![[Chilla's Art] The Radio Station | 深夜放送](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1744910/header.jpg?t=1662351980)
The Radio Station | 深夜放送 is a Japanese psychological horror game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Эта несчастная тачка в игре испортила всё возможное удовольствие от игры.
اللعبة نظامها تدور اشرطة علشان تحل لغز سبب اختفاء اخوك. اللعبة سيئة ك قيم بلاي وسيئة ك قصة بعد والله ماتستاهل ولا ريال لو مجانية ارحم
The best Horror Game creator on steam!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Vietnamese, Korean, Russian*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a great cozy horror game for a late night in, complete with some FREAKY jumpscares. I'm not entirely sure which ending is considered the "true ending" (if there even is a canon true ending), but of course, Ending 1 was my favourite because of the additional radio tower content. Let me make this clear: if ANYONE left a sticky note for me that read, "If you read this letter out loud, you will know why your brother died," I would read the letter to myself and get the ♥♥♥♥ out. Immediately. The puzzles were simplistic but enjoyable. I'm not entirely sure why my immediate thought upon seeing the hole near the rats was "I should train the rats to retrieve whatever's inside," but that wasn't the solution... unfortunately. I also had some trouble figuring out the vending machine UV puzzle, until I realised the passcode was literally just... the thing it was telling me to enter. I genuinely thought the code was some combination of 1234. SMH. Lastly, I really liked the various unique stories on the tapes by Toko. I also loved the idea of Endings 2 and 3 creating a seemingly never-ending loop.
вайбик присутствует
I believe this game is worth playing as it has a very interesting story that can be expanded into series of games and events where these curse repeats itself. I believe the concept is well build and the story telling is on point, i did left me wanting to experience more of the story and dig deeper into the origins of the Toko writer.
Ich finde das Spiel zu 69% gut aus Folgenden Gründen Positiv: + Coole Grafik bei Nacht. + Kleine Open World + Rätsel + Gute Soundeffekte ++ Mehrere enden Preis: + okay(besser so das es mehre enden gibt) Negativ: - Sehr Gesrcipteter und nur halb Guter Horror. - Keine Hilfestellung oder großartige hilfe bei quests - Schlechte Fahrphysik - Auch Rätsel Fazit: Okay ich will ehrlich sein, es gab sehr gute Chilla´s Art games und auch sehr schlechte. Das hier hat so einen Durchschnitt, man fährt zur Radiostation, hat eine Aufgabe, mehrere Enden, paar guter paar weniger Gute Horror games und die Geschichte hab ich nur so am Anfang gefühlt. Wie gesagt cool das es mehrere enden gibt aber man kriegt auch nicht den besten ansatz oder die Idee wie man draufkommen könnte. Einmal jetzt gespielt, vielleicht wenn ich YT mal mache noch 1 mal aber das wars auch schon dann. Für 5€ isses okay für die kurze spielzeit.
[b]The Radio Station [/b] is a slow-burn psychological horror experience built around environmental tension, limited interaction, and controlled pacing rather than combat mechanics. [b]CORE GAMEPLAY MECHANICS[/b] [*][b]First-Person Exploration[/b] - Movement is deliberate and grounded, reinforcing vulnerability and immersion. [*][b]Environmental Interaction[/b] - Simple tasks like operating doors, lights, and objects become tension-building mechanics. [*][b]Sound Design System[/b] - Audio cues function as primary feedback, signaling presence and escalating unease. [*][b]Minimal HUD[/b] - Limited on-screen information forces attention to surroundings rather than UI elements. [b]TENSION & PACING DESIGN[/b] [*]Long stretches of quiet exploration build mechanical anticipation. [*]Subtle environmental changes reward observant players. [*]Jump scares are used sparingly, emphasizing atmosphere over repetition. [b]STRUCTURE & PLAYER AGENCY[/b] [*]Linear progression maintains narrative focus. [*]Exploration encourages noticing small visual and auditory inconsistencies. [*]Short runtime keeps pacing tight without overstaying tension. [b]10/10[/b] - strong environmental design, effective sound-based mechanics, and focused pacing create a compact but memorable psychological horror experience.
i played it on stream and had a blast everyone loved how easily i got scared lol. worth the 5 bucks
I swear that boar just commited insurance fraud...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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