
Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 221.7Kreviews | 92% | — | $155.3M |
| $99.99 | 28.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2740 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
气死我了 我的城幸福指数70+ 但是一直在出现废弃房屋 有毒吧
非常好游戏,使我的肝脏健壮
很难玩,登陆界面也不太友好
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $160.2M | 175.4K | 57% | $49.99 | |
| $149.4M | 141K | 80% | $59.99 | |
| $161.5M | 96K | 85% | $49.99 | |
| $148.1M | 121.5K | 93% | $59.99 | |
| $164.8M | 206.2K | 96% | $44.99 | |
| $165.8M | 543.4K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $376K | 792 | 76% | $14.99 | |
| $75.4K | 121 | 65% | $15.99 | |
| $116.1M | 92.9K | 56% | $49.99 | |
| $24.9M | 72.2K | 91% | $11.24 | |
| $12.9K | 99 | 87% | $4.99 | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best CN #69, worst PL #95 · 5 markets collected
Reviews, worldwide (the counter carries no country): 24.71/day in the week to Aug 14 → 38.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Japanese
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
权威。。
玩了这么久,我觉得Cities:Skylines这款游戏是模拟经营类游戏的天花板。它的交通仿真系统是同类游戏难以比拟的,车流、客流、货运路线遵循真实城市运行逻辑,玩家可以自由搭建复杂立交、综合换乘枢纽,亲手塑造专属城市带来的成就感独一无二。创意工坊海量模组与自制资产进一步拉高上限,城市打造的自由度几乎没有边界。 可游戏本体的缺陷同样突出,原生内容储备十分单薄。原版仅有基础道路、简易工业区和基础公共设施,完整产业链、缆车单轨、特色商圈、渔业、大学城等丰富玩法全部缺失,自带地图与建筑外观选择稀少。仅靠本体游玩,很快就会出现玩法重复、城建风格单一的问题,想要解锁完整有趣的游戏内容,只能额外购买付费 DLC。
Its good but im not a fan of games with $200 worth of Dlc
好玩
Overall Good and very cozy to play, its good to see paradox still add content to this game even so cs2 is already out, one issue is that the game should let us have achievements when using light mods that dont affect gameplay (theme mixer, relight, etc) but overall recomended to anyone into cities building
ciudad pichulita chaura
好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.