
Build your own furniture empire after getting fired from Furnox Corp 🖕. Chop down trees, process wood, automate your growing production lines and sell clever furniture sets for bonus cash. Explore a handcrafted world packed with weirdos, secrets and trees begging for violence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Sep 11 → 19/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You got fired from Furnox Corp 🖕.
Now you start over with nothing but an axe, a few trees and revenge on your mind (╯‵□′)╯︵┻━┻
Chop down trees, turn logs into planks, craft furniture and sell it for profit. Reinvest your money into better tools, new machines and faster production. What begins as manual labor grows into optimized production lines and high value furniture sets that grant bonus payouts.
Unlock new areas, discover new tree types, expand your operation step by step and improve your character with strength and stamina upgrades.

Trees of all shapes, sizes, colors and questionable physics.
If it stands upright and looks even remotely choppable, congratulations: It’s firewood now!

Turn raw nature into refined building materials using machines that absolutely should not be left unattended.
Logs become planks.
Planks become furniture.
Furniture becomes profit. 💰

Create furniture, props and tools, including deeply unnecessary but deeply impressive designs like:
A wooden PC (Wood has excellent thermal properties... right?)
A wooden weight bench (Splinters only make you stronger!)
If it exists ... you can probably make it out of wood!

Load up your handcrafted chaos and ship it to the nearby city.
Earn money.
Reach new customers.
Confuse absolutely everyone.

Can't chop it? Can’t craft it?
Buy it!
Use bought components to level up your character or jam them into your creations like a true artisan.

Begin with nothing but ambition and poor financial decisions.
Build your headquarters and expand into a world packed with secrets, resources and questionable business ethics.


Meet quirky personalities, help them, befriend them and integrate them into your production chain
... completely voluntarily, of course ...
⚠️ Warning:
The ducks are up to something! 🦆
They know ...
You know they know ...🔪


Build an ever-growing catalog of furniture using blueprints, rare materials and raw creative chaos.
Minimalism is optional. Overengineering is encouraged.

Upgrade the nearby city to unlock new customers, missions, secrets, and character upgrades.
Urban development has never involved this much ... wood.


Stone trees
Metal trees
Electric trees
Nobody knows why they exist.
Your axe doesn’t care.
Uncover their mysterious origins as you progress ... or just chop first and ask questions later.


Improve your character by interacting with the world and using exercise equipment.
Yes, you can bench press your way to better woodworking.
No, we will not explain the science.


New machines.
Better axes.
"Smarter" distribution.
Automation that makes your empire run smoother than a freshly sanded plank.


Turn resources into delicious meals that boost your stats.
Because nothing fuels industrial-scale lumber destruction like a hearty stew.

Engagement
Reviews
Themes across 1057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Who knew chopping trees would be so much run. beware of the ducks
So far an absolute masterpiece, 10/10
I didnt think much of this game but damn is it not addicting. Fairly easy flow of the game, easy to jump some of the pacing of the game which the NPC catch you and wont let you wonder too far. Fun little things hidden in the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
okay. this game is just stupid fun. the premise is delightfully daft, the gameplay is smooth and satisfying... it really hits the sweet spot where games should be: fun, but not boring, engaging, but not too grindy. it's time well wasted. :)
Relaxing game that you can pick up, played for a few and then go about your normal day.
(CZ) Po odehrání 11 hodin na demu a teď 7 hodin soustavného hraní mohu prohlásit, že demo fakt nezklamalo. Sice jsem se při hraní obával těch skákaček, ale ve hře udělali dobrý kompromis pomocí plošin a skákaček je fakt minimálně. Hra je krásně udělaná. Je to takové hodně dětské, ale v 56 letech už jsem zase skoro opět dítě a hra mě chytla tak, že jsem se od ní nemohl odtrhnout. Líbí se mi provázanost úkolů, návaznost questů a celkový rytmus hry. Když budu chtít můžu si prostě jen kácet stromy, chytat ryby, nebo objevovat další novinky. Trošku mě mrzelo, že jsem musel začít novou hru a nedal se použít save z dema. Ale pak jsem viděl kolik je tam toho navíc a pochopil jsem, že by to asi bylo pro tvůrce náročné. Každopádně jsem moc rád, že jsem hru zakoupil, protože je to hra, ke které se člověk bude rád vracet. Dávám do oblíbených her. Velice doporučuji. Obsahu je tam spousta a člověk se i zasměje. Musím pochválit i dobrou optimalizaci. (EN) After playing 11 hours on the demo and now 7 hours of continuous play, I can say that the demo really did not disappoint. Although I was afraid of the jumping blocks while playing, they made a good compromise with platforms and the jumping blocks are really minimal. The game is beautifully made. It is very childish, but at 56 years old I am almost a child again and the game grabbed me so much that I could not tear myself away from it. I like the interconnectedness of the tasks, the continuity of the quests and the overall rhythm of the game. If I want, I can simply cut down trees, catch fish, or discover other new things. I was a little sad that I had to start a new game and could not use the save from the demo. But then I saw how much extra there is and I understood that it would probably be challenging for the creators. Anyway, I am very glad that I bought the game, because it is a game that you will like to return to. I add it to my favorite games. I highly recommend it. There is a lot of content and you will laugh. I must also praise the good optimization.
nice game to play
Fun, relaxing game
A delightfully simple game if you love chopping down trees. Some interesting design choices, and enough nonsense to keep you interested for the roughly 15-20 hours of gameplay.
I bought this game thinking I’d chop a few trees and make some furniture. Now every tree I see in real life has a dollar value above it. My wife asked me to build a table. I told her we don’t have the production line automated yet. 10/10. Send help.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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