
Chernobylite is a science-fiction survival horror RPG. Set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone, explore a non-linear storyline in your search to uncover the truth of your tortured past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 5 → 2.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 15.6Kreviews | 82% | — | $12.1M |
| $5.99−80% | 6.4Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
no hay cosa que se compare a este juego
Looking at the store page you'd think this is a Stalker clone but as a matter of fact this game is a way more varied grab-bag of different influences. Apart from Stalker influences it's got Fallout 4 basebuilding and resource scavenging, as example, and the main quest finale has a Mass Effect 2 style coming together of the team and resources to pull off a plan. Overall premise is that there's a new weird element existing in Chernobyl, literally called Chernobylite, being capitalized upon by a militarized corporation, and main protagonist is attracted to it due to it's connection to his past, enough so to pay people to help him get in by force. This plan doesn't work out, though, so you spend the rest of game trying to assemble a team and resources to do it again, all while exploring the protagonist's pasts, his new companions, and the going-ons in the zone. Mechanically, this is a sort of survival-crafting-management FPS title where crafting new tools and aids is essential, and so is salvaging resources, as you engage in shootouts with NPC enemies, or sneak around, visiting some pretty detailed and atmospheric maps. Then there's also a hub area where you get to decorate and develop it, putting down workstations. There's also a sort of side element with assigning your allies to pull off stuff on the side to secure resources, which also adds some depth but this managerial aspect of basebuilding is rather undercooked and annoying by later half of game, admittedly. Overall though, the game tries to avoid frustration with some features like pinging resources for you or allowing you to return from a mission whenever using a portal device. Overall this game's main highlight is definitely the story and atmosphere. There's lots of near immersive touches like getting new skills from your companions sending you on a short activity where they actually show you the skill, and characters are interesting. Dialogues, Russian language ones are stronger but it's fine in English too. The overall mystery is cool even if payoff goes weird places. If you gonna play this, I strongly recommend heavier difficulties because otherwise you'll be overflowing in resources by second half of game, with little challenge, But I do recommend giving this game a try.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 3.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Polish, Spanish - Spain, Italian, Simplified Chinese, Japanese, Portuguese - Brazil, Hungarian, Ukrainian +2 more
| $29.99 |
| 2.1Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 919 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
20h in and like it a lot. Great combination of crafting, building, fps and rpg. Also has the old stalker feeling.
The gameplay and core mechanics are repetitive. The game tries to combine survival elements with a strong story, but ends up handling both weakly. It is the only survival game that actually forces the player to die.
jAK KTOŚ LUBI UNIWERSUM STALKERA TO MUSI ZAGRAC
сталкер для крутых
Перевод игры хороший, озвучка хорошая (но не у всех персонажей) местами перегиб с пафосом как будто от этого смешно становится. Сама зона сделана приятно интересно побегать исследовать, для любителей собирать барахлишко в играх, самое то. Боевка средняя, вариативность оружий неплохая, но как будто бы маловато все же, разнообразие противников оставляет желать лучшего, их мало, по пальцам сосчитать можно, разница в прочности, по большей части если бы добавили раза в два больше разновидности противников (с разными способностями, а не их более прочные версии) игра была бы в разы интересней. Хоррор составляющая неплохая. В общем целом игра хорошая советую, особенно для любителей сталкера и тематики чернобыля.
Услышать детский смех в 3 часа ночи в одном из заброшенных домов Припяти - 9,5/10
Esta bueno, es entretenido, tiene historia y final interesante. Lindos graficos, crafteos aceptables. Para tener el buen final me volvi loco ya que tiene muchas decisiones. Pero la verdad ya quiero jugar al 2 haber hasta donde llega la trama.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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