
Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 26 → 4/day in the week after.
About

One of 2022’s most acclaimed indies, the Game Awards-nominated Citizen Sleeper is a Tabletop-inspired narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.
You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time, and sometimes against the clock!

The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.

Eventually, you will learn to use your dice to hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.

Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.

Citizen Sleeper uses Dice, Clocks and Drives to create a player-led experience, where you choose your path in a rich and responsive world.

Each cycle you roll your dice. Assign them to vast range of actions available on the station. With every action, choose what, and who, matters to you, shaping the lives of those around you, and ultimately the future of the station.

Clocks track both your actions and the actions of others across the station. From becoming a local at the Overlook Bar to protecting a friend from Yatagan enforcers, clocks allow you to track your own progress and the influence you have on the world around you.

Follow drives not quests, allowing you to pick and choose the stories and activities that matter to you. As you do, you will shape your character's five skills (Engineer, Interface, Endure, Intuit and Engage), unlocking perks and bonuses that reflect and change how you choose to live in this world.

Citizen Sleeper now includes all three post-launch DLC episodes FLUX, REFUGE and PURGE, which expand the game and introduce additional characters and locations to Erlin’s Eye in an exciting new late game storyline.


Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.6Kreviews | 92% | — | $3.7M |
| $19.99 | 3.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
比第二部优秀很多的作品。世界观非常优秀引人入胜,尤其是梦游体的设计。画风也富含美学。
Note: Recommended by default, since there is a cat you can feed! That said... It's... fine. It's something that could really benefit from being fully voice-acted, like what they did with Disco Elysium: The Final Cut, because oftentimes there are WALLS of text to read. It plays kind of like the real-world sections of Persona, where you have multiple options as to what to do with your day, but limited time/energy to pursue them, and no way to get EVERYTHING you want done in a day. You have a certain number of dice to work with each day/cycle, and some rolls are better suited to some activities than others. There are also events that will only occur after a certain number of cycles, so you have to plan around them. On top of this, your body is constantly losing energy, and you have to maintain it as best you can in anticipation of the events to come - the worse state you are in, the fewer dice you have to work with each cycle. The story is engaging, but not particularly deep. The navigation is a bit clunky and unintuitive, especially as there is little indication of how your actions in a particular section of the Eye can open up other areas/activities. You can also get stuck in a lot of "hurry up and wait" scenarios, where in some cases you have so many activities you MUST finish within the next few cycles, and in others you're just sitting around twiddling your thumbs, taking shifts at the bar and waiting for something to happen - and this is mostly because you inadvertently unlock conversations and scenarios you cannot anticipate just by interacting with the wrong person/object at the wrong time. I imagine this would come off better to those who haven't experienced superior, similarly text-heavy games like Disco Elysium, or choose-your-own-adventure-in-space games like Mass Effect. Unfortunately, I have those to compare Citizen Sleeper to, and while it's no slouch, it kind of pales a bit in comparison. In conclusion, if you like visual novels with stakes, and don't mind a bit of clunk in your navigation, this game will be great for you. Don't anticipate it to be the pinnacle of everything it exemplifies like other reviews here say it is. The sale price is 100% worth it, and it's a chill way to spend several evenings. Just get ready to read.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 22 → 5.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese
| $19.99 |
| 2Kratings |
| 88% |
| — |
| not modelled |
| $5.99−70% | 216ratings | 86% | #144 | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $5.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Masterpiece.
es uno de los mejores juegos que he jugado, quitando a eshe adoro como estan escritos los personajes, jueguen lo
Sort of game book. With good music and drawings. I like it a lot !
awesome game. 5/5 stars
Wonderful game. The setting feels inspired, the story is interesting and the art and music are beautiful. Gameplay is very simple but relaxing.
That was quite an experience. It is a bit daunting as it throws most of the game's systems in the first 5 min, but after a while you understand everything and it's a great game. It should last about 6h for a first playthrough, and maybe another 6h to get 100%
i don't play many video games, and i judge them pretty harshly. this was outstanding. a joy to play that kept me guessing.
Amazing work, you will not be disappointed
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $841.7K | 2.9K | 79% | $14.99 |
Related
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|---|---|---|---|---|
| $3.7M | 36.1K | 71% | $5.99 | |
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| $3.7M | 5.6K | 82% | $19.99 | |
| $3.7M | 5.4K | 86% | $29.99 | |
| $3.7M | 6.9K | 82% | $14.99 |