
Chip is an isometric puzzle game with robots, electricity and fancy dress! The player must help recharge Chip - a plucky little red robot - who has been imprisoned by the nefarious villain, Rust.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可爱又有趣,光线折射游戏。 窗口最大化有很大BUG,鼠标消失,并且无法实际窗口化。
Enjoyable puzzle game with nice controls, solid gameplay, and charming support
35 63 90 10 15 63 35 75 57 15 25 52 - подушечка лягушечка ловушечка голобашечка черепашечка букашечка человечек огуречик помидорчик гречка гречечка табуреточка конфеточка сеточки конфеточки котлеточки чубечки чуберушка чебурашки рубашки
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game no longer works as of 2026
чип и дейл =)
ЧИПануться можно! Chip от Coatsink - игра, чей рейтинг на Steam (хотя и слегка заниженный) не отражает ее потенциала. В отличие от разочаровавшей Super Switch, Chip предлагает интересный головоломный опыт, напоминающий игры про Ам Няма. Хотя можно упрекнуть разработчиков в искусственном повышении реиграбельности (уровни содержат дополнительную валюту и "подарки" с "секретными" предметами для кастомизации одного из трех героев), это не делает игру менее увлекательной. Головоломки не так сложны, как может показаться на первый взгляд, и решаются путем логических рассуждений. Ваша задача в Chip - ориентироваться в пространстве и умело направлять энергетический заряд, чтобы провести героя через все испытания и, в конечном итоге, победить. На первый взгляд, задача кажется простой, но с каждым новым уровнем сложность растет. Визуально игра напоминает стилистику игр про стикмана, что, впрочем, не отвлекает от геймплея. Больше добавить про визуальную составляющую особо нечего. Подводя итог, Chip - это неплохая головоломка, которая может понравиться любителям сложных испытаний. Если вас не пугают сложные задачи и вы готовы поломать голову над решением головоломок, Chip станет достойным пополнением вашей игровой коллекции. P.S. Мне лень проходить дальше, поэтому на момент 19.07.2025 я прошел на 100% только первый мир игры из 4. Что там дальше сказать не могу, но впечатления об игре только хорошие.
Симулятор зарядки Android. ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣧⠻⣿⣿⠿⠿⠿⢿⣿⠟⣼⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⠟⠃⠁⠄⠄⠄⠄⠄⠄⠘⠻⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⡿⠃⠄⣴⡄⠄⠄⠄⠄⠄⣴⡆⠄⠘⢿⣿⣿⣿⣿ ⣿⣿⣿⣿⠃⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠘⣿⣿⣿⣿ ⣿⠿⢿⣿⠶⠶⠶⠶⠶⠶⠶⠶⠶⠶⠶⠶⠶⠶⠶⣿⡿⠿⣿ ⡇⠄⠄⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣿⠄⠄⢸ ⡇⠄⠄⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣿⠄⠄⢸ ⡇⠄⠄⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣿⠄⠄⢸ ⡇⠄⠄⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣿⠄⠄⢸ ⣧⣤⣤⣿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣿⣤⣤⣼ ⣿⣿⣿⣿⣶⣤⡄⠄⠄⠄⣤⣤⣤⠄⠄⠄⢠⣤⣴⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⡇⠄⠄⠄⣿⣿⣿⠄⠄⠄⢸⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣤⣤⣴⣿⣿⣿⣦⣤⣤⣾⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
норм
Chip is a cheerful and thoughtfully designed indie puzzle experience that thrives on clarity, creativity, and charm rather than complexity for its own sake. Developed and published by Coatsink, the game presents a lighthearted take on logic-based problem solving, wrapping its mechanics in a colorful isometric world that feels welcoming from the very first level. While its premise is simple, Chip demonstrates how carefully tuned puzzle design and strong presentation can elevate a modest idea into a consistently engaging experience. The game centers on a small, endearing robot named Chip, who has been left powerless and stranded by the villainous Rust. Each level tasks the player with restoring Chip’s energy by guiding a stream of electricity across the environment and into his body. This electricity does not move freely on its own; instead, players must manipulate a variety of interactive objects—such as cannons that fire energy, mirrors that redirect it, magnets that alter its path, and switches that control flow—to construct a viable route from source to target. Every stage functions as a contained logic puzzle, encouraging players to analyze the layout, experiment with object placement, and observe how the energy reacts to each adjustment. Mechanically, Chip is easy to understand but steadily ramps up in challenge. Early puzzles introduce concepts gently, ensuring players grasp how individual components work before combining them in more intricate configurations. Later levels demand careful sequencing and spatial awareness, asking players to think several steps ahead as they manipulate multiple elements in tandem. Despite this increasing complexity, the game avoids frustration by never penalizing experimentation. Players are free to test ideas, fail safely, and refine their approach without timers, scores, or harsh consequences, making the experience approachable for both casual players and dedicated puzzle fans. One of Chip’s greatest strengths is its visual presentation. The isometric environments are clean, vibrant, and easy to read, with clear visual cues that help players understand how objects interact. Animations are smooth and expressive, particularly Chip himself, whose reactions add personality and warmth to each successful solution. The game also includes collectible gift boxes hidden throughout levels, which unlock a range of whimsical costumes for Chip. While purely cosmetic, these outfits add a layer of personality and reward curiosity, encouraging players to revisit levels and explore alternative solutions. Audio design complements the visuals without overwhelming them. The soundtrack is upbeat and playful, reinforcing the game’s friendly tone, while sound effects provide clear feedback for player actions, such as redirecting electricity or activating objects. These audio cues help reinforce cause and effect, making it easier to understand why a particular setup succeeds or fails. The overall sensory presentation keeps the experience light and enjoyable, even during more challenging puzzles. Structurally, Chip offers a solid amount of content with dozens of handcrafted levels arranged in a steady progression. The pacing is consistent, and the game works well in short sessions, making it ideal for players who enjoy dipping in and out rather than committing to long playthroughs. That said, the core mechanics remain largely the same throughout the experience. While the puzzles grow more complex, the toolset does not expand dramatically, and players looking for constant mechanical innovation may find the later stages feel familiar rather than surprising. This consistency, however, is also part of Chip’s appeal. Rather than constantly introducing new systems, the game focuses on exploring the full potential of its existing mechanics. Each new puzzle feels like a refinement or remix of familiar ideas, emphasizing mastery and understanding over novelty. For many players, this creates a satisfying sense of flow and coherence, where progress feels earned through skill rather than memorization. In terms of replayability, Chip does not rely on procedural generation or multiple endings, but completionists will find value in hunting down all hidden collectibles and earning achievements. The absence of pressure or punishment makes revisiting levels relaxing rather than tedious, reinforcing the game’s role as a calming, thoughtful puzzle experience rather than a competitive one. Overall, Chip stands as a strong example of accessible puzzle design done right. It does not attempt to overwhelm players with complexity or abstraction, instead offering well-crafted challenges supported by clear visuals, gentle difficulty progression, and a charming sense of personality. While it may not redefine the puzzle genre, it succeeds in delivering a polished, enjoyable experience that respects the player’s time and intelligence. For anyone who appreciates logical problem solving wrapped in a friendly, colorful presentation, Chip is a rewarding and memorable indie title on Steam. Rating: 8/10
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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