are fully simulated and every decision you make impacts their lives. From the Stone Age to the Iron Age and beyond, watch your civilization evolve and progress under your guidance.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
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Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i enjoy this one a lot, its look complicated at the beginning, but you dont need to rush stuff to figuring thing out, it's very fun to solve if you take it easy
(9/10) I love this game so much. I got into it thinking I would just play it as a little time sink when I was bored...nope. I've put 14 hours into it in the last two days. I really love that it doesn't over complicate things more than it needs to with arbitrary filler mechanics (besides the chocolate, good lord). Below are some pros and cons I've found Pros: - Very very good progression - Doesn't feel rushed or cheap at all - Insanely satisfying to see your beautifully efficient city thriving Cons: - Only has one map (a selection of maps and/or challenge maps would make this game a million times better) - Some mechanics are awkward at times or hard to figure out - Will ruin your life
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Better than City Skylines 2. Thank you dev.
An Impressions / Anno style city-builder stripped down to the bare essentials. Wonder piece of work.
good fun
this is hands down one of the best idle games ever made. i have played nearly every idle game on the play store and steam and this has amazing progression and keeps you entertained at all steps of the game. 10/10 recommend to anyone thats trying to find a small game to pass the time bur be able to come back to over and over
I think dev make it idle by slowing down the progressing pace. Forcing player to wait for research points to progress. Indie game level, so everything is in small scale. This kind of idle concept in city builder game feels kinda bad.
Decent enough concept, but the game won't progress unless you have the window open. There's no reason why offline progression couldn't be possible, even if it was slowed down compared to when the game is open.
After ~33h my game crashed, took the save with it, and now i'm sad
decent game
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 7.7K | 85% | $5.37 | |
| $13.1K | 56 | 71% | $6.99 | |
| $7.3K | 56 | 89% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 26 | 58% | Free |