
Chime was a much-loved music puzzle game on Xbox Live Arcade, PC and PS3. What happens if you file away the rusty edges? New music + new modes + new visuals = CHIME SHARP.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I thought it'd be cool to be able to make music by playing a tetris-like game— the main issue is that it sounds like a middle school band performance. "Music" is basically made by a wave hitting blocks you place on the screen. The gameplay however, doesn't actually favor you making anything sound good though. Your entire goal is to just place full squares of tetrominos just about anywhere... so you can imagine what happens when you place everything on the corners and work your way inwards... it sounds awful with the vast majority of the songs. A lack of customization and [b]options related to SOUND AND MUSIC[/b] are also a problem.
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shapes tile the beat line Music builds from each placed piece Puzzle sings its song
Initially it looks like a visually-upgraded version of Chime, and while it certainly looks lovely, there are a few gameplay mechanics that just don't mesh in the same way as the original. 1) In Chime, the music would change as your coverage increased. In Chime Sharp, however, the effect is minimal. This was the thing that made Chime so satisfying, so it is a great shame. 2) At some point in the game (80% coverage, IIRC), another time limit of 3 passes of the beat-line is introduced to finish the level. This is incredibly frustrating, as there is no adequate signal that this has been started, and the level can end without warning (at least the standard time limit has a countdown). Visual accessibility is an issue in this game. 3) The other game modes aren't as satisfying (that word again) as the original, which was about flow, while this game is much too frantic. I would have preferred a Chime 2 and, frankly, this isn't it.
A Tetris-like game that's different enough that it's not just a Tetris clone. I found the music to be fine and the visuals to be mostly fine. The gameplay was too fast-paced and stressful for my preference. I would have rather this was a more relaxing game to chill out with. But if you think of Tetris, that's not a very relaxing game, so if it's going for a Tetris vibe, this is actually more relaxing than Tetris because you don't get the pieces piling up and then overwhelming you. At least, I didn't. I always ran out of time before anything like that could happen. I think that the requirements for unlocking the next level (at least in some of the sections) are way too high. Even when I was trying my best, I wasn't able to unlock 60% of the grid, so having that as the requirement to unlock the next level was ... annoying. I think all the levels should have just been unlocked from the start so that you could play at whatever intensity you want whenever you want. I'm giving this one a soft 'would recommend' because I think that if you're looking for something kind of like Tetris but different, this looks like a pretty polished game to scratch that itch.
Esun juego simple , pero a la vez agradable , supone un reto no es facil , pero a la vez relaja
Make squares, clear board, brain go BRRRRR.
Un jeu de 2016 qui ne possède aucune option liée à la sensibilité de la souris... avec en prime une belle accélération des familles. Le titre exigeant, de la part du joueur, une certaine rapidité d'exécution, cela nuit profondément à cette même rapidité d'exécution : le serpent qui se mord la queue en somme. Les musiques sont sympas sinon, mais les problèmes liés au gameplay ont eu raison de moi. Dommage, parce que les mécaniques sont bien huilées.
wonderful music
Players by region
Where this game's players are, estimated from review languages.
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