
Become the detective in this free prologue for Chinatown Detective Agency. Amira Darma is new to the PI game, and you’ll need to use real-world detective skills to help her solve cases, manage her agency and unravel a global conspiracy in this globetrotting neo-noir mystery.
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Languages: English*, German, Simplified Chinese*languages with full audio support
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Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played the demo first way back last year, finished it in 1 go. Super fantastic game. Beautiful art, memorising soundtrack, well crafted puzzles. Honestly the first time I played this I thought a friend had pulled a prank on me, this game feels like it was made for me, it's the game I've been hoping someone would make for ages. An ARG but as a point and click detective adventure game? Sign me the hell up please!! Score: Mei best girl/10
It's cyberpunk SG: what's not to love? It's future SG: things aren't going too well, and the state's in a period of decline. You're a PI, striking out on your own after amicably leaving the police. Your former boss hooks you up with a contact, and off you go PI-ing. Gameplay draws you in. The visuals are intoxicatingly pixelled; your headspace gets into a cyberpunkish 80s-90s, and the art direction is really good. Some of the skylines are simply amazing, I'm always impressed by the small details in the art. Character portraits pop visually and give a lot of characterisation to them. VA helps too: I'm really impressed by Justin's VA? It's just really nice to hear a SG accent lah. Wish there was more of it. What I would really want for the full game is more detail in the background shots and interactables in general: a full detective experience. Instead of having to google stuff, make me pick up and keep and examine clues as well -- that does a lot. It would also help expand the backstory and the setting of the story: I simply love the attempts to characterise the setting through the art and the writing, but not being able to say, in Bedok, click on the HDBs in the background or other background elements and learn more about the setting, or Amira's thoughts on the setting, takes a lot out of storytelling and context building opportunities. More background stuff! More doodads! more stuff to interact with! The hacking minigame isn't bad, but more diverse puzzles could be helpful? Or, if it was a unified system of hacking, since the hacking puzzle at the Botanic Gardens and the hacking puzzle at the end are totally different. Clues provided are either obvious (the last puzzle) or kinda hard (the first); I remember being stuck because I didn't understand what was being asked of me. Sometimes, things are bit cumbersome: I remember not being able to access the "evidence" menu at some points where I want to do that, but not exactly where. Phone seems kinda unuseful; emails are back at the office, calls don't do anything (for now) --> maybe it shouldn't be there unless we "take out" the phone, and using a bare-bones app menu to text, or call, or whatever (and we can read emails on the move) would be better? Time flowing is at once a source of pressure but also a source of bewilderment. The last level was supposed to be 16th of that month, but due to time ticking on I did it on the 21 of month. If time is such a pressure, it needs to be able to be paused while doing google searches for information, or it'll run out of control. Time also needs to matter in that when it gets too late (e.g. 0000 at the national library) something needs to happen. I look forward to the game, though. I love its premise and setting, and I'm confident the execution will perform.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was quite fun. I enjoyed the real life investigative elements. Made the game feel really immersive. I look forward to the full release.
I found myself with multiple web pages open studying world history and the intricacies of global mail policies. I know the drones are coming for me. Send help.
【写在前面,虽然点的是推荐但其实顶多算中评】 配音喜欢,画风还不错,但游戏性目前来看挺一般的,而且好像优化也不太好。缺字问题直到现在还没改进,以及翻译不完全,看着很别扭。正式版需要观望再考虑是否购入。 印象深刻的一点,机票系统是DD/MM/YYYY格式的,且没有详细标注,而我以为是MM/DD/YYYY格式。我第一次订机票时,游戏内时间是3月8日,本来应该订3月9日的机票,被我订成4月8日的了,哈哈。而且前面没有存档点,导致我又花了10分钟重开新游戏并快进到订机票。 另外不看评论我都没注意到有体力系统,还是说已经改了?
A nice Carmen Sandiego-styled game with an interesting investigation mechanic where you use Google to research history, cities etc to solve the clues. The story seems interesting if not linear so far. Look forward to seeing more. FYI there is a autosave mechanic after you solve each of the cases.
const code = [ '14477991041157514269', '142109101691091049984155', '1251129712112086115182', ]; const letters = { A: [84, 161], B: [102, 108], C: [90, 143], D: [99, 101], E: [109, 171], F: [121, 150], G: [88, 100], H: [91, 163], I: [112, 194], J: [72, 94], K: [87, 130], L: [144, 158], M: [103, 117], N: [69, 81], O: [75, 120], P: [58, 111], Q: [133, 180], R: [86, 192], S: [104, 125], T: [115, 190], U: [77, 173], V: [123, 95], W: [142, 183], X: [97, 105], Y: [155, 182], Z: [73, 166], }; function decipher(code, letters) { let smallestNum = Infinity, largestNum = 0, a = 0; const message = []; for (let i in letters) { for (let j of letters[i]) { if (j < smallestNum) smallestNum = j; if (j > largestNum) largestNum = j; } } for (let e of code) { message[a] = ''; while (e.length > 0) { const x = e.slice(0, 2), y = e.slice(0, 3); if (x >= smallestNum) { for (let i in letters) { if (letters[i].find(e => e == x)) message[a] += i; continue; } e = e.slice(2); continue; } for (let i in letters) { if (letters[i].find(e => e == y)) message[a] += i; continue; } e = e.slice(3); } a++; } return message.join(' '); }
- Minigame "trouve les paires" inintéressant - le jeu est basé sur les recherches que l'on fait en dehors du jeu mais ne propose pas de mode borderless coupant la musique et rendant les Alt+Tab insupportable - l'histoire n'est pas très prenante au début puis manque de cohérence avec la bibliothécaire (avis personnel) J'ai arrêté le jeu à l'aéroport car la touche pour passer le temps ne marche pas... (j'ai essayé tout le clavier xD)
Really enjoyed this demo, particularly the aspect of having to perform research outside of the game to solve the cases. The characters are interesting and I love the neo-noir setting. One of the stamp cases proved to be a little bit obtuse for me and I had to dig into the forums but also found people who had the knowledge base to determine the solution themselves so it clearly was a situation where you could find the answer if you really dug into researching using the clues provided. All in all I'm looking forward to the full release and have it wishlisted for whenever it drops.
[h1]Before I played Chinatown Detective Agency: Day One, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6K | 161 | 73% | $7.49 | |
| $20K | 102 | 68% | $11.99 | |
| $44.5K | 133 | 70% | $14.99 | |
| $83 | 3 | 100% | $0.99 | |
| — | 0 | — | — | |
| $1.7M | 5.4K | 91% | $4.19 |