
Chook & Sosig: Walk the Plank is a charming point-and-click adventure about tabletop gaming, mischievous friends, and spectral poultry.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 131reviews | 83% | — | $19K |
| $9.99 | 38ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved the game so much it is extremely cute
Неплохой легкий квестик на вечерок. Приятные классические загадки и милые, забавные персонажи. Хорошо провел время. Ps: существует руссификатор
sosig
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short and sweet. The story was very funny, I liked the concept that they were playing a table top game together.
Min, Hebble, Cow, Chook & Sosig sitzen zusammen am Tisch und erstellen gemeinsam ein Tabletop Game mit sich selbst als Hauptfiguren in verschiedenen Szenarien, und wir spielen dieses als Point & Click Adventure. Geniale Idee, gut umgesetzt. Interessant auch, dass sich die Freunde im laufe des Spiels immer mal wieder über die Situationen unterhalten und dadurch lustige Dialoge entstehen. "Behind the scenes" also. Das Spiel hat insgesamt einen guten Humor, viel Charme, sehr gelungene Dialoge und ist grafisch sowie musikalisch da, wo es in diesem genre hingehört. Auf dem Punkt. Die Spielzeit ist leider nicht all zu lange, da die Lösungen teilweise recht naheligend sind oder die Hinweise zu offensichtlich. Ich hätte mir außerdem deutlich mehr Interaktion mit der Umgebung gewünscht, welche nicht direkt im Zusammenhang mit dem Fortschritts stehen. Also, du kannst nur das anklicken, was auch irgendwann von nutzen ist. Sehr schade, denn dadurch entfällt hier riesiges Potenzial, welches die Entwickler definitiv haben. Insgesamt ein sehr gelungenes Spiel, in dem wir auf einer Karte à la Guybrush Threepwood über das Meer schippern.
This is an easy, amusing, relaxed adventure game. But... it's ultimately insubstantial and forgettable. It seems to be the fifth game in a series featuring the same cast of characters, even though it's currently the only one available on Steam; and yet you really don't feel like you're missing anything from the previous games, because the characters are basically one-note punchlines (isn't this one lazy? so very lazy! can you believe how lazy?). They're still pleasant enough that you don't mind spending time with them, but they absolutely do not leave a lasting impression. [hr][/hr]Similarly, the narrative barely has anything to do with pirates, and even less to do with role playing. There are a couple of pirate jokes, and a couple of tabletop jokes, but there are also social media jokes and cult jokes; the unifying theme seems to be "jokes" more than anything else. It's funny enough, but there's nothing tying it all together, and the endings are shockingly abrupt because of that -- it's as if the creators ran out of joke ideas so they just decided to end the game there. [hr][/hr]The controls are snappy and the movement is quick, but by the time you reach the end of the game, the load screens become a real annoyance. At first they don't seem bad at all, but once you start having to rapidly cycle between locations in order to solve puzzles, you end up spending almost as much time loading as you do playing. Which is a shame, because the music is quite nice, and all the loading really hampers the flow of it.
I want to preface this with one important note. While I recommend it I definitely do not think its worth 10 usd. Do yourself a favor first and foremost and get it on a sale. It's far too short for the price with a good chunk of the gameplay being loading screens and just running around everywhere. That said the characters are cute, the story is simple, the gameplay is typical, very straightforward cut and dry. You play as a blue cat named Sosig in a little casual DND game about pirates. The big selling point for this game is the characters themselves. Some friendly banter, humor sprinkled about, it's a very charming point and click game that isn't too difficult to figure out. No danger, no dead ends, it's just overall a chill experience. A couple things that might turn people off towards the game though. It's a relatively short point and click adventure. I think point and click games tend to have a reputation for being pretty long since the bigger the game the more things the player has to work with which can mean running around a lot and trying everything if there's no clear direction for the player to take. This is one of those kinds of games where you're kinda left to figure it out but due to the simplicity and length it's not too bad to deal with although towards the middle and end you might find yourself running around a bunch trying to find the next step since some leads are more clear than others. That said there is a hint system in place so if you're not one for figuring out these things you can talk to Chook to get a nudge in the right direction or press space bar to highlight all the interactables on the map. Cute and chill but lacking in replayability unless you just forget about the game and want to give it another go out of the blue months later. Get it on sale, it's hard to justify the price.
El juego está bien. Tiene sentido del humor, y alguna sonrisa saca. Algunos puzzles tienen una lógica extraña (típico de las aventuras gráficas), pero hay un sistema de pistas.
This is my second review for Walk the Plank :( I revisited this game and still didn't care for it. I did find it more playable with a guide, and relied on it heavily. The idea behind this is really nice and I love tabletop gaming, but the go here, get this, rock-paper-scissors of it all sort of didn't land with me. I didn't intuit what to do often enough that I gave up entirely, once, and tried again only to lean heavily on a walkthrough. Mad props to that friend, they got me to the blue ribbon. I don't think this game met my expectations. I figured it would be very different than it truly is- it's a lot of enter a map, click something, leave that portion, go here, talk to this person, exhaust the dialogue, leave this place, go here, talk to this person, leave. I thought this game was really simple and cute, definitely funny, but it was way more tedious/confusing than I imagined. It wouldn't be good for kids at all. The hints/clues are not very helpful. I noticed that the first achievement is really easy to get and it has 80% of players, meaning that 80% of people who buy this try it out and accidentally get that achievement (that's why I'm here again, after 2 years-- to get the ribbon), but the "you finished the game" achievement is like 40%? Half of the people don't finish what they start here, with Chook and Sosig. The enthusiasm, the willingness, is there for 80% of consumers, but they don't have it in them to finish. Or they simply don't care to. In any case, I think that's meaningful.
If you're someone who likes putting your thinking cap on, then you'll probably like this game! I liked the story and dynamics of the game, but I ended up following a guide whenever I got stuck since some of the puzzle solutions are quite out of the box, especially with the lack of tutorial. Still a fun short game! 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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